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461. [bug] Not getting 50% bonus to passive SP - in Technical Support/Bugs [original thread]
Marc Rime wrote: IIRC the effect of the passive booster isn't visible in the client until you relog. Pretty sure the effect kicks in the moment you activate it, it's just not displayed (never tested this though). The bug where passive SP doesn...
- by Second Cerberus - at 2013.02.23 19:23:00
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462. [bug] Not getting 50% bonus to passive SP - in Technical Support/Bugs [original thread]
There is definitely a version of this bug where you do receive passive skillpoints but not at the rate you should with a booster enabled. Since the new build I have run continuous passive boosters (don't get on too play much) and was surprised at ...
- by Second Cerberus - at 2013.02.23 14:19:00
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463. "lighted" forum avatar? - in General Discussions [original thread]
Grenwal Hiesenberg wrote: Why is it some people have a lit top left corner on their forum avatars and some don't? There was a forum response on this question right after they enabled the individualized avatars a few months back. The dev resp...
- by Second Cerberus - at 2013.02.18 03:30:00
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464. Warpoints per death vs kill / death ratio - in General Discussions [original thread]
ImperfectFan514 wrote: stupid stat considering it's easy to ride passenger in a tank and do nothing to acquire warpoints. I think the exact same could be said of kills as well, don't you agree? Someone going 15-0 in a turret would also be at...
- by Second Cerberus - at 2013.02.17 16:51:00
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465. Warpoints per death vs kill / death ratio - in General Discussions [original thread]
I know there have been many previous threads on this subject, but from what I've seen they inevitably fall into a "k/d is for COD babies" or "only k/d matters in an FPS" flame war. Putting the insults aside, wouldn't WP/D be a better metric to ev...
- by Second Cerberus - at 2013.02.17 16:18:00
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466. Passive Boosters not working reversing SP gains. - in General Discussions [original thread]
Pretty certain this has been glitched since the last wipe. I was logged in when a booster expired and the timer went negative and appeared to be subtracting SP. Responses to that thread were that it was a timer glitch, not actually impacting the S...
- by Second Cerberus - at 2013.01.11 01:27:00
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467. Turret Skill Application - in General Discussions [original thread]
Bump. Even the few replies so far don't agree although both points of view say "has already been tested. It depends on the (drivers/turret operators) skill..." I would like to know from the Devs.Thanks GM Hercules, please don't insinuate we'll get...
- by Second Cerberus - at 2013.01.06 17:33:00
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468. Deaths Should Aquire Negative WP - in General Discussions [original thread]
BigussDikkuss wrote: If this has been said a 1000 times already, my appologies. But here is time number 1001. If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match o...
- by Second Cerberus - at 2012.12.31 17:03:00
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469. I got 10x of Thales TAR 07 Sniper Rifle - in General Discussions [original thread]
DUST Fiend wrote: Probably for the same reason that I have 50 Erryx's in my hanger....the upper tier dropships were such a bad idea, lowering the CPU / PG to have the CRU gimps the ship so badly. Yep, I've got about 20 Eryx's I would let go...
- by Second Cerberus - at 2012.12.22 00:18:00
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470. A small fact about Friendly Fire... - in General Discussions [original thread]
Bucktooth Badger wrote: I do see FF being 'on' as essential to all FPS games, not just Dust. However with the ethos of Dust, there is a great opportunity to deal with TKers in a more fair & just manner...by hitting them where it hurts most...
- by Second Cerberus - at 2012.12.16 23:21:00
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471. Tiring spawn camping - in General Discussions [original thread]
Vane Arcadia wrote: Garrett Blacknova wrote: It's REALLY easy to see when an uplink is being spawned. I usually keep an eye out for it on mine, even though I'm good at putting them in well-hidden (or easily-protected) positions. When someon...
- by Second Cerberus - at 2012.12.16 17:12:00
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472. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
Altina McAlterson wrote: Scheneighnay McBob wrote: Breach scrambler pistol- The damage doesn't make up for the terrible RoF Assault swarm launcher- why would I want to lock onto 2 things at once when I can barely kill 1 thing? *Whatever th...
- by Second Cerberus - at 2012.12.08 17:19:00
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473. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
Thought this thread was for weapons that have no purpose, not weapons you don't like. We have plenty of OP/pay-to-win threads. I agree that SMG's are strong in low health situations. I can't imagine running with one as your primary but that seems...
- by Second Cerberus - at 2012.12.08 17:14:00
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474. Please keep Mass Drivers the way they are - in General Discussions [original thread]
Love this weapon, but wouldn't say I'm terribly good with it. Much more fun to use than the AR but this is a squad weapon. Combined with a couple of AR's it can shred an enemy squad. Would like to see a rethink on the MD sight though, I never use ...
- by Second Cerberus - at 2012.12.08 17:01:00
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475. Passive booster going negative and deducting SP? - in Technical Support/Bugs [original thread]
Could someone else login near the end of an active or passive booster and confirm is this happened to them as well? To clarify, the issue noted is that if you are logged in when the booster expires it will begin to count negative (-) and appears t...
- by Second Cerberus - at 2012.12.07 12:48:00
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476. Passive booster going negative and deducting SP? - in Technical Support/Bugs [original thread]
Logged in this evening (about 7 PM CST) and had 23 minutes left on a passive booster and over 400,000 SP (around 4.9 something mil total). I played a few matches and let the game sit idle for awhile before going back in to activate a new passive b...
- by Second Cerberus - at 2012.12.07 02:47:00
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477. Could there be some drop ship love in the future. :) - in General Discussions [original thread]
Reout Karaal wrote: Caeli SineDeo wrote: Maken I am not talking about E3 flight controls. Which you are clearly have in mind. I am talking about Precursor. These where some of the hardest flight controls in the game. But with there difficul...
- by Second Cerberus - at 2012.12.05 00:43:00
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478. militia AV weapons, and vehicles shouldn't be readily available as they are ... - in General Discussions [original thread]
I like the idea of a militia version of every weapon. It doesn't have to be good, but it should be available. I would hope for some consistency with the dmg scaling, such as militia + LV 5 weaponry equals 50% of proto or whatever. The exact % can ...
- by Second Cerberus - at 2012.12.03 12:38:00
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479. Sever Full, Place in que 112 - in General Discussions [original thread]
This lag is going to be sweet. Can't wait.
- by Second Cerberus - at 2012.12.01 19:29:00
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480. Sever Full, Place in que 112 - in General Discussions [original thread]
Icy, I think the point is to validate their servers can handle the load. Why would the point be to prove that the servers are incapable of supporting their current player base? The lolz is that 22 minutes into the stress test players are unable to...
- by Second Cerberus - at 2012.12.01 19:24:00
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