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441. [Suggestion] Turning your head - in Feedback/Requests [original thread]
I don't mean this in a mean way, but besides for role playing what would be the point of turning your head separate from the body? It just doesn't really make sense to me in terms of an FPS. I suppose it technically could be done, but again, I don...
- by Sete Clifton - at 2013.02.09 18:24:00
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442. [ Suggestion ] "EvE online" Dust 514 or "Dust 514" EvE online - in Feedback/Requests [original thread]
Bridge the two games by letting us board their ships, and then we can..."compromise" But seriously, as long as they strike a good balance it shouldn't be a problem. Though Dust is first and foremost a console FPS. So if it has to go one way, th...
- by Sete Clifton - at 2013.02.09 18:17:00
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443. Feedback From A New Player's Perspective - in Feedback/Requests [original thread]
Lots of stuff, so I'm only going to comment on one that I happened to notice. I disagree that the grenade indicator spoils immersion, I think it actually helps do the opposite. We're in suits with highly advanced electronics, so it should be able...
- by Sete Clifton - at 2013.02.09 13:20:00
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444. Smoothing The Fluency - in Feedback/Requests [original thread]
Arkas Omtork wrote: Sete Clifton wrote: I think the sprinting mechanic is slightly off too. I think so too, Do you think the players should be able to reload while running? I'm not sure, maybe. While it would be nice to be able to,...
- by Sete Clifton - at 2013.02.09 09:36:00
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445. Dust 514 + Auto Aim = Refuse to play - in General Discussions [original thread]
Shijima Kuraimaru wrote: Sete Clifton wrote: Aim assist does not mean that your aim will "snap" to targets like call of duty, nor will it completely track a target without you having to do anything. It's supposed to smooth out the little imp...
- by Sete Clifton - at 2013.02.09 09:18:00
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446. Dust 514 + Auto Aim = Refuse to play - in General Discussions [original thread]
All this complaining about aim assist on a controller in a console shooter (especially when they compete against KB+M) is just another example of out of touch with good modern shooter design so many people are on these forums. For those of you wh...
- by Sete Clifton - at 2013.02.09 09:06:00
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447. Spawn Points - in Feedback/Requests [original thread]
Qubot Sendai wrote: it's worth noting that one must look at the map, assess the situation, select the best available spawn point. just hitting X without thinking or merely selecting 'default' can lead to the same situation discussed here. you ...
- by Sete Clifton - at 2013.02.08 18:20:00
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448. the fall of zdowggg - in General Discussions [original thread]
nevermind
- by Sete Clifton - at 2013.02.08 07:48:00
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449. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
Please bring it back. These types of flourishes help with the immersion factor and keep it from looking dull. I actually also like the look of the map portion of the HUD in that video. The squareness of it balances out the round health and ammo p...
- by Sete Clifton - at 2013.02.08 07:41:00
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450. Smoothing The Fluency - in Feedback/Requests [original thread]
For me personally, I think it all comes down to how aiming is calibrated. The combination of sensitivity, dead zone, aim assist, and acceleration all have to be in harmony, which they currently are not. The aiming feels way too "twitchy" and not "...
- by Sete Clifton - at 2013.02.08 07:31:00
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451. Feedback: Skill Points - in Feedback/Requests [original thread]
I agree with you that there is an inherent issue with the game in that new players are going to be at a major disadvantage because of the disparity between new players and old players. I can only imaging what it'll be like for a new player that jo...
- by Sete Clifton - at 2013.02.07 21:29:00
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452. Spawn Points - in Feedback/Requests [original thread]
I've posted about this numerous times, but I'm going to continue doing so until it gets fixed. The spawning system (mostly in ambush) is by far the worst I've ever seen in a shooter. It's a major problem, and will only get worst as our fittings ge...
- by Sete Clifton - at 2013.02.07 15:18:00
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453. [Request] make the game faster for at least a week to try it out. - in Feedback/Requests [original thread]
I think the movement/speed is mostly fine. We actually move at about the same pace as in games like Halo/CoD/BF. The only difference is that most of those games have smaller/more focused maps (or better spawning in the case of BF) with better natu...
- by Sete Clifton - at 2013.02.07 15:07:00
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454. [Request] Different Sights on Weapons - in Feedback/Requests [original thread]
Weapon customization is a planned feature, so iron sights will make more sense then. However, that could be a while. I'd be nice to have some better iron sights in the mean time. Something like the sights on the MP5 or the M1 (a sort of thin ring...
- by Sete Clifton - at 2013.02.07 15:00:00
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455. CCP Blam! Dropships and Missile launchers - in General Discussions [original thread]
G Torq wrote: nakaya indigene wrote: when you shoot a missile out of a launcher it should go the direction you shot it in.. this is real world physics here.. the velocity of the vehicle should never affect the direction the missile comes ou...
- by Sete Clifton - at 2013.02.06 08:52:00
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456. So, What's considered GǥRichGǥ in Dust? - in General Discussions [original thread]
I have about 23 million. My fitting costs only about 1k. Honestly, I find that I don't really need anything more than the militia stuff for doing pub matches for now. It usually doesn't effect my ability to do well in a match, and I'd rather just ...
- by Sete Clifton - at 2013.02.06 06:26:00
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457. To Nerf the HMG or not to Nerf the HMG? The vote is yours! - in Feedback/Requests [original thread]
I don't think heavies are as OP as some people make them out to be, but I do think they need to be updated. The primary things I would change: -Have a "spin-up" time for the HMG. It doesn't need to be excessively long, but it should have one. Thi...
- by Sete Clifton - at 2013.02.05 17:08:00
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458. Why is there no Dual Weild? - in Feedback/Requests [original thread]
tribal wyvern wrote: DropKickSuicide wrote: tribal wyvern wrote: DropKickSuicide wrote: Were super soldiers in the future and we cant hold 2 weapons at the same time? There's no dual wield because this is not halo. Didnt know H...
- by Sete Clifton - at 2013.02.05 16:58:00
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459. People seem to be playing the wrong game here... - in General Discussions [original thread]
I don't think you give people who play CoD enough credit. There are many smart CoD players who are good at objective based games. There are bad players in every game, but they are not bad because of the games they play.
- by Sete Clifton - at 2013.02.04 03:14:00
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460. Just a few things to fix that should be common sense.. - in Feedback/Requests [original thread]
Just want to point out that there is mic support and they can be used in the pregame lobby. You have to go into the sound settings and turn voice support on. For some reason it's set to off by default. You might also want to turn push to talk off.
- by Sete Clifton - at 2013.02.04 02:23:00
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