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221. LOL the TAR is the Caldari Rail Rifle - in General Discussions [original thread]
Perhaps, though at fanfest CCP said that the rail rifle (or whatever the exact name is) is basically the breach AR. Also, the combat rifle (minmatar AR) is essentially the burst AR (three round burst). It was in the "Advancing the Core" presentati...
- by Sete Clifton - at 2013.05.26 10:01:00
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222. Sticky:Aiming and control system in general - in General Discussions [original thread]
I'm probably going to make a separate thread on Monday (don't want to today because it's Sunday and I don't want it to get potentially missed by CCP) to hopefully get more discussion going, but I did some tests looking at stick deflection vs rotat...
- by Sete Clifton - at 2013.05.26 09:17:00
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223. Sticky:Aiming and control system in general - in General Discussions [original thread]
Hopefully we can get an update as to what's going on with this sometime early next week? Honestly, even if CCP thinks it's totally fine I'd rather them come out and say it so I can stop wasting my time hoping it'll improve significantly. I mean, I...
- by Sete Clifton - at 2013.05.25 01:39:00
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224. And The FPS Comunity Finally Weighs in on Dust514... - in General Discussions [original thread]
It's come to the point where if they needed to shut the game down for several months in order to get the FPS mechanics working flawlessly, I'd be all for it. It's the foundation of this game, and just as in pretty much all aspects of life, you can...
- by Sete Clifton - at 2013.05.24 09:06:00
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225. So how much passive sp do we get a day with Omega boosters on? - in General Discussions [original thread]
Buster Friently wrote: CHICAGOCUBS4EVER wrote: Winscar Shinobi wrote: No it pauses the one you have on and starts the second one. Also it's 43,600 a day in passive with the omega hows that? isn't is 24400 base passive? normal boos...
- by Sete Clifton - at 2013.05.23 19:54:00
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226. DUST 514 vs Destiny - in General Discussions [original thread]
I think it's funny when we get so caught up in comparing games like this and people argue adamantly for or against one or the other, claims of greatness and crap, as if it's a war between Bungie and CCP. Especially since I bet Bungie and CCP look ...
- by Sete Clifton - at 2013.05.23 02:56:00
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227. Requesting Skill Reimbursement : Race Dropsuit - in General Discussions [original thread]
I doubt that's going to happen. If you really want that SP I'd suggest that you apply for the optional respec.
- by Sete Clifton - at 2013.05.22 13:55:00
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228. 5.22 Skill Changes - in General Discussions [original thread]
Considering they apply to all suits regardless of frame/race/specialization, I personally don't think them being 5x is a bad thing.
- by Sete Clifton - at 2013.05.22 13:12:00
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229. Dust 514 9/10 by PSU- What? - in General Discussions [original thread]
Snaps Tremor wrote: I expected the reviews to be a wide spread. If you get it, you really get it. If you don't, you really don't. There are a few layers of frustrating bullshit to push through before you reach a broad understanding of the gam...
- by Sete Clifton - at 2013.05.21 01:44:00
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230. Increase walking speed of scouts, reduce jump stamina drain - in Feedback/Requests [original thread]
I'd potentially be okay with this, except there is one condition. Speed can be increased, but they have to add movement acceleration first (this would apply to all characters, not just scouts). I think people tend to think overall speed is a big i...
- by Sete Clifton - at 2013.05.20 00:27:00
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231. Sticky:Aiming and control system in general - in General Discussions [original thread]
Since the thread I made about it doesn't seem to be very popular, I'm going to post my idea here so a DEV might see it. Add acceleration to character/player movement in all directions (as there is currently none), and slightly increase strafe spe...
- by Sete Clifton - at 2013.05.20 00:14:00
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232. Character Movement/Acceleration (Related to Aiming) - in Feedback/Requests [original thread]
I hate to do this, but I'm bumping this thread. I feel pretty strongly about this and have to admit I'm a little disappointing there aren't more opinion on it, even if you think it's totally nuts.
- by Sete Clifton - at 2013.05.19 21:51:00
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233. Character Movement/Acceleration (Related to Aiming) - in Feedback/Requests [original thread]
David Spd wrote: Maybe I missed the point (tired sorry) but why increase strafe speed? Compensate for move accel.? Also if this is the case yeah, all for it. Was the biggest issue compounding the aim being broken imo. Also (maybe off-topic) bu...
- by Sete Clifton - at 2013.05.19 09:36:00
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234. Sticky:Aiming and control system in general - in General Discussions [original thread]
The overall aiming in Dust actually isn't that bad right now. One of the biggest issues though it that very small movements feel really inconsistent, and it keeps the aiming from feeling "fluid" like it should. By this I mean that sometimes I can ...
- by Sete Clifton - at 2013.05.19 08:55:00
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235. Character Movement/Acceleration (Related to Aiming) - in Feedback/Requests [original thread]
I think pretty much everyone is well aware of the issues with the aiming system. It's definitely improved over the last week, though there are still problems. That being said, there are other issues that are not part of the aiming system which are...
- by Sete Clifton - at 2013.05.19 08:45:00
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236. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Sete Clifton wrote: Personally, this didnt seem to do anything for me. Not saying it doesn't work, but for me it felt the same. Boot up the game in HD and quickly flick the analog stick to one side in the mercenar...
- by Sete Clifton - at 2013.05.19 06:42:00
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237. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Personally, this didnt seem to do anything for me. Not saying it doesn't work, but for me it felt the same.
- by Sete Clifton - at 2013.05.19 06:20:00
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238. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
Maybe it's a waste for you. If you cap out in two or three days, then just by the three day booster (I'm assuming they still exist). For a lot of people it takes them the full week, because they don't have as much time to play, in which case it's ...
- by Sete Clifton - at 2013.05.19 02:53:00
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239. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
Malicae Destroinen wrote: Ok first off 180k is not an extra 50% SP per week. It's 50% extra SP per battle until the 180k runs out. then you get next to nothing until the weekly total resets. Here's how Active boosters work: Without a boost...
- by Sete Clifton - at 2013.05.19 02:37:00
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240. The Gallante Assault Dropsuit - in General Discussions [original thread]
Cosgar wrote: Looks like they're wearing ... Best post in the history of Dust. In fact, I think we've done it, we can shut it down now. It's been fun, everyone.
- by Sete Clifton - at 2013.05.18 10:06:00
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