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21. [Feedback] Caldari sentinel - in Feedback/Requests [original thread]
Vicious Minotaur wrote: As for the specific situation described in the OP... well, that is more the fault of the redline, which has a myriad of threads that bring up the many issues surrounding it. The redline is the crux of the problem in the ...
- by Scalesdini - at 2014.01.18 01:18:00
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22. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Disturbingly Bored wrote: Jacques Cayton II wrote: Disturbingly Bored wrote: 2) Caldari Sentinel: 4 second recharge delayGǪ [b] one second [b] depleted shield recharge delay?? Really? Caldari sentinel's shield heavy. It has no armor ...
- by Scalesdini - at 2014.01.18 00:31:00
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23. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Why does the Winmatar sentinel have more armor than shield? Shouldn't it be the other way around? Why are heavies still getting the short end of the stick on slot counts? For the sacrifice in ehp the Minmatar sentinel is giving up vs other suits...
- by Scalesdini - at 2014.01.17 08:06:00
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24. [Request] Breach HMG - in Feedback/Requests [original thread]
See title. Make it happen, CCP. PS- Officer version: Scalesdini's mk249 Breach HMG That is all.
- by Scalesdini - at 2014.01.15 04:36:00
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25. [Request] Disable Heavy Suit from using LAV / HAV - in Feedback/Requests [original thread]
Short answer: No
- by Scalesdini - at 2014.01.08 05:24:00
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26. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Thanks for the reply, Jack. That news is good to me. It implies that for Newberry's it's not a complete replacement to aiming... it's a step up in the right direction that may help them ramp up the necessary "aiming" dev...
- by Scalesdini - at 2013.09.04 18:24:00
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27. [Feedback] 1.4 Thoughts - in Feedback/Requests [original thread]
Maps- The big city complex is cool. Confusing, but good. I'm sure we'll all get used to the layout soon enough. The open desert-ish map makes me think it will be dominated by vehicles engaging in medium to long range warfare - perhaps this was cre...
- by Scalesdini - at 2013.09.04 17:55:00
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28. [Request] more chevrons - in Feedback/Requests [original thread]
Solid ideas all around, might need some tweaks but with the changes to team vision something like this would be great.
- by Scalesdini - at 2013.09.04 17:07:00
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29. [Request] Infantry Proximity Explosives - in Feedback/Requests [original thread]
I like land mines... IF there is a module of some sort that detects them. Gives scouts and logis another role on the battlefield. Maybe give the user a token number of WP (+5? +10 maybe?) for every land mine they scan, marking it on friendly maps...
- by Scalesdini - at 2013.03.01 16:32:00
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30. Feedback: Heavy suits - in Feedback/Requests [original thread]
martinofski wrote: I admit has a heavy that I got no wish to skill enough to use the proto suits from what they give, a type A or B make the job for way less. Do they have hidden properties, dmg reduction or such? I don't believe they do. Us...
- by Scalesdini - at 2013.02.28 21:06:00
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31. Feedback: Heavy suits - in Feedback/Requests [original thread]
Advanced and proto heavy suits need some serious work. They're by far the weakest of the 4 suits in advanced and proto tier, and as an added bonus cost so much more that you can literally buy a Madrugar or Gunnlogi for less than the price of the h...
- by Scalesdini - at 2013.02.28 17:47:00
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32. DROMMY WINS everyone else got trolled. :D - in Feedback/Requests [original thread]
Whinis wrote: Sloth9230 wrote: Scalesdini wrote: The HMG needs slightly more heat buildup, and it'd be fine. People should stop exaggerating the issue so much. This, for like the 50th time. I believe this and a small nerf to tracki...
- by Scalesdini - at 2013.02.24 21:25:00
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33. DROMMY WINS everyone else got trolled. :D - in Feedback/Requests [original thread]
A spool time would effectively do nothing to make the HMG less effective, unless you think the spool time is going to be some ridiculous 3+ second event, in which case you're a nincompoop. Any good heavy bursts his HMG fire anyway, all a spool tim...
- by Scalesdini - at 2013.02.24 21:12:00
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34. Request: Marking players in game - in Feedback/Requests [original thread]
An old school game I played, Infantry Online (y'know, the one that "soonGäó" is actually originally from), had the ability to mark enemies (and friendlies) so that when they were visible on your mini-map, their marker was much larger than the stan...
- by Scalesdini - at 2013.02.16 00:19:00
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35. Feedback: Skill Points - in Feedback/Requests [original thread]
Just came back after not playing since November, and I have to say the new SP system is awful. I don't know why CCP is catering to the whiners who cry because someone might get some equipment before them or whatever the reason is, but it's awful. ...
- by Scalesdini - at 2013.02.07 20:07:00
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36. Request: New Vehicle Module - in Feedback/Requests [original thread]
I was thinking... We have mobile CRU's, why not mobile Supply Depots? It would give logi vehicles another tool in their arsenal and lead to better team coordination overall. Unlike mobile CRU's, a mobile Supply Depot should probably still function...
- by Scalesdini - at 2012.09.23 19:20:00
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37. Nerf the militia equipment - in Feedback/Requests [original thread]
Did you ever think that maybe the guy with the militia gear is just more talented than you are? Maybe he's better at picking skills, or just better in a gunfight. If there's one thing I've learned while upgrading weapons and equipment, it's not s...
- by Scalesdini - at 2012.09.21 05:04:00
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38. we REALLY need a drop ship window so we know when to jump - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Or do it similar to how StarHawk does. Make it so you can move around slightly mid-air I support this idea. Paratroopers can steer parachutes, surely we could maneuver the intertia dampening somewhat. On a related note...
- by Scalesdini - at 2012.09.20 01:29:00
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39. Request: Training Maps - in Feedback/Requests [original thread]
Would be cool to have the ability to form squad(s) and run training exercises on different maps, perhaps against drones, or intra-corp squad battles for practice (preferably both). Thoughts?
- by Scalesdini - at 2012.09.16 05:08:00
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40. Suggestion: Let me give you more money, and make the chore of fittings go away a... - in Feedback/Requests [original thread]
I think the OP's idea is a fairly good one, however I would limit BPO items to dropsuits. Different colors, all at standard-grade specs, and in the 1.5k-2k aurum range a piece. That way you could buy yourself a cool looking suit that would last fo...
- by Scalesdini - at 2012.09.15 07:58:00
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