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41. "Recall vehicle" option {Request} - in Feedback/Requests [original thread]
A simple recall option with a targeting mechanism like the command menu in the request menu. And to use it you need RDV vouchers with a price that can be balanced.
- by Seran Jinkar - at 2012.09.18 07:04:00
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42. [Request] Make swarm launchers heavy weapons - in Feedback/Requests [original thread]
Timothy reaper had a nice idea with a light and heavy version. This way a fast squad of scouts could take out tanks as well as one or two heavies which have to deal with their heavyness in return. Sounds like a nice balance to me.
- by Seran Jinkar - at 2012.09.18 07:03:00
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43. [Request] Make swarm launchers heavy weapons - in Feedback/Requests [original thread]
I would suggest a lock-on time based on the size/mass of the locked on vehicle. this would make the LAV the hardest to lock, the DS the second and the HAV the easiest to lock on. Also makes sense lore wise as we don't get radar alert on lock on th...
- by Seran Jinkar - at 2012.09.18 06:29:00
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44. Backwards Logic. - in Feedback/Requests [original thread]
+1 to EVICER! I know it from the last build and it stopped me from skilling the nanohives up.
- by Seran Jinkar - at 2012.09.18 06:05:00
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45. Feedback: Spent a game crashing and repairing a dropship here's what I was r... - in Feedback/Requests [original thread]
Thanks for reporting this exploit :)
- by Seran Jinkar - at 2012.09.18 05:55:00
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46. LAV logistics, keyboard / mouse - in Feedback/Requests [original thread]
You also don't get any WP for shield boosting. The issue is with the camera is a known problem with lock on modules in vehicles.
- by Seran Jinkar - at 2012.09.18 05:54:00
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47. [Request] CCP Opinion on using known broken mechanics in BETA test - in Feedback/Requests [original thread]
Well I still can't find the flux grenades on the To-Do List in the Bugs section. But what really happened in the specific cases I encountered the player abusing the flux nades, was that he was fluxing me out of my LAV whenever I encountered him ...
- by Seran Jinkar - at 2012.09.18 05:52:00
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48. [Request] CCP Opinion on using known broken mechanics in BETA test - in Feedback/Requests [original thread]
Could we please have a statement from CCP on how we should handle other testers that abuse known broken mechanics in the game? I'm not talking about overpowered or such, but things like: - Flux grenades used to kill people(esspecially inside ve...
- by Seran Jinkar - at 2012.09.17 18:17:00
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49. Ideas for new game modes - in Feedback/Requests [original thread]
Encharrion wrote: What about a game mode with multiple win conditions, each with different results. For example, the attackers are raiding a supply warehouse, and they win by either capturing the supplies, or that isn't possible, they have to d...
- by Seran Jinkar - at 2012.09.17 09:41:00
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50. Free-for-all AKA Deathmatch mode!!! - in Feedback/Requests [original thread]
LOL .. what a condescending way to deal with the word condescending. It's a metaphorical word describing how superior persons are decending their social ladder in a pretentious humble way to "side with the masses" or inferior persons ( at least in...
- by Seran Jinkar - at 2012.09.17 09:39:00
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51. [Request] Medic of death - in Feedback/Requests [original thread]
Too drastic, but I can imagine a Logi injecting Ewar nanites into the corpse to kill and INCREASE the enemies spawn time depending on the level of the nanoinjector.
- by Seran Jinkar - at 2012.09.17 09:24:00
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52. [Feedback] Points For Repairing. - in Feedback/Requests [original thread]
I remember reading something about this. The Dev i read said that the constant repair WP would put quite a high load on the server and bandwidth as every +WP seems to be a package of it's own or something like that.
- by Seran Jinkar - at 2012.09.17 08:00:00
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53. [Feedback] On using the Logistics LAV ... - in Feedback/Requests [original thread]
Well .. at least the av hotfix made something. The char resses seem to be kept up. Yet it still is quite useless as there is barely a way to gain WP with them except by running over pedestrians.
- by Seran Jinkar - at 2012.09.17 06:58:00
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54. Dropships, LAVs and Nerfing - in Feedback/Requests [original thread]
I agree. Me and my gunner encountered the problem with turning speed making it VERY difficult to hit anything with the current problem with hit detection for small turrets (esspecially missile splash damage). People just used to hop or strafe and ...
- by Seran Jinkar - at 2012.09.17 06:52:00
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55. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Well I agree with Skihids. Right now Swarms are homing missiles with the ability to do a 180-¦ turn without a problem, right on the spot. When the pathing correct again it should be possible to evade the missile and be sure it doesn't turn on spot...
- by Seran Jinkar - at 2012.09.17 06:44:00
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56. av is to strong - in Feedback/Requests [original thread]
Well in my opinion it's all based way too much on damage or how easy it is to oneshot or not one shot. That's why I support the idea of driver and gunner as well as a nerf to swarm launchers. Forge guns are fine how they are and I'm a LAV driver w...
- by Seran Jinkar - at 2012.09.17 06:41:00
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57. [Suggestion] HAV Ammo Capacity - in Feedback/Requests [original thread]
Just put a Capacitator (or was it capacitor?) on it like EVE ships have. I wouldn't mind even though I use LAVs a lot.
- by Seran Jinkar - at 2012.09.14 10:56:00
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58. Dropship passengers... - in Feedback/Requests [original thread]
Mass Drivers in a Drop Ship are only fun for a VERY short time. Right till the point where the ammo has been depleted. So that's 20 seconds maybe...
- by Seran Jinkar - at 2012.09.14 10:52:00
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59. Video / implementation for Custom skins - purchasable by AUR - in Feedback/Requests [original thread]
I think CCP is reluctant to add such a thing as custom always means the following: An increase to server load as all the custom layouts have to be on the server and distributed to the connected clients. An increase in Resources Used on the PS3 b...
- by Seran Jinkar - at 2012.09.14 10:50:00
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60. [Feedback] On using the Logistics LAV ... - in Feedback/Requests [original thread]
It is really amazing how large is the impact of the damage multiplier of 0.5. Did anyone notice the strength of the effect of vehicle damage modules? Are they actually working? It seems it doesn't matter if I put some on the Char.
- by Seran Jinkar - at 2012.09.14 09:20:00
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