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21. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Artificer Ghost wrote: I'd be cool with this if there was as much variety in Heavy Weapons (And sidearms) as there is in Light Weapons. Until then, you're basically giving the ultimate nerf to heavies, by making them completely obsolete outside...
- by Sgt Buttscratch - at 2014.01.19 17:17:00
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22. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Skihids wrote: Again with the "balance by eliminating options" mentality... We will end up with one suit and one gun if CCP enacted every requested limit on the forms. No this is balancing with logic based around the fact it says "H" on th...
- by Sgt Buttscratch - at 2014.01.19 17:10:00
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23. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Hoover Damn wrote: You can't be serious. It's a perfectly legitimate use of a fatsuit. Are you just upset because you died when you weren't able to shred somebody slower than you in a tenth of a second? when it comes to situations when s...
- by Sgt Buttscratch - at 2014.01.19 16:40:00
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24. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Too many fail ass player running heavy suits with RR/AR/CR/SCR as a crutch to hide terrible gun play. ***** getting old. The heavy frame should be a Heavy weapon specialist ONLY, if they wish to run the light weapons then they need to skill into ...
- by Sgt Buttscratch - at 2014.01.19 16:21:00
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25. [Suggestion] - Take Prototype Out of Pub Matches - in Feedback/Requests [original thread]
So spend months and months, collecting enough SP to run a good Proto suit, earning enough ISK to fund them, finding a corp full of other crutch players who share your need to always have proto. Then find out you're no longer allowed to use your su...
- by Sgt Buttscratch - at 2014.01.18 19:40:00
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26. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
boobies!!!!
- by Sgt Buttscratch - at 2014.01.17 14:03:00
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27. [Request] FIRE - in Feedback/Requests [original thread]
Ralden Caster wrote: Bit unrelated but: http://dust514.com/events/12-days-of-dust/ That last reward. Look at it. DOES THAT LOOK LIKE A M-1 TO YOU? Looks like they got the wrong image for the reward, as they did wit the shield extenders..
- by Sgt Buttscratch - at 2014.01.06 07:59:00
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28. [Request] FIRE - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: Considering that CCP earns money mostly with SP / LP enhancers, giving them away for free would be a loss. Offering a tast of various items on the contrary is a good idea to push people playing more. I would have c...
- by Sgt Buttscratch - at 2014.01.06 01:48:00
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29. [Request] FIRE - in Feedback/Requests [original thread]
Sole Fenychs wrote: You must be new. Last year, there was an event that was basically "behave like a dickbag and ignore the game's objectives and you will be rewarded". It had stuff like "destroy 50 installations". And if that wasn't ******** ...
- by Sgt Buttscratch - at 2014.01.05 20:52:00
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30. [Request] FIRE - in Feedback/Requests [original thread]
Hey CCP you should fire every staff member involved in the "12 Days of Dust" event. If you can't do em all, just get rid of the person who picked the rewards. Once again my "assets" have been bombarded with ****. No ryhme nor reason to any of it. ...
- by Sgt Buttscratch - at 2014.01.05 15:10:00
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31. [Request] Air to Air missiles. - in Feedback/Requests [original thread]
no not a swarm turret, single missile or cycled.
- by Sgt Buttscratch - at 2014.01.04 19:57:00
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32. [Request] Air to Air missiles. - in Feedback/Requests [original thread]
Picture this: 2 blobs floating in the air, trying to out manouver the each other by going up or down, swaying side to side, whilst firing missiles at a slow rof. Meanwhile they are just floating around in the view of redline failtankers on either ...
- by Sgt Buttscratch - at 2014.01.04 19:23:00
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33. please remove invincibility while spawning - in Feedback/Requests [original thread]
Justin Tymes wrote: Campers butthurt that they're being punished for camping. No, it's fine the way it is now. No. Scout runs past uplink, kills uplink, randomly 3 seconds later it still spawns a guy, who noways is a heavy or a logi with an ...
- by Sgt Buttscratch - at 2014.01.04 19:01:00
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34. The stale game that is Dust514. - in Feedback/Requests [original thread]
Veka Kari wrote: The best way I can describe to you what CCP is doing is to say, with limited staff, an impatient community, a budget barely capable of making a shopping list application, and the new EP has lead this to be a game that most want...
- by Sgt Buttscratch - at 2014.01.04 17:50:00
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35. The stale game that is Dust514. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: We definitely need more game modes. Also, things need to look different. It feels like I'm playing the same map over and over. Weapons should look different from militia to standard to advanced. There shouldn't be any usele...
- by Sgt Buttscratch - at 2014.01.04 17:37:00
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36. The stale game that is Dust514. - in Feedback/Requests [original thread]
To start with, I do still play, but not very much at all. If my frinds aint online then the game isn't fun, when they are we create the comedy to make dust worth playing. As for the game... Diversity: Doesn't exist on dust, just about everyone ...
- by Sgt Buttscratch - at 2014.01.04 17:23:00
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37. 12 Days of Dust Event Feedback Poll - in Feedback/Requests [original thread]
I voted for "The rewards were underwhelming" and "Did not encourage me to login". The rewards were not only a joke but actually kinda insulting. the made me feel that the little discussion CCP had included the sentence "**** em and feed em beans"...
- by Sgt Buttscratch - at 2014.01.04 16:32:00
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38. please remove invincibility while spawning - in Feedback/Requests [original thread]
They need to make the spawned player deal 0 damage whilst invincible. Thats the only real issue
- by Sgt Buttscratch - at 2014.01.04 16:15:00
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39. Stop Rewarding Game-Breaking Exploits - in Feedback/Requests [original thread]
when theres only 12-37 active players online, they aint gunna start banning them. Banning exploiters would remove ENTIRE CORPS on Dust514. A lot of the bigger corps rely on these exploits.
- by Sgt Buttscratch - at 2014.01.04 16:14:00
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40. [Request] Fix the scout killer that is the spawn system please - in Feedback/Requests [original thread]
Listen I have hacked a CRU ans 2 seconds later watched a red spawn in. I have killed an uplink, same again. The game allows pending spawns that are staggered by the 5 second long 0secs to complete, even after spawn point is gone. Thats the issue
- by Sgt Buttscratch - at 2013.12.19 16:02:00
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