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Spkr4theDead
Namtar Elite Gallente Federation
358
|
Posted - 2013.08.14 04:12:00 -
[1] - Quote
As it stands now, those that can't be bothered to take on vehicles in teams hate all vehicles as is, and call for every single little nerf they can think of, from dropsuits being pushed out of the way by a magic cushion of air, to LAV exploding upon impact with dropsuits.
I propose a Logi tank with some of the module slots already fitted with remote modules of all stripes, both infantry and vehicle shield transporters, and remote infantry and vehicle armor reppers. But wait, you all say, they'll just take those off to add tank like crazy. But wait I say, let me finish. Those modules could only be replaced by the same type, ie: Heavy Remote IG-R gets replaced by Heavy Remote Efficient, and Heavy Clarity Ward Shield Transporter gets replaced by Heavy Converse Shield Transporter. The details of it would be CCP deciding if those modules take up no PG and CPU and give us some PG and CPU to use, or they give the base hull a ton of CPU and PG, a bunch of which is used up by those already placed remote modules. Also, the remote infantry modules could be replaced by remote vehicle modules too, for incredible vehicle repair capability.
But wait, the entirety of the forum will cry, that would make vehicles overpowered, because then I won't be able to solo that Falchion with my EX-11 AV grenades.
I also forgot to mention that the one turret slot, large, could only be filled by something no greater than an ADV turret.
Back to the problem of everybody complaining.
You all already complain vehicles are too hard to kill. They're only too hard to kill because you make them too hard to kill, relying on being able to solo said tank. Something like this would necessitate teamwork in taking down the tank being repaired. Why? Because it's already pathetically easy to take out tanks, you're just complaining you can't do it with the cheapest AV gear. I fear CBR-7s more than I fear orbs. Why? Because I can drive away from orbs with ease; can't drive away from swarms easily. For those that don't believe me, I'd be happy to drop a tank for you so you could see just how difficult it is to keep a tank alive when facing ADV and PRO level AV.
So, for a theoretical armor Logi tank, it would have two slots taken up on the low end, one Heavy IG-R and one mass triage repair module; high slots, one Heavy Clarity Ward Shield Transporter and the infantry shield transporter. Turret would be a Neutron Blaster, and I'd fit out the remaining slots with the best plate and repper I could put on it. In case you didn't notice, that's 2 high and 4 low. I'd rather have 2 high and 5 low, but I'll already compromise because I'm sure half the first page will be complaints, the other half other pilots maybe agreeing, maybe disagreeing, so at most 3/4 complaints before page 2.
Since it would be a Gallente vehicle, I'll put its role bonus at -5% time to cooldown per level for all remote modules.
Discuss, or flame away. I should've been in bed already, so I won't see these until morning EST. |
Cody Sietz
Bullet Cluster
698
|
Posted - 2013.08.14 04:15:00 -
[2] - Quote
Isn't that a oxymoron? |
Xender17
Ahrendee Mercenaries EoN.
437
|
Posted - 2013.08.14 04:21:00 -
[3] - Quote
Just give vehicles equipment slots. |
Lorhak Gannarsein
DUST University Ivy League
146
|
Posted - 2013.08.14 04:30:00 -
[4] - Quote
I agree with OP on every single point he's made.
I'd settle for removing the turret of my Madrugar, though, tbqh. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
43
|
Posted - 2013.08.14 04:34:00 -
[5] - Quote
The Chary is already a tank. I hit one twice with a rail cannon today and it just kept driving.
|
Sgt Buttscratch
G I A N T EoN.
608
|
Posted - 2013.08.14 05:06:00 -
[6] - Quote
Naw they need to leave the logi LAV's in, as is. they are fun to drive, fun to kill.
I wouldn't want a tank with no turret, you can run a "logi tank" now, It just takes care, tonight I saved a falchion from absolute death, both his bars were gone, both my ghost buster guns were on him, Hp shot up, shield crept up, working as intended. The sacrafice is already there, I have to give up 2k armor and a resistance plate. Which is the reason not many people do them, current AV power can pwn my lil spider tank, if I dont have 101% concentration, or if the compressed partical cannon decides he needs me dead 1st..QQ. |
Zero Harpuia
WarRavens League of Infamy
633
|
Posted - 2013.08.14 05:38:00 -
[7] - Quote
Sounds kinda dumb... all the special stuff CCP would have to implement just for one silly vehicle. Also, tanks aren't what people say are too hard to kill, stop being butthurt over nothing. People are rightly upset over the rediculous level of defense that a LLAV has, and it is a STANDARD level vehicle. As for having a Logi Tank, people have said you can already have one but I think the role is best saved for Dropships and the yet-to-be-released MAVs, as well as LAVs. Tanks are far too bulky to use in a Logistics role. And for the love of whatever god you vehicle lovers pray to, stop acting the persecuted party, take your nerfs like a man and wait for your Advanced and Proto levels before you cry foul. |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 11:02:00 -
[8] - Quote
Xender17 wrote:Just give vehicles equipment slots.
HAHAHAHAAHA wait your serious?
Vehicles are missing out on rig slots anyways, which are used to add an assortment of rigs which help make the tank better, or dish more damage or increase reppers or whatever without taking up a mod slot but it has increased penalties as a consequence
The LLAV is rarely used for repping anything, no WP for it anyways and its a straight buff from the LAV but it doesnt even have the PG/CPU to really use any remote reps unless they are small
The LDS will never rep anything because lolDS, its another straight upgrade from the DS except it has a MCRU already in it
Frankly we need MAV, and also medium mods like the 120plates are currently medium
Back to the Logi Tank, yes it would be yellow and it would be like the LLAV, with remote mods already installed on it, 1 light and 1 heavy in both the high and low slots so like the OP idea 2h/2l already filled so it can shield/armor rep and these mods will be shown in the fitting screen unlike on the LLAV so that you can replace them with better remote rep mods
The Logi tank bonus would have to be something to do with remote repping and also i would give it a resistance bonus to boot like the LLAV and its something the LDS should also have so it can be in the action supporting the infantry/vehicles and doesnt get lolpopped by AV because its an even easier target than the usual tank
Now they could give the LHAV superior defences and resistances but take away all turrets so it does rely on the other vehicle to do the killing to protect the LHAV, we wouldnt have to worry about a murder HAV because lol they push you around anyways, as for making it into a proper killing machine it could never happen because lolno turrets so yes on paper it may have the base 37.5% resistance and maybe over 50% if you add an extra mod but even if did have a bloody good tank it is purly support because no offensive capabilitys
The slot layout i would increase tbh
The basic tanks are 5/2 setup and reverse for armor, if 2/2 are already used then its 0/3 left, if the tank has no turrets which wouldnt be too bad for better defence and support capabilitys i would give it maybe a 6/3 layout |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
98
|
Posted - 2013.08.14 11:10:00 -
[9] - Quote
why not just add a logi tank?
DUHHH
some people...
|
Spkr4theDead
Namtar Elite Gallente Federation
360
|
Posted - 2013.08.14 11:17:00 -
[10] - Quote
Sgt Buttscratch wrote:Naw they need to leave the logi LAV's in, as is. they are fun to drive, fun to kill.
I wouldn't want a tank with no turret, you can run a "logi tank" now, It just takes care, tonight I saved a falchion from absolute death, both his bars were gone, both my ghost buster guns were on him, Hp shot up, shield crept up, working as intended. The sacrafice is already there, I have to give up 2k armor and a resistance plate. Which is the reason not many people do them, current AV power can pwn my lil spider tank, if I dont have 101% concentration, or if the compressed partical cannon decides he needs me dead 1st..QQ. Did you forget this?
Spkr4theDead wrote:I also forgot to mention that the one turret slot, large, could only be filled by something no greater than an ADV turret. |
|
Spkr4theDead
Namtar Elite Gallente Federation
360
|
Posted - 2013.08.14 11:20:00 -
[11] - Quote
KGB Sleep wrote:The Chary is already a tank. I hit one twice with a rail cannon today and it just kept driving. You do realize a traditional tank is much easier to blow up than the Logi LAVs, right? |
Spkr4theDead
Namtar Elite Gallente Federation
360
|
Posted - 2013.08.14 11:22:00 -
[12] - Quote
Sgt Buttscratch wrote:Naw they need to leave the logi LAV's in, as is. they are fun to drive, fun to kill.
I wouldn't want a tank with no turret, you can run a "logi tank" now, It just takes care, tonight I saved a falchion from absolute death, both his bars were gone, both my ghost buster guns were on him, Hp shot up, shield crept up, working as intended. The sacrafice is already there, I have to give up 2k armor and a resistance plate. Which is the reason not many people do them, current AV power can pwn my lil spider tank, if I dont have 101% concentration, or if the compressed partical cannon decides he needs me dead 1st..QQ. If another tanker is hitting you with a compressed particle cannon, he'll have you dead whether you want to be or not. |
Spkr4theDead
Namtar Elite Gallente Federation
360
|
Posted - 2013.08.14 11:23:00 -
[13] - Quote
Zero Harpuia wrote:Sounds kinda dumb... all the special stuff CCP would have to implement just for one silly vehicle. Also, tanks aren't what people say are too hard to kill, stop being butthurt over nothing. People are rightly upset over the rediculous level of defense that a LLAV has, and it is a STANDARD level vehicle. As for having a Logi Tank, people have said you can already have one but I think the role is best saved for Dropships and the yet-to-be-released MAVs, as well as LAVs. Tanks are far too bulky to use in a Logistics role. And for the love of whatever god you vehicle lovers pray to, stop acting the persecuted party, take your nerfs like a man and wait for your Advanced and Proto levels before you cry foul. Did you read the whole thing?
stop acting the persecuted party, take your nerfs like a man and wait for your Advanced and Proto levels before you cry foul.
Fine then, let's get rid of all PRO-level AV weapons. Plasma cannon, swarm, AV grenades, and forges. Then we'll see who has the crutch. |
Sgt Buttscratch
G I A N T EoN.
609
|
Posted - 2013.08.14 13:37:00 -
[14] - Quote
Spkr4theDead wrote:Sgt Buttscratch wrote:Naw they need to leave the logi LAV's in, as is. they are fun to drive, fun to kill.
I wouldn't want a tank with no turret, you can run a "logi tank" now, It just takes care, tonight I saved a falchion from absolute death, both his bars were gone, both my ghost buster guns were on him, Hp shot up, shield crept up, working as intended. The sacrafice is already there, I have to give up 2k armor and a resistance plate. Which is the reason not many people do them, current AV power can pwn my lil spider tank, if I dont have 101% concentration, or if the compressed partical cannon decides he needs me dead 1st..QQ. If another tanker is hitting you with a compressed particle cannon, he'll have you dead whether you want to be or not.
That was my point, 101% concentration versus AV, 0% chance for the most if caught off guard by the railer |
gbghg
L.O.T.I.S.
3146
|
Posted - 2013.08.14 13:45:00 -
[15] - Quote
Spkr4theDead wrote:KGB Sleep wrote:The Chary is already a tank. I hit one twice with a rail cannon today and it just kept driving. You do realize a traditional tank is much easier to blow up than the Logi LAVs, right? Shoot the driver out, so far the greatest use devised for a blaster ADS. |
Xender17
Ahrendee Mercenaries EoN.
443
|
Posted - 2013.08.14 17:46:00 -
[16] - Quote
Takahiro Kashuken wrote:Xender17 wrote:Just give vehicles equipment slots. HAHAHAHAAHA wait your serious? Vehicles are missing out on rig slots anyways, which are used to add an assortment of rigs which help make the tank better, or dish more damage or increase reppers or whatever without taking up a mod slot but it has increased penalties as a consequence The LLAV is rarely used for repping anything, no WP for it anyways and its a straight buff from the LAV but it doesnt even have the PG/CPU to really use any remote reps unless they are small The LDS will never rep anything because lolDS, its another straight upgrade from the DS except it has a MCRU already in it Frankly we need MAV, and also medium mods like the 120plates are currently medium Back to the Logi Tank, yes it would be yellow and it would be like the LLAV, with remote mods already installed on it, 1 light and 1 heavy in both the high and low slots so like the OP idea 2h/2l already filled so it can shield/armor rep and these mods will be shown in the fitting screen unlike on the LLAV so that you can replace them with better remote rep mods The Logi tank bonus would have to be something to do with remote repping and also i would give it a resistance bonus to boot like the LLAV and its something the LDS should also have so it can be in the action supporting the infantry/vehicles and doesnt get lolpopped by AV because its an even easier target than the usual tank Now they could give the LHAV superior defences and resistances but take away all turrets so it does rely on the other vehicle to do the killing to protect the LHAV, we wouldnt have to worry about a murder HAV because lol they push you around anyways, as for making it into a proper killing machine it could never happen because lolno turrets so yes on paper it may have the base 37.5% resistance and maybe over 50% if you add an extra mod but even if did have a bloody good tank it is purly support because no offensive capabilitys The slot layout i would increase tbh The basic tanks are 5/2 setup and reverse for armor, if 2/2 are already used then its 0/3 left, if the tank has no turrets which wouldnt be too bad for better defence and support capabilitys i would give it maybe a 6/3 layout HAHAHAHAHAHA are you serious??!?!?!? 3 to zip |
Takahiro Kashuken
Red Star. EoN.
838
|
Posted - 2013.08.14 17:49:00 -
[17] - Quote
Xender17 wrote:Takahiro Kashuken wrote:Xender17 wrote:Just give vehicles equipment slots. HAHAHAHAAHA wait your serious? Vehicles are missing out on rig slots anyways, which are used to add an assortment of rigs which help make the tank better, or dish more damage or increase reppers or whatever without taking up a mod slot but it has increased penalties as a consequence The LLAV is rarely used for repping anything, no WP for it anyways and its a straight buff from the LAV but it doesnt even have the PG/CPU to really use any remote reps unless they are small The LDS will never rep anything because lolDS, its another straight upgrade from the DS except it has a MCRU already in it Frankly we need MAV, and also medium mods like the 120plates are currently medium Back to the Logi Tank, yes it would be yellow and it would be like the LLAV, with remote mods already installed on it, 1 light and 1 heavy in both the high and low slots so like the OP idea 2h/2l already filled so it can shield/armor rep and these mods will be shown in the fitting screen unlike on the LLAV so that you can replace them with better remote rep mods The Logi tank bonus would have to be something to do with remote repping and also i would give it a resistance bonus to boot like the LLAV and its something the LDS should also have so it can be in the action supporting the infantry/vehicles and doesnt get lolpopped by AV because its an even easier target than the usual tank Now they could give the LHAV superior defences and resistances but take away all turrets so it does rely on the other vehicle to do the killing to protect the LHAV, we wouldnt have to worry about a murder HAV because lol they push you around anyways, as for making it into a proper killing machine it could never happen because lolno turrets so yes on paper it may have the base 37.5% resistance and maybe over 50% if you add an extra mod but even if did have a bloody good tank it is purly support because no offensive capabilitys The slot layout i would increase tbh The basic tanks are 5/2 setup and reverse for armor, if 2/2 are already used then its 0/3 left, if the tank has no turrets which wouldnt be too bad for better defence and support capabilitys i would give it maybe a 6/3 layout HAHAHAHAHAHA are you serious??!?!?!? 3 to zip
Better defences and support for no offensive abilities
Better than 'equipment slots' |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
495
|
Posted - 2013.08.14 17:52:00 -
[18] - Quote
I'm waiting for the LOGI MAV. |
Bojo The Mighty
Zanzibar Concept
1470
|
Posted - 2013.08.14 18:32:00 -
[19] - Quote
LOGI Tank
6 seats, 4 small turrets, and module space for all the wondrous spider tanking needs. |
Takahiro Kashuken
Red Star. EoN.
866
|
Posted - 2013.08.17 10:41:00 -
[20] - Quote
Bump i want a yellow HAV |
|
Lorhak Gannarsein
DUST University Ivy League
160
|
Posted - 2013.08.17 11:01:00 -
[21] - Quote
Bojo The Mighty wrote:LOGI Tank
6 seats, 4 small turrets, and module space for all the wondrous spider tanking needs.
I like this Bojo guy.
I'd actually much prefer this to my regular tank; get one of these and a buddy in a Madrugar and profit. |
Takahiro Kashuken
Red Star. EoN.
866
|
Posted - 2013.08.17 11:12:00 -
[22] - Quote
Lorhak Gannarsein wrote:Bojo The Mighty wrote:LOGI Tank
6 seats, 4 small turrets, and module space for all the wondrous spider tanking needs. I like this Bojo guy. I'd actually much prefer this to my regular tank; get one of these and a buddy in a Madrugar and profit.
Thats a MAV tbh, 1 mod space for a remote repper, you can do that on a LAV now
We are on about a proper logi tank |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 13:45:00 -
[23] - Quote
Bump
1 yellow support tank needed |
CaveCav
Eliters D.E.F.I.A.N.C.E
13
|
Posted - 2013.08.18 15:53:00 -
[24] - Quote
I'm a Logi and I fully support the Logi HAV idea as long as it is yellow!
I think that this tank should be meant to push with infantry so it would be slower, also instead of the prefitted transporter/repairer modules I would add a supply depot effect with the ability for infantry to change fittings and get ammo.
The "logi" modules for vehicles are actually really messy to use so I would prefere active AoE light repairs for infantry both for shield/armor and I would change the 2 small turrets for a single "Logi-turret" with the capability to switch between shield repairs and armor repairs able to provide heavy repairs to a single target will it be infantry or a vehicle.
The logi tank would have high base resistance something like 25-30% at level 5, also the Caldari one should have a higher shield recharge rate and the Gallente one should have auto armor repair like the actual logi suits.
The slot layout should be 6/3 and 3/6 with one high and one low dedicated to the active repairs modules. In order to fit the repairer modules and the logi-turret the tanl would need to have higher base CPU/PG, let's say 15% more than enforcer tanks.
Also it would require a crew of 3 people to fully operate: the driver would fit the tank, drive it of course and manage the active repair modules. The gunner would be operating a large turret and defending the tank and nearby infantry. The 3rd person would be operating the logi-turret.
For obtaining a valid fitting you would need to fit the logi-turret slot and the 2 repairer slots alongside the main turret.
TL;DR this would practically have the same slot layout of your Gunnlogi/Madrugar with a much higher resistance and recover capabilities and a built-in supply depot, would need a dedicated gunner to operate the main gun, so at least 2 people to operate offensively, the fitting would require support modules to be valid, it would significantly slower because it's meant to push with infantry, it's going to be SO YELLOW THAT YOU CAN'T EVEN IMAGINE |
Takahiro Kashuken
Red Star. EoN.
893
|
Posted - 2013.08.19 10:07:00 -
[25] - Quote
Logi tank is the only current vehicle missing apart from the adv/proto variations |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
455
|
Posted - 2013.10.18 14:04:00 -
[26] - Quote
+1 for logi-tank; I'd basically run only this always.
(also bump :P) |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 14:21:00 -
[27] - Quote
Takahiro Kashuken wrote:Bump i want a yellow HAV
|
Mac Dac
Wraith Shadow Guards
244
|
Posted - 2013.10.19 02:09:00 -
[28] - Quote
This could be me ,but i swore we had a logi tank before in closed beta.
it didn't have a large turret but a gaint rep instead (but it still looked like a large turret) and it couldnt fight back unless the small turrets were maned.
I think i have a vivid memory of one. I remember seeing three tanks at the biomass map (not sure what it is called now ,but i think it is the caldari production hub). 1 was a rail and 1 was a blaster and they were doing their thing and killing infantry, but the third tank was doing something strange and was behind the other two not shooting or watching their rear. It had a repper beam coming from its turret and was switching its beam from one tank to the next.
I just so happen to be AV and took a sboot a it. Thn something amazing happened. When my swarms hit it the blaster tank rolled up and parked itself right between me and the repper tank and when i tried to get around it to get a lck on to the repper tank the blaster tank would always park itself right between us. And as expected I died.
This was a very strange encounter for both the tank that didn't sboot and the tank that protected its other.
I remember a corp mate describing a very similar experience with these tanks. Saying the rail tank would kill other vehicles and snipe while the blaster tank handled infantry as the tank behind repped.
Their teamwork and selflessness were truly an unstoppable sight to see. |
Soldiersaint
Deepspace Digital
470
|
Posted - 2013.10.19 02:38:00 -
[29] - Quote
Spkr4theDead wrote:As it stands now, those that can't be bothered to take on vehicles in teams hate all vehicles as is, and call for every single little nerf they can think of, from dropsuits being pushed out of the way by a magic cushion of air, to LAV exploding upon impact with dropsuits.
I propose a Logi tank with some of the module slots already fitted with remote modules of all stripes, both infantry and vehicle shield transporters, and remote infantry and vehicle armor reppers. But wait, you all say, they'll just take those off to add tank like crazy. But wait I say, let me finish. Those modules could only be replaced by the same type, ie: Heavy Remote IG-R gets replaced by Heavy Remote Efficient, and Heavy Clarity Ward Shield Transporter gets replaced by Heavy Converse Shield Transporter. The details of it would be CCP deciding if those modules take up no PG and CPU and give us some PG and CPU to use, or they give the base hull a ton of CPU and PG, a bunch of which is used up by those already placed remote modules. Also, the remote infantry modules could be replaced by remote vehicle modules too, for incredible vehicle repair capability.
But wait, the entirety of the forum will cry, that would make vehicles overpowered, because then I won't be able to solo that Falchion with my EX-11 AV grenades.
I also forgot to mention that the one turret slot, large, could only be filled by something no greater than an ADV turret.
Back to the problem of everybody complaining.
You all already complain vehicles are too hard to kill. They're only too hard to kill because you make them too hard to kill, relying on being able to solo said tank. Something like this would necessitate teamwork in taking down the tank being repaired. Why? Because it's already pathetically easy to take out tanks, you're just complaining you can't do it with the cheapest AV gear. I fear CBR-7s more than I fear orbs. Why? Because I can drive away from orbs with ease; can't drive away from swarms easily. For those that don't believe me, I'd be happy to drop a tank for you so you could see just how difficult it is to keep a tank alive when facing ADV and PRO level AV.
So, for a theoretical armor Logi tank, it would have two slots taken up on the low end, one Heavy IG-R and one mass triage repair module; high slots, one Heavy Clarity Ward Shield Transporter and the infantry shield transporter. Turret would be a Neutron Blaster, and I'd fit out the remaining slots with the best plate and repper I could put on it. In case you didn't notice, that's 2 high and 4 low. I'd rather have 2 high and 5 low, but I'll already compromise because I'm sure half the first page will be complaints, the other half other pilots maybe agreeing, maybe disagreeing, so at most 3/4 complaints before page 2.
Since it would be a Gallente vehicle, I'll put its role bonus at -5% time to cooldown per level for all remote modules.
Discuss, or flame away. I should've been in bed already, so I won't see these until morning EST. You have motivated me to go back to dedicated logi. with some swarm action from time to time . I would love to have anti air logi support vehicle . CCP i know you guys are working hard but darn it you have got to try harder . |
Spkr4theDead
Red Star. EoN.
1073
|
Posted - 2013.10.19 06:55:00 -
[30] - Quote
Mac Dac wrote:This could be me ,but i swore we had a logi tank before in closed beta. it didn't have a large turret but a gaint rep instead (but it still looked like a large turret) and it couldnt fight back unless the small turrets were maned. I think i have a vivid memory of one. I remember seeing three tanks at the biomass map (not sure what it is called now ,but i think it is the caldari production hub). 1 was a rail and 1 was a blaster and they were doing their thing and killing infantry, but the third tank was doing something strange and was behind the other two not shooting or watching their rear. It had a repper beam coming from its turret and was switching its beam from one tank to the next. I just so happen to be AV and took a sboot a it. Thn something amazing happened. When my swarms hit it the blaster tank rolled up and parked itself right between me and the repper tank and when i tried to get around it to get a lck on to the repper tank the blaster tank would always park itself right between us. And as expected I died. This was a very strange encounter for both the tank that didn't sboot and the tank that protected its other. I remember a corp mate describing a very similar experience with these tanks. Saying the rail tank would kill other vehicles and snipe while the blaster tank handled infantry as the tank behind repped. Their teamwork and selflessness were truly an unstoppable sight to see. Wish I was in for that. |
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