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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Exmaple Core
Ancient Exiles
907
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Posted - 2013.08.24 02:29:00 -
[1] - Quote
I have created threads for all the current AV weapons of Dust to attempt constructive feedback and to create balance between vehicals and AV with the ideas of the entire Dust community. CCP Wolfman, i present to you all the tools you need here to form your AV changes in these threads:
*The Forgegun: https://forums.dust514.com/default.aspx?g=posts&t=103282 *The plasma Cannon: https://forums.dust514.com/default.aspx?g=posts&m=1145262#post1145262 *The Swarm Launcher: https://forums.dust514.com/default.aspx?g=posts&t=101971 *The AV Grenades: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=99452
Perhaps this could be posted as a sticky in feedback/requests or even General discusion? We would always be able to give you our ideas here if we are able to keep track of this thread. I will be bumping this thread untill i get some sort of response, and will be starting the "what do we want" threads for the various aspects of vehicles as well |
Breakin Stuff
Goonfeet Top Men.
1231
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Posted - 2013.08.24 02:45:00 -
[2] - Quote
Get out. |
DeadlyAztec11
Red Star Jr. EoN.
1985
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Posted - 2013.08.24 02:49:00 -
[3] - Quote
I agreed with Nova Knife about making the Swarm Launcher a TOW missile launcher! |
Breakin Stuff
Goonfeet Top Men.
1231
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Posted - 2013.08.24 03:01:00 -
[4] - Quote
Maybe you should ask CCP to buff vehicles back to chromosome stats instead of making threads about how OP AV is.
AV is there to blow your toys up. Quit campaigning to make them impotent. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
512
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Posted - 2013.08.24 03:06:00 -
[5] - Quote
DeadlyAztec11 wrote:I agreed with Nova Knife about making the Swarm Launcher a TOW missile launcher!
I love this idea. |
sammus420
Goonfeet Top Men.
302
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Posted - 2013.08.24 03:07:00 -
[6] - Quote
DeadlyAztec11 wrote:I agreed with Nova Knife about making the Swarm Launcher a TOW missile launcher!
I'd like to see a single missile TOW launcher, similar to the missile launcher from HL2. |
Cosgar
ParagonX
4540
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Posted - 2013.08.24 03:10:00 -
[7] - Quote
All of this could have been avoided of they simply buffed the vehicle engineering skill back up. |
Exmaple Core
Ancient Exiles
909
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Posted - 2013.08.24 03:17:00 -
[8] - Quote
Cosgar wrote:All of this could have been avoided of they simply buffed the vehicle engineering skill back up.
yeah. Funny how things work |
Exmaple Core
Ancient Exiles
911
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Posted - 2013.08.24 03:25:00 -
[9] - Quote
Breakin Stuff wrote:Maybe you should ask CCP to buff vehicles back to chromosome stats instead of making threads about how OP AV is.
AV is there to blow your toys up. Quit campaigning to make them impotent.
We did? We asked for our PG back in Uprising 1.0, and we were given a responce back in 1.1 with all infaintry weapons getting a 10% damage buff, including AV. Cosgar remembers this event with this statement:
Cosgar wrote:All of this could have been avoided of they simply buffed the vehicle engineering skill back up. I am simply gathering the ideas of the community in the most constructive manner possible and presenting it to the devs to help ensure we have a say in the growth and direction of the game we play |
Bright Cloud
Namtar Elite Gallente Federation
32
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Posted - 2013.08.24 03:25:00 -
[10] - Quote
mad tanker is mad. im gonna keep spamming my massdriver, forgegun and soon swarms at people. Next up in 1.5:
CCP announces 1.5 AV changes:
weapons: -forgegun blast radius is beeing increased from 3.0 meters to 5.0 meters -massdriver reload time is beeing lowered by 50% -plasma canon direct impact damage increased to 2500HP -proximity mines damage increased to 6000HP omni damage |
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Exmaple Core
Ancient Exiles
916
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Posted - 2013.08.24 03:28:00 -
[11] - Quote
Bright Cloud wrote:mad tanker is mad. im gonna keep spamming my massdriver, forgegun and soon swarms at people. Next up in 1.5:
CCP announces 1.5 AV changes:
weapons: -forgegun blast radius is beeing increased from 3.0 meters to 5.0 meters -massdriver reload time is beeing lowered by 50% -plasma canon direct impact damage increased to 2500HP -proximity mines damage increased to 6000HP omni damage
well yeah, mad tanks have every right to be mad, were agreeing with your prediction. This sorta thing already happened, see? https://forums.dust514.com/default.aspx?g=posts&t=104260&find=unread That thread kinda defeats the purpose of this one but... hey. One last chance to make a difference |
Exmaple Core
Ancient Exiles
917
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Posted - 2013.08.24 04:22:00 -
[12] - Quote
bizump |
Charlotte O'Dell
0uter.Heaven
1079
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Posted - 2013.08.24 04:55:00 -
[13] - Quote
DeadlyAztec11 wrote:I agreed with Nova Knife about making the Swarm Launcher a TOW missile launcher!
Yes! |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2055
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Posted - 2013.08.24 05:28:00 -
[14] - Quote
You don't mention Proximity Mines, which are a vehicle-specific weapon. |
Henchmen21
Planet Express LLC
135
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Posted - 2013.08.24 05:31:00 -
[15] - Quote
Breakin Stuff wrote:Maybe you should ask CCP to buff vehicles back to chromosome stats instead of making threads about how OP AV is.
AV is there to blow your toys up. Quit campaigning to make them impotent.
Well how about they don't buff the AV a month before they change vehicles. Which we just have to hope they are going to buff. But they these are the same people who tied render distance to the weapon, they clearly make excellent decisions. |
Exmaple Core
Ancient Exiles
923
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Posted - 2013.08.24 05:36:00 -
[16] - Quote
Zeylon Rho wrote:You don't mention Proximity Mines, which are a vehicle-specific weapon.
Oh poop, your right. Ive never used these, never thought much of them cuz they suck. Or at least, i think they do... really have no idea. Geuss thats not included :/ dunno what to say about them. If anyone has a review of the mines then feel free to throw it in :) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2057
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Posted - 2013.08.24 06:53:00 -
[17] - Quote
Exmaple Core wrote:Zeylon Rho wrote:You don't mention Proximity Mines, which are a vehicle-specific weapon. Oh poop, your right. Ive never used these, never thought much of them cuz they suck. Or at least, i think they do... really have no idea. Geuss thats not included :/ dunno what to say about them. If anyone has a review of the mines then feel free to throw it in :)
If they're unusably sucky, they probably need attention more than most. :/
Supposedly they put in a fix to deployment failures in 1.4 (you throw out a mine... it poofs instead of deploying). That's something, but the damage is too low for full sets to take out LLAV. You have to ask how many mines are you expected to successfully get a hit with to destroy X target.
There seem to be some hit-detection issues with faster vehicles, where LAVs don't always trip mines driving over them.
If you've taken STD mines, deployed three, then gone back to a supply depot, and deploy more.... that's required to hit the max deployment. Should you be able to kill a LLAV if you successfully hit them with not just every mine you can carry... but every one you can deploy?
STD/ADV/PRO do the same damage. It just changes how many you can deploy. They're more restrictive with respect to location that other AV, in that you have to get an enemy to pass over them.
Still requires 620k SP or whatever to get access to PRO (separate from the points in explosives of course). |
SponkSponkSponk
The Southern Legion
251
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Posted - 2013.08.24 06:53:00 -
[18] - Quote
Exmaple Core wrote:Zeylon Rho wrote: You don't mention Proximity Mines, which are a vehicle-specific weapon.
Oh poop, your right. Ive never used these, never thought much of them cuz they suck. Or at least, i think they do... really have no idea. Geuss thats not included :/ dunno what to say about them. If anyone has a review of the mines then feel free to throw it in :)
literally worse damage than an AV grenade of the same tier.
Should be at least double that. A standard prox mine should OHK a militia LAV, no questions asked. |
Chances Ghost
Inf4m0us
427
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Posted - 2013.08.24 06:55:00 -
[19] - Quote
rendering is the main cause of tank failure, all weapon stats (AV and otherwise) are irrelevent unless rendering is fixed tanks will always be underpowered
https://forums.dust514.com/default.aspx?g=posts&m=1215112#post1215112 |
Cosgar
ParagonX
4541
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Posted - 2013.08.24 06:55:00 -
[20] - Quote
Exmaple Core wrote:Cosgar wrote:All of this could have been avoided of they simply buffed the vehicle engineering skill back up. yeah. Funny how things work I think it's more ironic. The whole reason they nerfed the PG was to give new players a chance to compete. If that were the case, why didn't they just work on matchmaking instead of saying it wasn't a top priority instead of widening the gap between newbie and veteran pilots? Who's going to want to try piloting anything when it's nearly impossible to fit anything at max skill? |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2057
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Posted - 2013.08.24 06:56:00 -
[21] - Quote
How does rendering affect proximity mines? Isn't that an audio cue at very close range? |
Jade Hasegawa
Intrepidus XI EoN.
57
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Posted - 2013.08.24 06:58:00 -
[22] - Quote
Zeylon Rho wrote:Exmaple Core wrote:Zeylon Rho wrote:You don't mention Proximity Mines, which are a vehicle-specific weapon. Oh poop, your right. Ive never used these, never thought much of them cuz they suck. Or at least, i think they do... really have no idea. Geuss thats not included :/ dunno what to say about them. If anyone has a review of the mines then feel free to throw it in :) If they're unusably sucky, they probably need attention more than most. :/ Supposedly they put in a fix to deployment failures in 1.4 (you throw out a mine... it poofs instead of deploying). That's something, but the damage is too low for full sets to take out LLAV. You have to ask how many mines are you expected to successfully get a hit with to destroy X target. There seem to be some hit-detection issues with faster vehicles, where LAVs don't always trip mines driving over them. If you've taken STD mines, deployed three, then gone back to a supply depot, and deploy more.... that's required to hit the max deployment. Should you be able to kill a LLAV if you successfully hit them with not just every mine you can carry... but every one you can deploy? STD/ADV/PRO do the same damage. It just changes how many you can deploy. They're more restrictive with respect to location that other AV, in that you have to get an enemy to pass over them. Still requires 620k SP or whatever to get access to PRO (separate from the points in explosives of course). Do they have a timer? I drove my BPO lav over some and heard a beeping noise before they went off, but I was already clear of the blast radius by then |
Sarducar Kahn
xCosmic Voidx The Superpowers
51
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Posted - 2013.08.24 07:05:00 -
[23] - Quote
Zeylon Rho wrote:Exmaple Core wrote:Zeylon Rho wrote:You don't mention Proximity Mines, which are a vehicle-specific weapon. Oh poop, your right. Ive never used these, never thought much of them cuz they suck. Or at least, i think they do... really have no idea. Geuss thats not included :/ dunno what to say about them. If anyone has a review of the mines then feel free to throw it in :) If they're unusably sucky, they probably need attention more than most. :/ Supposedly they put in a fix to deployment failures in 1.4 (you throw out a mine... it poofs instead of deploying). That's something, but the damage is too low for full sets to take out LLAV. You have to ask how many mines are you expected to successfully get a hit with to destroy X target. There seem to be some hit-detection issues with faster vehicles, where LAVs don't always trip mines driving over them. If you've taken STD mines, deployed three, then gone back to a supply depot, and deploy more.... that's required to hit the max deployment. Should you be able to kill a LLAV if you successfully hit them with not just every mine you can carry... but every one you can deploy? STD/ADV/PRO do the same damage. It just changes how many you can deploy. They're more restrictive with respect to location that other AV, in that you have to get an enemy to pass over them. Still requires 620k SP or whatever to get access to PRO (separate from the points in explosives of course).
Why base that on LLAVs? Everyone thinks they are OP so you're not really saying much of anything. I have driven over a proxy mine without a scratch (LLAV) and the infantry on either side of me went boom. As funny as it is it seems a bit stupid. A bit like being killed as the driver by an av grenade
I use mlt FGs, they are a bit OP.
A decent plasma canoneer annoyed me in my million isk DS yesterday, they're not that bad but they need a little buff.
Swarmers... Make them fly properly, none of this 90 degree turning and stuff. Drop their agility to a believable level please.
And Lai dai is god mode. And has killed me out of my LLAV before, this should not. Happen.
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Chances Ghost
Inf4m0us
427
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Posted - 2013.08.24 07:16:00 -
[24] - Quote
Zeylon Rho wrote:How does rendering affect proximity mines? Isn't that an audio cue at very close range?
irrelevent when rendering distance isnt standardised |
SponkSponkSponk
The Southern Legion
251
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Posted - 2013.08.24 07:26:00 -
[25] - Quote
Jade Hasegawa wrote: I drove my BPO lav over some and heard a beeping noise before they went off, but I was already clear of the blast radius by then
This is another issue they have. The beeping noise is neither here nor there, if the prox mines actually worked.
I wonder what the shield vs armor damage profile is on those things, too. |
Exmaple Core
Ancient Exiles
927
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Posted - 2013.08.24 14:59:00 -
[26] - Quote
Cosgar wrote:Exmaple Core wrote:Cosgar wrote:All of this could have been avoided of they simply buffed the vehicle engineering skill back up. yeah. Funny how things work I think it's more ironic. The whole reason they nerfed the PG was to give new players a chance to compete. If that were the case, why didn't they just work on matchmaking instead of saying it wasn't a top priority instead of widening the gap between newbie and veteran pilots? Who's going to want to try piloting anything when it's nearly impossible to fit anything at max skill? Yeah it was Sims pretty terrorable reasoning, I'm glad that guys fired he mercenaries to us anyways. Could've avoided that easy Israel by taking advantage of our posts like these and getting our opinions... |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
211
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Posted - 2013.08.24 15:03:00 -
[27] - Quote
No |
Exmaple Core
Ancient Exiles
927
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Posted - 2013.08.24 15:11:00 -
[28] - Quote
IMO proxy mines do need a buff, they are too weak and minor do to any damage to vehicular targets, the only target they can trip on. They need a buff in damage, not the amount you can deploy to avoid mine spam. I belive the proto mine should be doing about 1200 damage a pop, being able to OHK a milita armor lav and puting the shield lav on fire. That would give purpose to have proton mines and would do decent damage to tanks considering you can have 6 active on the feild per person? However, the counter measures, the beeping noise the tank makes warning the pilots AV mines are present, need to remain. Can't Todd blindly onto 6x1200 damage without a way to avoid it :) |
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CCP Logibro
C C P C C P Alliance
742
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Posted - 2013.08.24 15:39:00 -
[29] - Quote
Thanks for the threads, I'll go through them and pass them on. If you're looking to attract CCP Wolfman's attention in the future, I suggest laying out honeyed lamb as a suitable bait. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Exmaple Core
Ancient Exiles
927
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Posted - 2013.08.24 15:41:00 -
[30] - Quote
CCP Logibro wrote:Thanks for the threads, I'll go through them and pass them on. If you're looking to attract CCP Wolfman's attention in the future, I suggest laying out honeyed lamb as a suitable bait.
Sweet! i thought the same Logibro but i dident wanna be the boy who cried wolf ;D |
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