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4821. REs vs REs: bug or intended? - in General Discussions [original thread]
ladwar wrote: Scheneighnay McBob wrote: ladwar wrote: the objective can protect friendlies from fire like RE, nades, bullets and other stuff. its all about the hit box that hits the null cannon. best to use fluxes for it. it doesn't prote...
- by Scheneighnay McBob - at 2013.09.28 20:02:00
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4822. REs vs REs: bug or intended? - in General Discussions [original thread]
ladwar wrote: the objective can protect friendlies from fire like RE, nades, bullets and other stuff. its all about the hit box that hits the null cannon. best to use fluxes for it. it doesn't protect from that. The weird thing was, this was ...
- by Scheneighnay McBob - at 2013.09.28 19:44:00
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4823. People you hate... - in General Discussions [original thread]
Almost everyone on the forums
- by Scheneighnay McBob - at 2013.09.28 19:39:00
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4824. REs vs REs: bug or intended? - in General Discussions [original thread]
Today during a domination, the objective was visibly covered in REs and uplinks. To deal with this, I threw in my own RE and detonated it. Only the uplinks were destroyed- the enemy REs (They were prototype, if that matters) stayed to kill me when...
- by Scheneighnay McBob - at 2013.09.28 19:37:00
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4825. Why is always Road Kill - in General Discussions [original thread]
I ran over an HAV with my plasma cannon, apparently
- by Scheneighnay McBob - at 2013.09.28 01:15:00
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4826. Looking for Assault Drophsip tips! - in General Discussions [original thread]
Invest in afterburners. If anything hits you, just turn those babies on and you'll be untouchable* *just watch out for large, immobile objects. Flying into the MCC with afterburners does a ridiculous amount of damage
- by Scheneighnay McBob - at 2013.09.27 23:45:00
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4827. what happens when you die? - in General Discussions [original thread]
Exploding on death would be far more entertaining.
- by Scheneighnay McBob - at 2013.09.27 23:42:00
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4828. OMFG Gallente Heavy Pic! Logic Loop is AWESOME! - in General Discussions [original thread]
Melchiah ARANeAE wrote: Does it give you -100% to accuracy? It also apparently reduced your eHP to 0, and you won't even be able to take a shot that barely grazed your (apparently) armored shoulder.
- by Scheneighnay McBob - at 2013.09.27 01:53:00
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4829. Anything lighter than tanks (MAVs) can not survive in dust - in General Discussions [original thread]
MAVs don't necessarily need to have less eHP than HAVs- they could just greatly sacrifice weaponry.
- by Scheneighnay McBob - at 2013.09.27 01:51:00
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4830. WTF CCP - Rewarding people who left the game and f'ing over those that stayed - in General Discussions [original thread]
To put things in a more constructive way- I don't care if returning players are rewarded (even though I personally believe it won't work to bring players back) However, don't give them unique suits that loyal players can't normally get otherwise....
- by Scheneighnay McBob - at 2013.09.26 23:45:00
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4831. WTF CCP - Rewarding people who left the game and f'ing over those that stayed - in General Discussions [original thread]
Canari Elphus wrote: 100 x Black Eagle Scout Suits WHAT?!?! They're undermining the future profits of those of us who didn't waste their 10 suits they get from an event. Good thing they didn't touch the Quafe scouts... yet.
- by Scheneighnay McBob - at 2013.09.26 23:35:00
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4832. Whats your K/D look like? - in General Discussions [original thread]
Mine looks like a series of numbers with a decimal point somewhere in there.
- by Scheneighnay McBob - at 2013.09.26 23:26:00
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4833. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
This may sound weird, but grenades themselves are working fine. However, they're overused for some reason. There has to be an other problem causing this- like when I see HMG heavies jumping out of LAVs, I see the real problem as small turrets not...
- by Scheneighnay McBob - at 2013.09.26 23:24:00
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4834. Heavies are NOT defensive! - in General Discussions [original thread]
Slow-moving units have no place as shock troops. It's more common sense than just the opinion of CCP.
- by Scheneighnay McBob - at 2013.09.24 01:55:00
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4835. CCP Logibro please clarify! Changing fit @ Supply Depot to get different equipme... - in General Discussions [original thread]
CCP Logibro wrote: Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on). ...
- by Scheneighnay McBob - at 2013.09.24 01:47:00
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4836. How does everyone feel about Remote Explosives? - in General Discussions [original thread]
I feel like RE users these days are lazy- back when I used REs, I put them in much more creative locations than directly next to a hack panel. Blowing up a protobear as they go around a corner is very enjoyable.
- by Scheneighnay McBob - at 2013.09.23 22:49:00
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4837. TO CCP - On Tanks - in General Discussions [original thread]
Xender17 wrote: I'll let you make no recall tanks at 50% HP when dropsuits can't change fits at 50% too. CCP actually fixed that- if you switch dropsuits, the next time you switch back to that (or a similar) fit, it'll be as damaged as when y...
- by Scheneighnay McBob - at 2013.09.22 22:15:00
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4838. To non-pilots making tank threads - in General Discussions [original thread]
I've skilled into at least standard tier of everything, and I still think almost all of the tankers are too selfish- on the forums, you only fight for what gives you the biggest advantage, rather than what's best for the game as a whole. Making t...
- by Scheneighnay McBob - at 2013.09.22 22:11:00
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4839. Aim Assist - in General Discussions [original thread]
I think the balancing factor of aim assist in any game is that it makes it more difficult to fire exactly where you want (IE headshots) Whether or not that's how it works in Dust, I don't know.
- by Scheneighnay McBob - at 2013.09.22 22:08:00
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4840. MCC Fan Fiction - in General Discussions [original thread]
Like the name implies, it'll probably be a mobile base. They'll move slowly around the battlefield supporting infantry in several ways- A place for the commander Mobile spawn point Firing upon enemy units Electronic warfare If the need ever arise...
- by Scheneighnay McBob - at 2013.09.22 22:05:00
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