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61. Redline - in Feedback/Requests [original thread]
Thats bullshit, I have been in matches where there is NO leaving the redline, all exits covered, snipers/AV and frontline all on hand to kil anything that twitches. So then you forefit the match for them.
- by Sgt Buttscratch - at 2013.10.19 14:39:00
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62. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
This isn't a solution. Punishining players for getting the SP and ISK to run full proto is not a good method, these players have earned their gear made friends of equal standing and game with them. This is Dust514. Tiered fights of 1-5m SP, 5-10,...
- by Sgt Buttscratch - at 2013.10.19 14:33:00
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63. Just got pub stomped 8 games in a row - in Feedback/Requests [original thread]
removing gimmicks from the game would help. Make nades non refillable, stop Ugie pie players from abusing the MD, assign scanners as scout only. This would be a good start.
- by Sgt Buttscratch - at 2013.10.18 18:00:00
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64. idea: Officer Dropsuits - in Feedback/Requests [original thread]
I would like to see a lot more officer items, dropsuits, ALL weapons, maybe even equipment.
- by Sgt Buttscratch - at 2013.10.18 17:58:00
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65. (Request) All Proto Sniper guns need Thales Zoom - in Feedback/Requests [original thread]
no. Thales is a Thales. Proto snipers arent Thales
- by Sgt Buttscratch - at 2013.10.17 03:45:00
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66. [Request] No grenade refill from nanohives - in Feedback/Requests [original thread]
Was just playing on an alt this morning and apparently those who cry about AR's in Dust514 have never actually played. The kill feed is 90% CORE LOCUS. theres no skill in these ******* things, just bounce around in hive spamming the **** out of th...
- by Sgt Buttscratch - at 2013.10.05 14:11:00
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67. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
I would say the accuracy on the breach and TAC variants should be a lot higher. breach has slow RoF leading to more control,and the tac is supposed be a high damage slow rof precise support weapon, therefore should be at roughly 70 acc
- by Sgt Buttscratch - at 2013.09.29 23:01:00
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68. [Request] Guided Missiles - in Feedback/Requests [original thread]
I think all your crappy AV missiles should loose lock when you loose sight. rather than adding new bullshit. They already have cloaking(for both the AV player and the projectiles), ability to do 180 U turns. I think they should add an anti infant...
- by Sgt Buttscratch - at 2013.09.27 11:34:00
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69. [Feedback] On the new game mode - in Feedback/Requests [original thread]
Vesago Ghostcore wrote: Honestly, the most fun I've had so far was in match like this, it was 7 on our side to 1 on the other. It was an ambush, and the one guy hid mostly. We, the 7, ended up losing because everyone was running LAV's into each...
- by Sgt Buttscratch - at 2013.09.25 23:27:00
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70. [Feedback] On the new game mode - in Feedback/Requests [original thread]
The new Zombie survival game mode is pretty cool, but I kinda don't understand how you match making system lets it happen. For those who don't know what I mean, I'm talking about when you get put in a match with 1or 2 people on your team and 12, 1...
- by Sgt Buttscratch - at 2013.09.25 23:09:00
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71. Stacking penalty for Uplink - in Feedback/Requests [original thread]
I would like to see a stacking penalty for uplink spamming. as so 1 uplink 25 WP per spawn 2 uplinks 22 WP per spawn 3 uplinks 19 WP per spawn 4 uplinks 16wp per spawn 5 uplinks 13wp per spawn 6 uplinks 10wp per spawn Anything after 6 recieves ...
- by Sgt Buttscratch - at 2013.09.25 13:04:00
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72. [ requests ] dropships - in Feedback/Requests [original thread]
Monkey MAC wrote: Fristname Family name wrote: I would like to see mobil CRU spawn give some war points. And the logistics dropships to be faster/more maneuverable to avoid getting hit and to be able to take more hits. And most of all the pi...
- by Sgt Buttscratch - at 2013.09.25 13:00:00
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73. [Suggestion] New game mode. - in Feedback/Requests [original thread]
Maps size large Clone count 100 per team So both teams start from either end of the map as usual MCC or ground spawn and at first there is no objective. After 1 minute a Ballistic NULL cannon shall drop from the sky to a central map location(firs...
- by Sgt Buttscratch - at 2013.09.25 12:50:00
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74. Vehicle Recall Restrictions - in Feedback/Requests [original thread]
I'd agree with the restrictions IF Same counted for infantry at supply depots Swarmers and their swarms were visable Forgers were visable Turrets rendered at the 1.3 ranges AV nades didn't lock on.
- by Sgt Buttscratch - at 2013.09.24 12:09:00
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75. Scanner leading to a kill - in Feedback/Requests [original thread]
CCP Wolfman wrote: Sgt Buttscratch wrote: Does this count for vehicle scanners also? Not currently but we are adding that functionality (literally) at the moment. You will not have it in the first iteration though. Thats actually very...
- by Sgt Buttscratch - at 2013.09.24 11:58:00
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76. Scanner leading to a kill - in Feedback/Requests [original thread]
Does this count for vehicle scanners also?
- by Sgt Buttscratch - at 2013.09.24 04:54:00
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77. [Feedback] Swarm Launcher damage increase between tiers - in Feedback/Requests [original thread]
i'd say STD 150 per missile 6 missile ADV 175 per missile 6 missile PRO 200 per missile 6 missile Also make them render from all distances, and not do any crazy as 180 degree turns. That'd seem more like a realistic missile launcher
- by Sgt Buttscratch - at 2013.09.22 13:17:00
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78. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
Need hit detection fixed on tacticals before any fancy stuff
- by Sgt Buttscratch - at 2013.09.22 02:08:00
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79. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
So stop the slowest and fatest from travel, because they can drive around and ue their big ass AV weapon versus a vehicle...seems thoroughly thought through.
- by Sgt Buttscratch - at 2013.09.21 17:36:00
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80. Why must heavies have no love - in Feedback/Requests [original thread]
yeah haven't seen any posts of a heavy going 60/0 with a forge gun
- by Sgt Buttscratch - at 2013.09.21 17:33:00
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