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Second Cerberus
Villore Sec Ops Gallente Federation
38
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Posted - 2012.12.07 02:47:00 -
[1] - Quote
Logged in this evening (about 7 PM CST) and had 23 minutes left on a passive booster and over 400,000 SP (around 4.9 something mil total). I played a few matches and let the game sit idle for awhile before going back in to activate a new passive booster. When I reentered the skills sheet and went under Augmentations the remaining time for the booster was negative one hour and 20 some minutes. I thought it was weird that the booster time would "go negative" and then noticed I had only 366,000 SP (around 4,880,000 SP). I did not assign any SP during this period or upgrade and skills. It just seemed like i was losing SP after the booster expired. Also, the remaining time going negative doesn't make sense, it should just count to zero and expire. Anyone else have this problem? |
Stile451
Red Star.
76
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Posted - 2012.12.07 07:30:00 -
[2] - Quote
I had a similar thing happen with active boosters. Restarting the game fixed the problem. |
Second Cerberus
Villore Sec Ops Gallente Federation
38
|
Posted - 2012.12.07 12:48:00 -
[3] - Quote
Could someone else login near the end of an active or passive booster and confirm is this happened to them as well? To clarify, the issue noted is that if you are logged in when the booster expires it will begin to count negative (-) and appears to maybe? reduce SP. I activated a passive booster to clear the negative one I had so I won't be able to validate myself until next Thursday.
Edit: And yes, I did see a previous post on a similar topic but it was light on details and died off without Dev input so there didn't appear to be any harm in bringing it back up. |
CHICAGOCUBS4EVER
TeamPlayers
117
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Posted - 2012.12.07 14:24:00 -
[4] - Quote
its not actually negative... wnen you reboot you will notice you didnt lose any SP and got exactly what you should have. More of a 'display' bug than anything.
Also when applying the passive booster make sure to relog BEFORE applying if you see the red negative time on it...
some bugs are easily averted and while I have no doubt they will be fixed at some point, there are more pressing issues I would hope the devs focus their time on than something like this...
this is something for those 'final touch' fixes before release ;) |
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