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1. Censoring Words - in Feedback/Requests [original thread]
Bring back the kitten filter, you kittening kittens.
- by Scalesdini - at 2014.03.23 21:24:00
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2. Flashbangs. They'd be awesome. - in Feedback/Requests [original thread]
I'd like to see flashbangs and smoke grenades put in personally.
- by Scalesdini - at 2014.03.23 20:36:00
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3. The Caldari Sentinel. CPU VS PG - in Feedback/Requests [original thread]
Cinder Integ wrote: Without going into complete details with examples that one could find on their own, I have spent a couple hours focusing on the Caldari Sentinel and it's possible loadouts... Ranging from task specific loadouts, to playstyle...
- by Scalesdini - at 2014.03.23 17:59:00
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4. Swap Minmatar Sentinel shield and armor HP values - in Feedback/Requests [original thread]
Broonfondle Majikthies wrote: Why would you want more shields anyway? Even with the suit to proto you'd only debuff the laser weapons proficiency - they'd still get damage mod bonus and +20% damage off the bat. Its a perk Now look at the arm...
- by Scalesdini - at 2014.03.22 12:22:00
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5. Swap Minmatar Sentinel shield and armor HP values - in Feedback/Requests [original thread]
Given that Minmatar is usually more shield tanked than armor tanked, the slot layout, and that it's supposed to be a speedy, flanky suit, I think the Minmatar Sentinel should have 435 shield and 390 armor instead of 390 shield and 435 armor. This ...
- by Scalesdini - at 2014.03.21 22:36:00
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6. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
MINA Longstrike wrote: DUST Fiend wrote: Piraten Hovnoret wrote: As stated in numerous threads Respec on the drop suit command YES Respec on the equipment YES Respec on weapons NO Oh and if tankers got respec wy should not infantry ge...
- by Scalesdini - at 2014.02.17 19:54:00
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7. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
I would post my replies from other respec threads here but the topics were subjugated out of existence. Basically what it boils down to is, we were promised racial heavies forever ago. During the time between said promising and when 1.8 drops, we...
- by Scalesdini - at 2014.02.17 19:08:00
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8. [Request] increase MD and HMG efficacy on vehicles - in Feedback/Requests [original thread]
Your HMG values probably need toned down 5-10%. I can already cut down a shield tank after I flux it in 2 clips assuming I'm the only one shooting it. Other than that I'm in favor of this idea.
- by Scalesdini - at 2014.02.05 03:22:00
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9. Wp reward kill streaks - in Feedback/Requests [original thread]
Fizzer94 wrote: I would like to see extra WP for killing near an objective. Attack/Defense War Points would incentivize team-play. Spoiler: We have that already. Get a competent squad leader. Quote: Like heavies have no equipment slots s...
- by Scalesdini - at 2014.01.31 05:31:00
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10. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Bendtner92 wrote: XxGhazbaranxX wrote: Bendtner92 wrote: These equipment changes are all good. Good job on this. I honestly want to know what your thinking when you say the equipment changes are good.... seriously HOW? Scanners: Perf...
- by Scalesdini - at 2014.01.22 09:37:00
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11. raising weekly skill point cap - in Feedback/Requests [original thread]
Lonegnr wrote: Scalesdini wrote: ....no - there is only so much SP that can effect one fitting. The vets will get more options , no question, but the limit of effectiveness for a single fitting vs a single fitting will remain unchanged. The...
- by Scalesdini - at 2014.01.20 02:42:00
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12. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
bogeyman m wrote: Scalesdini wrote: bogeyman m wrote: Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can unders...
- by Scalesdini - at 2014.01.20 00:54:00
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13. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
bogeyman m wrote: Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a w...
- by Scalesdini - at 2014.01.20 00:43:00
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14. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
I hate giving this manner of nincompoopery the time of day any more than I have already, but here we go: The reason heavies can use light and sidearm weapons in their heavy weapon slot is because the requirements to use these weapons are quite si...
- by Scalesdini - at 2014.01.20 00:40:00
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15. Request: Let scouts use the HMG - in Feedback/Requests [original thread]
Okay, as long as sentinels can use the cloak that's coming with 1.8 and get a speed buff from it so they can run as fast as scouts since scouts want to act like heavies.
- by Scalesdini - at 2014.01.20 00:23:00
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16. [request] sidearm for gallente pro logi - in Feedback/Requests [original thread]
Absolutely a fantastic idea. While we're at it, let's give the Min logi a heavy weapon slot at proto level. There's clearly nothing unbalanced about either of these ideas at all.
- by Scalesdini - at 2014.01.19 22:42:00
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17. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: heavies can't fight at range if their light weapons were removed due to HMG's range, is this not by design? Obviously not since heavies can, in fact, equip light weapons. /thread
- by Scalesdini - at 2014.01.19 21:19:00
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18. raising weekly skill point cap - in Feedback/Requests [original thread]
The cap should be removed. All it does is stop new players from being able to compete with vets for months, during which time they are likely to leave and never return. It's a dirty trick by CCP designed to sell more SP boosters and amusingly it p...
- by Scalesdini - at 2014.01.19 21:13:00
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19. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
I find it amusing that everyone thinks the problem in the "heavy with RR" combination as it is now is the heavy, not the RR, and let's be honest - even the ones who didn't flat out specifically mention that are complaining about that, because nobo...
- by Scalesdini - at 2014.01.19 20:46:00
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20. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Disturbingly Bored wrote: Scalesdini wrote: Disturbingly Bored wrote: But if the Depleted Shield Recharge Delay is less than the normal Shield Recharge Delay, that is very clearly a problem. It isn't. You're thinking of it in terms o...
- by Scalesdini - at 2014.01.19 01:40:00
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