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101. Exploration Districts - a far off expansion idea - in Feedback/Requests [original thread]
A very nice idea as it adds the EVE feeling to the central DUST feeling battlegrounds / sectors. Definitely +1. After watching the Seeding the Universe video from Fanfest 2012 I just thought why not make the Exploration sectors connected to the c...
- by Seran Jinkar - at 2012.09.05 08:00:00
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102. [Suggestion] Don't un-nerf AV weapons - in Feedback/Requests [original thread]
Other means like "AIM-FOR-THE-BOTTOM"-Swarm missiles with 70% efficiency? Rubber AV Grenades? Invisible Webifiers that can't even be found on the market, lying right next to the invisible mines and other AV stuff? Oh you mean the short sighted Fo...
- by Seran Jinkar - at 2012.09.04 16:59:00
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103. Swarm launchers V2.0? - in Feedback/Requests [original thread]
Why not have Launchers and actual ammunition like Swarm, Dumbfire Breach and Highspeed Anti-Aircraft ?
- by Seran Jinkar - at 2012.09.04 13:22:00
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104. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Aqil Aegivan wrote: So a greater manpower commitment and a more attractive target in exchange for a feature that is (supposedly but not necessarily) a buff for organized teams and a nerf for unorganized ones? This would mean that a squad of fou...
- by Seran Jinkar - at 2012.09.04 13:07:00
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105. [Request/feedback] Tanks - Gunner positions - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: not sure what your experience with tanks is, but a lot of what you said is already ingame somehow. adding armor increases mass and lowers speed while shield tanks are typically faster with lower reps. forges hurt shie...
- by Seran Jinkar - at 2012.09.04 12:29:00
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106. [Request] Remote Explosives attributes - in Feedback/Requests [original thread]
Anatoly Gasputin wrote: http://www.youtube.com/watch?v=tASM8P6c16c Check it out! RE blowing up a tank! I hope that get's implemented but not as op as it seems. But seriously, focusing on AV now is like shooting yourself in the foot, multiple ...
- by Seran Jinkar - at 2012.09.04 12:25:00
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107. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Aqil Aegivan wrote: Would the tank then be able to seat four or would it have to give up a turret? Sounds like 4 seats for all 4 of a full squad.
- by Seran Jinkar - at 2012.09.04 12:24:00
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108. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Victor Czar wrote: Seran Jinkar wrote: I agree on this and the driver seat should also be low and have a small FOV. I mean it's a tank .. why does the driver have the same FOV as a LAV driver? Nanobots, or very small flying robots. It'd be...
- by Seran Jinkar - at 2012.09.04 12:23:00
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109. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
I agree on this and the driver seat should also be low and have a small FOV. I mean it's a tank .. why does the driver have the same FOV as a LAV driver?
- by Seran Jinkar - at 2012.09.04 11:47:00
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110. I think tanks are over powered.. - in Feedback/Requests [original thread]
Welcome to World of Tanks .. erh .. Dust :) Yes right now Tanks are even more Overpowered for testing purposes concerning Tank vs. Tank combat.
- by Seran Jinkar - at 2012.09.03 11:03:00
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111. +500 points for destroying a "bigger" tank - in Feedback/Requests [original thread]
Would be nice to get at least +10 for Shield Damage as it's unbalanced to fight shield tankers in comparision to armor tankers (WP wise).
- by Seran Jinkar - at 2012.09.03 10:03:00
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112. Eye Candy - in Feedback/Requests [original thread]
Wouldn't mind it beeing like EVE where the real eye candy only started after the game was already smooth in term of engine and gameplay.
- by Seran Jinkar - at 2012.09.03 10:02:00
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113. So, small turrets. - in Feedback/Requests [original thread]
Maybe you should chek this thread out as it deals with Rebalancing the Small Turrets.
- by Seran Jinkar - at 2012.09.03 09:44:00
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114. [Request] Remote Explosives attributes - in Feedback/Requests [original thread]
REs are not intended as AV weapons but as areal denial weapons.
- by Seran Jinkar - at 2012.09.03 09:41:00
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115. Breakdown of earned SP - in Feedback/Requests [original thread]
you mix that with those monkey trying to type hamlet ... now I know why so many take so long to type it .. they only use the NUMPAD! But seriously I would like a breakdown too.
- by Seran Jinkar - at 2012.09.03 09:38:00
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116. Weapon Damage/Range etc. showing current with your skils - in Feedback/Requests [original thread]
nowhere :)
- by Seran Jinkar - at 2012.09.02 11:05:00
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117. [Request] Rebalancing Small Turrets - in Feedback/Requests [original thread]
Well in general weapon damage should be based on CPU and PG need but it's really strange that vehicle mounted weapons are somehow less deadly with the exception of Large turrets. And still Forge Guns do somehow have more punch than a vehicle mount...
- by Seran Jinkar - at 2012.09.02 11:04:00
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118. [Localisation] German Ava Voiceover in Ambush messed up (and other funny transla... - in Feedback/Requests [original thread]
And the "Beherrschung" category in the market is also quite a funny translation. It should be "Kommando" or "F++hrung".
- by Seran Jinkar - at 2012.08.31 13:27:00
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119. [Localisation] German Ava Voiceover in Ambush messed up (and other funny transla... - in Feedback/Requests [original thread]
LOL yeah that's another one but actually "Schmiedekanone", "Essengewehr" oder "F+ñlscherwumme" do also sound a bit strange. Maybe "Forge-Kanone" would do the trick.
- by Seran Jinkar - at 2012.08.31 13:25:00
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120. Logi's need more incentive, point-wise, to repair tool... - in Feedback/Requests [original thread]
There already has been a discussion on how the WP for repping seems to be for percentage instead of total AP repaired. If we had a sum of AP totally repaired with rep tools and we get 25 for every i don't know maybe very 300 Ap repaired.
- by Seran Jinkar - at 2012.08.31 13:21:00
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