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1601. To all MD victims... - in General Discussions [original thread]
The AR's have to hit the target. MD has to hit within 5 or so meters... I can have problems with the gams developers, their methods and their game whilst still enjoying it. And looking at the feedback and requests, there are a lot of people who w...
- by Sgt Buttscratch - at 2013.08.10 14:49:00
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1602. HAV impact damage! - in General Discussions [original thread]
Maddy with hardeners on will instaplode a sica with roughly 3000ehp, but not a frail little clone.....
- by Sgt Buttscratch - at 2013.08.10 13:13:00
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1603. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
resistance plates in high slots, yes please
- by Sgt Buttscratch - at 2013.08.10 13:09:00
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1604. I am curious to see how the cloaking device will work - in General Discussions [original thread]
I'd think GR FS style would work, cloaked once motionless. Dust 514 is set in the future with very little advanced technology, so close to what can be done IRL atm
- by Sgt Buttscratch - at 2013.08.10 13:08:00
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1605. To all MD victims... - in General Discussions [original thread]
Didn't read the OP, posted sounded like an ignorant lil turd puncher. Some of these mass drivers can have up to 8.25m splash damage, times by the fact theres never one, add the forge guns in. Dust 514 has turned into a splash damage cheese ball e...
- by Sgt Buttscratch - at 2013.08.10 12:56:00
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1606. is sniping worth skilling into? - in General Discussions [original thread]
It was before all the range rendering and damage changes, right now it's a joke unless you head shotting with a Thales or charge. Before you think you see a lot of sniper kills, Try use one in a PC match versus proto tryhards, ******* joke.
- by Sgt Buttscratch - at 2013.08.10 12:46:00
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1607. Practical Use Of The Laser Rifle - in General Discussions [original thread]
I use the LR in ambushes, it's the perfect weapon against heavies, and aggrivates a lot of people who require their shields to be intatct.
- by Sgt Buttscratch - at 2013.08.10 12:44:00
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1608. [BUG?] Vayu - in Technical Support/Bugs [original thread]
probably lost the 15% trying to fit a lighter PG blaster turret though, also my enforcer skill is staying at 1, if we ever get a respec, it'll be back to 0
- by Sgt Buttscratch - at 2013.08.10 05:11:00
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1609. Laser rifle pre-uprising sound - in General Discussions [original thread]
Sounds not a problem, effective range and also faster damage pick up, and it'll be beautiful
- by Sgt Buttscratch - at 2013.08.10 04:50:00
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1610. First time out of the academy... - in General Discussions [original thread]
Yeah the new and old academy do nothing for new players. old: sheltered, didn't teach tem ****, then threw them to the wolves. New: 400WP then the wolves. I made a new charater last night "Octohippocroccofrog Smith" ran the one match got 1700WP, l...
- by Sgt Buttscratch - at 2013.08.10 04:48:00
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1611. [BUG?] Vayu - in Technical Support/Bugs [original thread]
Vayu seems to be under statted comapred to its $1,000,000 ISK less counterpart the Madruger Missing PG(roughly 200PG less than the Maddy)
3rd high slot but no additional CPU.
35%(ish) movement penalty on chassis with out any additional a...
- by Sgt Buttscratch - at 2013.08.10 04:29:00
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1612. boxes you can like walk through/ into - in Technical Support/Bugs [original thread]
Here is the map with location of magic box marked: http://i444.photobucket.com/albums/qq169/junkyardjim2306/Ashland_skirmish_zpsf6110203.jpg Map Ashland . box location, right next to C there is a small stack of cargo boxes, you can jump right ...
- by Sgt Buttscratch - at 2013.08.10 04:17:00
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1613. was the charge sniper nerfed? - in General Discussions [original thread]
damage was changed 90% to shields 110% to armor, cuz armor is to OP, they also nerfed the headshot damage, because the caldari shields are very weak and it's harsh to take their shields out in less than 2 kaaly headshots. It was a well researched...
- by Sgt Buttscratch - at 2013.08.09 19:37:00
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1614. An observation on LLAVs - in General Discussions [original thread]
Scheneighnay McBob wrote: Bendtner92 wrote: Personally I don't see HAVs as something someone should be rolling around in all the time. Driving around in a 1m+ ISK HAV expecting to last 3-4 matches or whatever you need to break even is rather...
- by Sgt Buttscratch - at 2013.08.09 16:11:00
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1615. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
So this idea is to make it so MD users spamming in cqc can hit at very close range with a grenade launcher, but not take explosive damage..... gtfo
- by Sgt Buttscratch - at 2013.08.09 15:51:00
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1616. An observation on LLAVs - in General Discussions [original thread]
I drive my LLAV because it's cheaper, survivability is high, and it's hilarious. Recently I got my dropships going, not a great pilot at all, but these are the worst isk investments in the game right now, especially with 2-4 forges per team as st...
- by Sgt Buttscratch - at 2013.08.09 15:18:00
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1617. suggestion limit on havs - in Feedback/Requests [original thread]
6 tanks.... possible 900wp for tank kills and between 300 and 900wp for tank crew depending on how many riding each tank. Pretty close to an orbital just removing the tanks
- by Sgt Buttscratch - at 2013.08.08 23:47:00
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1618. The Forge Gun needs fixed. - in Feedback/Requests [original thread]
relying on human timing, which adds for X additional time added to your results. meaning, they cant be taken as actual numbers, just rough tests with a lot of room for human error. Human error accounts for 99.9% of the bulshit in the world
- by Sgt Buttscratch - at 2013.08.08 23:27:00
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1619. Poll : Assault Rifle - in General Discussions [original thread]
No. I was just sat in the hills with m Thales. AR didn't have much reply. I also see lots of AR limbs being exploded by the mass of mass driving logi's dust has to offer. AR is a multi purpose "git-r-done" weapon, but it isn't the bestest of the ...
- by Sgt Buttscratch - at 2013.08.08 19:52:00
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1620. The Forge Gun needs fixed. - in Feedback/Requests [original thread]
I think the forge gun is already verging on too good, I believe they are fine a need NO changes, wether to improve or to nerf. Also how did you time it?
- by Sgt Buttscratch - at 2013.08.08 19:42:00
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