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501. Vehicle physics - early impressions? - in General Discussions [original thread]
Aighun wrote: LAV does feel loose. One thing that seems grossly overdone is the camera shake when you drive your LAV into an obstacle. It may just be something that improves the better your fitting, but seems like the dropsuit optics, camer...
- by Second Cerberus - at 2012.08.19 02:57:00
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502. Vehicle physics - early impressions? - in General Discussions [original thread]
I have not been able to call-in a dropship yet (are militia dropships gone now?), but after multiple trial runs in the LAV I have some reservations on the revised vehicle physics. The LAV seems to have grossly exaggerated movements now, causing fi...
- by Second Cerberus - at 2012.08.18 16:24:00
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503. all suite invalid issue - in Technical Support/Bugs [original thread]
Same issue. Have seen it 3-4 times this morning, immediately after exiting the game to PS3 and restarting and during game
- by Second Cerberus - at 2012.08.18 16:14:00
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504. System Locks up when pressing O for Instant Battle - in Technical Support/Bugs [original thread]
Same issue. Game locks like it is thinking but the load screen does not come up.
- by Second Cerberus - at 2012.08.18 16:12:00
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505. Got a hard freeze - in Technical Support/Bugs [original thread]
Just got a hard freeze in the "select spawn" overview map. Had to turn the power on/off as system would not exit to the PS3 menu
- by Second Cerberus - at 2012.08.18 16:10:00
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506. anybody able to actually play? - in Technical Support/Bugs [original thread]
Have only made it thru 2 full games in the last 2-3 hours. Spent most of my time force quitting the game back to the PS3 menu then reentering. Have had multiple invalid-all dropsuits and issues where the instant match cycles endlessly or I press t...
- by Second Cerberus - at 2012.08.18 16:06:00
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507. Regretfully retiring the ERYX - in General Discussions [original thread]
HowDidThatTaste wrote: Drop Ships are useless in this build anyway. Everyone wants to use them as a gun ship, but they are easy to pick off with a forge gun. Drop ship pilots just fly around and try to line up their gunners for a rare kill ever...
- by Second Cerberus - at 2012.08.05 16:09:00
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508. Regretfully retiring the ERYX - in General Discussions [original thread]
I'm sad to say this, but I can't justify running the Eryx dropship anymore. It costs more than the Myron, and as a shield ship, it's a given that if you try to stay on station or have to duke it out with another ship or HAV you may need to pullbac...
- by Second Cerberus - at 2012.08.05 15:20:00
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509. [Request] Buff the Creodon Breach Assault Rifle - in Feedback/Requests [original thread]
Dante Daedrik wrote: Crimson MoonV wrote: Adapt or die. I feel like this response is the YOLO of Dust... I laughed out loud when I read this. Honorable mention to "KTHNXBAI"
- by Second Cerberus - at 2012.08.05 02:31:00
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510. Vehicle Theft - in General Discussions [original thread]
Drommy Hood wrote: Minmatar Slave 74136 wrote: Have the drivers compartment locked upon arrival to everyone except the pilot/driver, and allow them to lock it if they hop in and out. All bets are off, however, if the pilot/driver gets out an...
- by Second Cerberus - at 2012.08.04 12:51:00
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511. Character / Vehicle "Trap" Points on Biomass - in Technical Support/Bugs [original thread]
Played a lot of Biomass this weekend and became trapped twice, once on foot and once while piloting a dropship. The character trap point was on the back side of the wide tower (the side open to the clear space) under one of the pipes that sticks o...
- by Second Cerberus - at 2012.08.01 02:14:00
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512. Dropship Feedback - in Feedback/Requests [original thread]
I'm not a regular poster on these boards, but I like the game and have been playing the last few weekends. So at the risk of getting flamed, I wanted to put my own experiences out there. I know some have already posted on similar topics, but this ...
- by Second Cerberus - at 2012.07.30 02:11:00
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513. Star Map Option Still Showing Once in Battle - in Technical Support/Bugs [original thread]
I had a similar issue where the battle had started but the R2 button was still mapped to the Neocom menu. This meant that every time I pushed R2 to aim, the neocom menu would appear. It appeared I had joined the battle but the system had not regis...
- by Second Cerberus - at 2012.07.01 20:38:00
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