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21. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Concerning when people will start asking for fighter or gunships will need two to operate I just say: They will right after day 1. But I already suggested an alternative. The alternative is that weapons with driver controlled main weapons should ...
- by Seran Jinkar - at 2012.09.21 08:00:00
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22. [Request] Spawn near squad leader/teammate - in Feedback/Requests [original thread]
Well as I said. Maybe a portable uplink module might help here too, but has to be heavily balanced. Concerning that the first one gets killed: Well, then don't spawn and wait for another chance OR accept the risk of spawning at random wit hthe w...
- by Seran Jinkar - at 2012.09.20 13:17:00
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23. Suggestion - make a "troop carrier", "combat vehicle" and &q... - in Feedback/Requests [original thread]
And will no doubt get increased ... maybe even in the next build already.
- by Seran Jinkar - at 2012.09.20 13:09:00
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24. LAV improvements thread - in Feedback/Requests [original thread]
SYST3M 0V3RL0AD wrote: Mine's missing a cup holder.... That aside, i agree, a little too slippery for what i perceive the realistic weight would be. Not to mention what its intended application is as a LAV. We may as well have LAAirboats. Driv...
- by Seran Jinkar - at 2012.09.20 13:08:00
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25. Suggestion - remove equipment from vehicles and just give them another slot and ... - in Feedback/Requests [original thread]
+1 on that ... maybe even it's a special equipment slot that can't be used for extenders and the like.
- by Seran Jinkar - at 2012.09.20 13:05:00
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26. [Request] Spawn near squad leader/teammate - in Feedback/Requests [original thread]
I see your point ... but when you are really wanting to get your squad together then let them wait for the ten seconds it takes to drop an uplink. Even though I do think that there should be a dropsuit the is able to fit a Portable Uplink module ...
- by Seran Jinkar - at 2012.09.20 11:09:00
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27. Day 2: Some feedback and suggestions - in Feedback/Requests [original thread]
Right now there is only one pool we are all playing in. You got small fish which just started and also the big sharks having fun to swallow ten big fishies at once. But compared to other games this one is even more about Knowledge and Patience. ...
- by Seran Jinkar - at 2012.09.20 09:17:00
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28. LAV improvements thread - in Feedback/Requests [original thread]
They are not hard to control. They are just a bit slippery.. need some new tires :) But on the other hand you can do some cool drifting with the current LAVs which is really necessary when you want to evade Swarms and Forges.
- by Seran Jinkar - at 2012.09.20 08:35:00
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29. tank and AV prices "hotfix" - in Feedback/Requests [original thread]
Maybe a slight decrease. But keep in mind that sooner or later tanks will have to be made and purchased establishing their own value soon enough.
- by Seran Jinkar - at 2012.09.20 08:33:00
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30. Leave it on the barge... - in Feedback/Requests [original thread]
Totally agree with the OP. I just had a nice game with English Snake being in my team and sharing a cozy sniper perch on the spires map in conquest. No hate to him even though I usually get annoyed by getting ishukoned ^^
- by Seran Jinkar - at 2012.09.20 08:32:00
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31. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Bendtner92 wrote: The driver shouldn't have the primary turret on the tank. I think that's fairly obvious, but why should he have no turret at all? Just give him a secondary turret while the first gunner gets the primary one. That way tank dri...
- by Seran Jinkar - at 2012.09.20 08:27:00
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32. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: You will never sell your average gamer on the idea of spending millions of ISK and SP acquiring, fitting, and skilling into a vehicle, only to tell him that his only payoff for all that expenditure will be to move a sl...
- by Seran Jinkar - at 2012.09.20 08:26:00
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33. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Seran Jinkar wrote: Yep .. he didn't read it ... effective vehicles should be a team effort. They should reward team play and coordination. the stronger the vehicle the more crew (seperate driver and gunnner) or suppo...
- by Seran Jinkar - at 2012.09.20 08:13:00
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34. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
Well LAVs and even DS have weak spots concerning the turrets as the gunners (and LAV drivers and passenger) can be shot, splashed (and atm fluxed) out of their seats. The weak spot on LAVs is even bigger as the corpse tends to stick to the LAV and...
- by Seran Jinkar - at 2012.09.20 08:02:00
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35. Militia game mode - in Feedback/Requests [original thread]
Like a limited time contract with pooled payoff? Would prefer payoff based on WP earned though. At least on a part of the pool
- by Seran Jinkar - at 2012.09.19 13:21:00
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36. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Yep .. he didn't read it ... effective vehicles should be a team effort. They should reward team play and coordination. the stronger the vehicle the more crew (seperate driver and gunnner) or support (ammo and refueling) it should need. That's the...
- by Seran Jinkar - at 2012.09.19 13:19:00
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37. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
immortal ironhide wrote: Kyy Seiska wrote: Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like...
- by Seran Jinkar - at 2012.09.19 08:46:00
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38. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
I do agree .. it takes no skill to drive a LAV, and no coordination. Why should it be more difficult to drive a tank that does not actually have limitations concerning mass (bobbing and weaving when driving a tank), field of view (limited view t...
- by Seran Jinkar - at 2012.09.19 08:35:00
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39. [Request] A non-aurum based 'Cavity' Thukker Grenade - in Feedback/Requests [original thread]
Yeah it will be like a Mass Driver .. just effective ^^
- by Seran Jinkar - at 2012.09.18 08:40:00
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40. "Recall vehicle" option {Request} - in Feedback/Requests [original thread]
Even though I wouldn't call it voucher but make it something like an "RDV Evac Beacon".
- by Seran Jinkar - at 2012.09.18 08:31:00
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