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261. Better melee - in Feedback/Requests [original thread]
Pandora Mars wrote: I come from a game where melee is the most ridicolously overpowered abused crap of all times, so I really enjoy the fact people actually shoot at me even when I'm very close to them... ...but I'm not really against a SLIGH...
- by Scheneighnay McBob - at 2013.07.31 23:44:00
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262. Better melee - in Feedback/Requests [original thread]
Oso Peresoso wrote: ok we need takedown animations for assassinations (rear melee). just for the fun factor. Although if these goes in nova knifers will complain even more than they already do. I'm not thinking insta-kill. I'm thinking take ...
- by Scheneighnay McBob - at 2013.07.31 23:08:00
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263. Better melee - in Feedback/Requests [original thread]
Smooth Assassin wrote: Scheneighnay McBob wrote: Right now, we have a skill called "hand-to-hand combat". Since when was taking turns pistol-whipping each other hand-to-hand combat? I've been trying to go as a CQC-based minmatar suit, and I'...
- by Scheneighnay McBob - at 2013.07.31 22:45:00
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264. Bring back old maps - in Feedback/Requests [original thread]
Meeko Fent wrote: Scheneighnay McBob wrote: Meeko Fent wrote: Manus Peak from chrome was great. There was multiple "zones" of combat, and plenty of fun perches for snipers Give this Manus Peak adaptation a new name with the word Manus ...
- by Scheneighnay McBob - at 2013.07.31 22:09:00
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265. Better melee - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Scheneighnay McBob wrote: Sinboto Simmons wrote: minja is supposed to be 'unmatched in hand to hand combat' but has a melee damage output of 100....... I thought it was 80? Weird that scouts have less melee damag...
- by Scheneighnay McBob - at 2013.07.31 21:33:00
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266. Better melee - in Feedback/Requests [original thread]
Sinboto Simmons wrote: minja is supposed to be 'unmatched in hand to hand combat' but has a melee damage output of 100....... I thought it was 80? Weird that scouts have less melee damage than other grames. Which is why I now use a minmatar ...
- by Scheneighnay McBob - at 2013.07.31 18:32:00
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267. Bring back old maps - in Feedback/Requests [original thread]
Meeko Fent wrote: Manus Peak from chrome was great. There was multiple "zones" of combat, and plenty of fun perches for snipers Give this Manus Peak adaptation a new name with the word Manus in it Tl;dr Give the new Manus Peak the name Manu...
- by Scheneighnay McBob - at 2013.07.31 18:12:00
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268. Better melee - in Feedback/Requests [original thread]
White-Lion wrote: I agree that hand-to-hand combat needs to be fixed but I don't think we should have all these actions that you suggested probably because of all the bugs and stuff that will come with it. Remember, we cant have melee be over p...
- by Scheneighnay McBob - at 2013.07.31 17:17:00
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269. Better melee - in Feedback/Requests [original thread]
Oso Peresoso wrote: hand-to-hand combat only does something if you actually fit a melee mod. Meaning the skills is entirely worthless. Not sure if you're just adding onto my point, or going against it, but this would make the melee mod worth ...
- by Scheneighnay McBob - at 2013.07.31 17:06:00
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270. Bring back old maps - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Scheneighnay McBob wrote: Manus Peak also had a completely different feel before everything was centralized around B; there was constant fighting between (what is now) A and B, while all the snipers fought over the v...
- by Scheneighnay McBob - at 2013.07.31 17:05:00
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271. Bring back old maps - in Feedback/Requests [original thread]
I SUGGEST THINGS!
- by Scheneighnay McBob - at 2013.07.31 16:06:00
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272. Better melee - in Feedback/Requests [original thread]
Right now, we have a skill called "hand-to-hand combat". Since when was taking turns pistol-whipping each other hand-to-hand combat? I've been trying to go as a CQC-based minmatar suit, and I'm finding melee useless most of the time- so the system...
- by Scheneighnay McBob - at 2013.07.31 15:47:00
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273. Bring back old maps - in Feedback/Requests [original thread]
BUY OUR PRODUCT!
- by Scheneighnay McBob - at 2013.07.31 01:38:00
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274. Bring back old maps - in Feedback/Requests [original thread]
Principus Shmoof Triariian wrote: OLD MAPS, NEW MAPS, BIGGER MAPS, SMALLER MAPS, OPEN MAPS, CLUTTERED MAPS, CITY MAPS, URBAN MAPS, MOUNTAIN MAPS, PLAIN MAPS, VOLCANIC MAPS, OCEANIC MAPS, FORTRESS MAPS, MINE MAPS, CONSTRUCTION MAPS, ALL MAPS THA...
- by Scheneighnay McBob - at 2013.07.30 18:55:00
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275. Bring back old maps - in Feedback/Requests [original thread]
Meeko Fent wrote: Bring back Crater Lake with Skirm 1.0/3 I believe CCP hinted that they are.
- by Scheneighnay McBob - at 2013.07.30 17:09:00
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276. Bring back old maps - in Feedback/Requests [original thread]
I think this is exactly what we need for more variety in maps. If you don't already know, Manus Peak and Skim Junction have changed a lot over the last year. Aside from other things, Skim junction used to have a NULL cannon and another cluste...
- by Scheneighnay McBob - at 2013.07.30 16:05:00
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277. Logi Love - in Feedback/Requests [original thread]
I'm currently a logibro, and don't really care. Displaying my massive amount of WP despite a not-so-amazing KDR that battle is enough for me.
- by Scheneighnay McBob - at 2013.07.28 19:40:00
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278. 2 solutions for shield/armor balance - in Feedback/Requests [original thread]
nobody?
- by Scheneighnay McBob - at 2013.07.24 23:34:00
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279. 2 solutions for shield/armor balance - in Feedback/Requests [original thread]
With the "patch" armor tanking will be terrible with vehicles, just as it is with infantry. (Or it is already, haven't played recently) I believe that the best way to balance the 2 types of tanking would be to make shield and armor regen closer, o...
- by Scheneighnay McBob - at 2013.07.24 15:49:00
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280. [Feedback] Logistics LAV Drivers Penalized For Fulfilling Their Role - in Feedback/Requests [original thread]
Not to mention the repair tool is incredibly unreliable. Super long cooldown, hard to lock on, breaks easy.
- by Scheneighnay McBob - at 2013.07.20 02:30:00
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