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201. [Request] LAZZOR TIME - in Feedback/Requests [original thread]
yup, no need to worry about over heating release trigger after 0.5 seconds usually after loosing target, now it just got worse(but better for the game)
- by Sgt Buttscratch - at 2013.07.02 20:42:00
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202. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
well I guess at least gallente mediums look 10x cooler than amarr, minnmouse and caldari combined
- by Sgt Buttscratch - at 2013.07.02 19:06:00
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203. [Request] LAZZOR TIME - in Feedback/Requests [original thread]
So the laser rifle is tripe, I am using it now on my new alt. It's actually fun. I have 1 request though. For the main laser rifle skill, the bonus is 5% CD to overheating. Thats cool an all, but I would like to have it changed to give a 5% incre...
- by Sgt Buttscratch - at 2013.07.02 18:56:00
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204. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
SO... I just grabbed reactive plates..been ignoring leaked stats until I actually saw anything. If i switch 3 enhanced plates and an advanced rep, for 4 reactives, this is what I get. CPU +1 GP +13 Armor HP -171 Repair rate +0.65 movement speed +0...
- by Sgt Buttscratch - at 2013.07.02 14:51:00
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205. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
nice try thread, next time lets try absolute ignorance, irrational and illogigal thinking, maybe that would have been more constructive.
- by Sgt Buttscratch - at 2013.07.02 14:22:00
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206. rookie help channel for Dust - in Feedback/Requests [original thread]
When they give PC squad controls, to stop ajaxing, Corps should all be bringing in noobs IMO, helping them. mic in team chat can also be very helpful for them
- by Sgt Buttscratch - at 2013.07.01 14:19:00
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207. Core Godlock pistol! - in Feedback/Requests [original thread]
I want to see a fluxlock version, switched shield/armor damage bonus'
- by Sgt Buttscratch - at 2013.06.30 14:04:00
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208. [Request] Move shield regulators to high slots - in Feedback/Requests [original thread]
We're talking bout 2 different games here. I'm talking about Dust514.
- by Sgt Buttscratch - at 2013.06.29 20:57:00
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209. [Request] Move shield regulators to high slots - in Feedback/Requests [original thread]
@cross yeah that would be good. @KOBLAKA naw, dmg/shields high, armor/cardio low, the rest optional high or low
- by Sgt Buttscratch - at 2013.06.29 17:46:00
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210. [Request] Move shield regulators to high slots - in Feedback/Requests [original thread]
Us armor maggots don't like their smell. Plus it would probably be a beter fix than your new plates, in actual gameplay.
- by Sgt Buttscratch - at 2013.06.29 11:30:00
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211. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
I will read fully later. at work right now. Question: When the war barge is en route, can it be attacked by the wonderful people of eve? Also, I like the timers, but an actual attack IMO should give the defenders as much time as their eve scouts...
- by Sgt Buttscratch - at 2013.06.27 19:07:00
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212. [Request] PC K/D/R, W/L and WP listing - in Feedback/Requests [original thread]
I would like to see K/D/R, W/L and WP stats gained during PC(corp planetary battles) separated and listed. It would give a better understanding of player ability, and also eliminate bogus scores racked up from pub stomping.
- by Sgt Buttscratch - at 2013.06.27 18:22:00
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213. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: Scheneighnay McBob wrote: Someone missed the point of these modules. They're SUPPOSED to give you an advantage. This game is meant to be "gear+skill+player skill VS gear+skill+player skill" not just "player skill VS player s...
- by Sgt Buttscratch - at 2013.06.26 19:00:00
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214. it's over? I just got here! - in Feedback/Requests [original thread]
yeah, game under 25% needs to lock. I joined a defeat screen yesterday
- by Sgt Buttscratch - at 2013.06.26 18:35:00
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215. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: **rawble**. NO, another bad idea, if you start doing that the whole SP system comes into question. If someone has 15million skill points they deserve to toe tag and tea bag new players.
- by Sgt Buttscratch - at 2013.06.26 18:24:00
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216. Tank drivers should not have access to their main gun - in Feedback/Requests [original thread]
Draco Dustflier wrote: Godin Thekiller wrote: Colonel Killar wrote: Draco Dustflier wrote: Survey complete! You can expect vehicles to receive a 40% hp nerf along with a 25% pg reduction in the next update. Thanks for your feedback% ...
- by Sgt Buttscratch - at 2013.06.26 05:58:00
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217. Tank drivers should not have access to their main gun - in Feedback/Requests [original thread]
My arguement against this idea is simply, who in f's name is going to skill 8-12million deep into HAV's, just to be a chauffuer, whilst someone with a big badass cannon gets not just all the killin, but all the fun. I have seen some epic tank v ta...
- by Sgt Buttscratch - at 2013.06.26 03:44:00
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218. Fix Scout speed!!! - in Feedback/Requests [original thread]
they need to level the fps out first, scouts can already outrun framerate. As for the 0.3 difference, I will agree that is pitiful. But a scouts speed isn't the al in all, low profile suprise attacks, or ability to sneak around past enemies is th...
- by Sgt Buttscratch - at 2013.06.26 01:42:00
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219. Tank drivers should not have access to their main gun - in Feedback/Requests [original thread]
I think in itself the OP is a valid arguement against
- by Sgt Buttscratch - at 2013.06.26 01:00:00
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220. Tank drivers should not have access to their main gun - in Feedback/Requests [original thread]
oh my. -1
- by Sgt Buttscratch - at 2013.06.26 00:27:00
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