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121. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
resistance plates in high slots, yes please
- by Sgt Buttscratch - at 2013.08.10 13:09:00
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122. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
So this idea is to make it so MD users spamming in cqc can hit at very close range with a grenade launcher, but not take explosive damage..... gtfo
- by Sgt Buttscratch - at 2013.08.09 15:51:00
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123. suggestion limit on havs - in Feedback/Requests [original thread]
6 tanks.... possible 900wp for tank kills and between 300 and 900wp for tank crew depending on how many riding each tank. Pretty close to an orbital just removing the tanks
- by Sgt Buttscratch - at 2013.08.08 23:47:00
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124. The Forge Gun needs fixed. - in Feedback/Requests [original thread]
relying on human timing, which adds for X additional time added to your results. meaning, they cant be taken as actual numbers, just rough tests with a lot of room for human error. Human error accounts for 99.9% of the bulshit in the world
- by Sgt Buttscratch - at 2013.08.08 23:27:00
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125. The Forge Gun needs fixed. - in Feedback/Requests [original thread]
I think the forge gun is already verging on too good, I believe they are fine a need NO changes, wether to improve or to nerf. Also how did you time it?
- by Sgt Buttscratch - at 2013.08.08 19:42:00
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126. Making Orbital Strike Calls a User Friendly Experience - in Feedback/Requests [original thread]
To add one thing. When you are notified of orbital availability, it should say press "_______" to use. Sadly I still find people who don't know how to use Orbitals, and don't pay attention to the top right/kill feed area.
- by Sgt Buttscratch - at 2013.08.08 19:41:00
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127. [DEMAND] Fix the laser rifle - in Feedback/Requests [original thread]
Damage wise, the weapon isn't actually that bad. It's effective range is bull ****, out damaged at range by AR's by a MILE. The weapon needs faster damage pick up. longer range, longer effective range. At 130m, this weapon does maybe 50hp worth of...
- by Sgt Buttscratch - at 2013.08.08 15:34:00
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128. Super HAV's and fighters - in Feedback/Requests [original thread]
Aizen Intiki wrote: Sgt Buttscratch wrote: wasn't there a tank rolling around with 15k shield and 15k armor the other day... I still call BS on that statement. It's impossible to get even ONE of the tanks to 15k w/e a turret, but bo...
- by Sgt Buttscratch - at 2013.08.08 01:59:00
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129. Elemental weaponry/ammunition - in Feedback/Requests [original thread]
Aizen Intiki wrote: This is not that kind of game. +1. Borderlands 2 has it, go set the world on fire.
- by Sgt Buttscratch - at 2013.08.08 01:40:00
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130. feedback Logi LAV shield reps - in Feedback/Requests [original thread]
Tonight I was running spider tank, a lil calamari scum LLAV came and lined up with me and shield repped the tank also. looked cool as ****
- by Sgt Buttscratch - at 2013.08.08 01:39:00
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131. Tank EMP Pulse - in Feedback/Requests [original thread]
I like the concept, maybe to even it out, takes 2 seconds to fire tank won't move while it is being triggered. That way you can't just scum the infantry over whilst rolling through Blasters blasting.
- by Sgt Buttscratch - at 2013.08.08 01:36:00
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132. [Feedback] Logistics LAV Drivers Penalized For Fulfilling Their Role - in Feedback/Requests [original thread]
Yeah, I have been trying to learn spider tanking, and also correct LLAV usage both on HAV and infantry, it is pathetic that putting yourself in some of those situations offer nothing but a comms or mail ty message, spider tanking requires severe p...
- by Sgt Buttscratch - at 2013.08.08 00:00:00
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133. Super HAV's and fighters - in Feedback/Requests [original thread]
wasn't there a tank rolling around with 15k shield and 15k armor the other day...
- by Sgt Buttscratch - at 2013.08.07 14:36:00
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134. [Suggestion] Vehicle recall timer - in Feedback/Requests [original thread]
First of all I am not going to try act like I don't recall my tanks/LLAV if they are in a sticky situation. I do, because I can. I think that in order for a vehicle to be recalled it should have to get past a 30second timer from the last damage r...
- by Sgt Buttscratch - at 2013.08.07 00:39:00
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135. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
MMC AFK should be punished. Redline sniping, should be left as is, both teams can do it, snipers can be countered. This is their tactic, they should be able to PLAY how they want to. AFKers aren't playing, redline snipers are. After what they did ...
- by Sgt Buttscratch - at 2013.08.07 00:09:00
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136. Request - Need long-range active scanner - in Feedback/Requests [original thread]
I dont want to see a 300m active scanner come into the game. Its actually very OTT
- by Sgt Buttscratch - at 2013.08.05 22:09:00
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137. [feedback] the truth about armour tanks. - in Feedback/Requests [original thread]
Armor tanks live on those reps, if they worked as stated, all you'd ever see is rail tanks. The need is actually shield tanks with a buff. If your story is correct, I have had similar situations, the opposition had poor co-ordination and poor tan...
- by Sgt Buttscratch - at 2013.08.05 21:29:00
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138. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: initial splash, the dmg it does current
dispersion 30-50% less dmg on splash
"endzone" 75% less dmg than current.
For this weapon your proposed stats make no sense. The mass driver, from what I see fires...
- by Sgt Buttscratch - at 2013.08.04 03:12:00
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139. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Sgt Buttscratch wrote: The problem aint the gun, its how absolute trash any form of armor is, and how big the bonus' are to explosives. Meanwhile only a flux can hold a candlelight to explosive damage multipliers. Anot...
- by Sgt Buttscratch - at 2013.08.04 03:04:00
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140. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
The problem aint the gun, its how absolute trash any form of armor is, and how big the bonus' are to explosives. Meanwhile only a flux can hold a candlelight to explosive damage multipliers. Another reason right now, is all these "don't want to a...
- by Sgt Buttscratch - at 2013.08.03 19:39:00
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