Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Nestil
Seraphim Auxiliaries
120
|
Posted - 2014.02.12 15:23:00 -
[31] - Quote
Joel II X wrote:jhon hartigan wrote:CCP Saberwing wrote:As mentioned on IRC, I'll speak with Remnant and see if I can get an answer for you. Another question about dampening. If I get scanned and then I put my cloak on (that brings me behind the precision of the scanner) I m still visibile in the minimap or I become invisible? Oooohhhhh, good question!
i think that you'll be disapear from the enemy radar. as it is now if you get scanned and go to a resupply depot and switch to a better damped suit you can actually evade scanners (it will turn from "you have been scanned' to " scan atempt prevented'") i'm pretty sure that will work with cloaks also... |
G Torq
ALTA B2O
406
|
Posted - 2014.02.12 17:39:00 -
[32] - Quote
Sana Rayya wrote:G Torq wrote:Sana Rayya wrote:Precision and dampening rounds to the nearest whole number. Citation needed...that doesn't match my impressions. What are your impressions? Here are my findings (verified using two PS3s on Oceania): 1) On a medium frame, profile dampening 5 and one Advanced dampener (36dB) does not beat an advanced scanner (36dB). You still get scanned. So if the rounded dampening number is equal to the rounded scanning number, the scanner wins and you are detected. 2) On a scout suit, you need Proto scout, profile dampening 3, and one basic or militia dampener (26.96dB) to beat proto scanners (28dB). If you have the above but only profile dampening 2 (putting you at 27.54dB) you are detected, implying that 27.54dB is rounded up to 28dB. 3) As a scout with Lvl 5 precision enhancement and one advanced precision enhancer, my precision is 34.43dB, yet I can detect medium frames with profile dampening 5 who are running one complex dampener (33.75dB), implying that 34.43dB is rounded down to 34dB, and 33.75dB is rounded up to 34dB, and as the values are the same, I can detect the medium frame. Good man! Someone actually providing his test setup and results
#1 matches my previous statement, that you need to get below the scanner's precision.
#2+3 does indicate that they are rounding up/down in operation and not just UI. A test some time ago showed otherwise, but I'll take your word for it based on your tests. (my setup was not strict enough really, hence deferring to your tests)
Sana Rayya wrote:gbh08 wrote:hm, im no doubt wrong somehow, but i thought the assualt suit with profile dampening 5 and one advanced dampener (-20%) would be 35 db? 20 % of 50 is 10 and the 10 % of 50 from the skill is 5, and 50 - 15 is 35.... confused It calculates differently from what you expect. Basically it's [Base Profile] x [Reduction from Passive Skill Bonus] x [Reduction from Modules (with stacking penalties applied if applicable)]. So you get 50 db x .90 x .80, or 36dB. Small note: Due to how CCP seems to apply modifiers, they apparently sort them by size within a type, so it applies larger modifiers first, and by decreasing size. Your example is still valid, is only when you have e.g. 2 dampeners, or 2 precision enhancers (10% dampener is a 0.9 modifier, and thus larger than a 20% dampener at 0.8 modifier)
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
|
G Torq
ALTA B2O
406
|
Posted - 2014.02.12 17:48:00 -
[33] - Quote
Observation: If there is a general interest in this, we can look at committing this kind of detail to the NED pages. Grab me, Grit_Breather or Musta Tornious to discuss access to NED and creating the relevant pages.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
|
ratamaq doc
Edge Regiment
383
|
Posted - 2014.02.12 18:03:00 -
[34] - Quote
Sana Rayya wrote:G Torq wrote:Sana Rayya wrote:Precision and dampening rounds to the nearest whole number What are your impressions? Here are my findings (verified using two PS3s on Oceania): 1) On a medium frame, profile dampening 5 and one Advanced dampener (36dB) does not beat an advanced scanner (36dB). You still get scanned. So if the rounded dampening number is equal to the rounded scanning number, the scanner wins and you are detected. 2) On a scout suit, you need Proto scout, profile dampening 3, and one basic or militia dampener (26.96dB) to beat proto scanners (28dB). If you have the above but only profile dampening 2 (putting you at 27.54dB) you are detected, implying that 27.54dB is rounded up to 28dB. 3) As a scout with Lvl 5 precision enhancement and one advanced precision enhancer, my precision is 34.43dB, yet I can detect medium frames with profile dampening 5 who are running one complex dampener (33.75dB), implying that 34.43dB is rounded down to 34dB, and 33.75dB is rounded up to 34dB, and as the values are the same, I can detect the medium frame. Good man! Someone actually providing his test setup and results #1 matches my previous statement, that you need to get below the scanner's precision. #2+3 does indicate that they are rounding up/down in operation and not just UI. A test some time ago showed otherwise, but I'll take your word for it based on your tests. (my setup was not strict enough really, hence deferring to your tests) Sana Rayya wrote:gbh08 wrote:hm, im no doubt wrong somehow, but i thought the assualt suit with profile dampening 5 and one advanced dampener (-20%) would be 35 db? 20 % of 50 is 10 and the 10 % of 50 from the skill is 5, and 50 - 15 is 35.... confused It calculates differently from what you expect. Basically it's [Base Profile] x [Reduction from Passive Skill Bonus] x [Reduction from Modules (with stacking penalties applied if applicable)]. So you get 50 db x .90 x .80, or 36dB. Small note: Due to how CCP seems to apply modifiers, they apparently sort them by size within a type, so it applies larger modifiers first, and by decreasing size. Your example is still valid, is only when you have e.g. 2 dampeners, or 2 precision enhancers (10% dampener is a 0.9 modifier, and thus larger than a 20% dampener at 0.8 modifier)
Yes this^
We did exstensive math and real world test. I didn't know about #3, but it makes since, thanks for that.
The take always for you all should be this.
Med frame full skills need 1 complex to avoid ADV scanners and 2 complex to avoid proto at the games current state. Due to the way it calculates I believe, and have submitted as a bug that it should only require 1 complex and 1 enhanced to avoid proto, but that is NOT the case on the battle field. If you want to avoid the 28db scanner today, as a med frame you need two complex dampeners.
YouTube
30D Recruiting
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1131
|
Posted - 2014.02.12 19:15:00 -
[35] - Quote
ratamaq doc wrote:Med frame full skills need 1 complex to avoid ADV scanners and 2 complex to avoid proto at the games current state. Due to the way it calculates I believe, and have submitted as a bug that it should only require 1 complex and 1 enhanced to avoid proto, but that is NOT the case on the battle field. If you want to avoid the 28db scanner today, as a med frame you need two complex dampeners.
so you're saying 27.88 should not be scanned by a 28dB scanner?! Preposterous.
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
815
|
Posted - 2014.02.12 19:29:00 -
[36] - Quote
Appia Vibbia wrote:ratamaq doc wrote:Med frame full skills need 1 complex to avoid ADV scanners and 2 complex to avoid proto at the games current state. Due to the way it calculates I believe, and have submitted as a bug that it should only require 1 complex and 1 enhanced to avoid proto, but that is NOT the case on the battle field. If you want to avoid the 28db scanner today, as a med frame you need two complex dampeners.
so you're saying 27.88 should not be scanned by a 28dB scanner?! Preposterous.
I think what ratamaq doc and G Torq are saying is that the penalty for negative modifiers is calculated in a bassackwards way.
Instead of considering the module with the most reduction first (complex), it considers the lower modules first, as these are taken to be "greater" by the fact that they are less negative (i.e. -20% for enhanced is "greater" than -25% for complex).
So if you have a mix of basic/advanced/complex modules, your best modules are actually the least effective due to stacking penalties considering them as the last modules in the series. |
The Eristic
Sad Panda Solutions
180
|
Posted - 2014.02.12 20:03:00 -
[37] - Quote
Son-Of A-Gun wrote:Shiruba Ryou wrote:An assault suit with max Dampening skill gets a bae db of 45. With a enhanced Dampener module it gets a db of 36 which is what the adv scanners scan on. Would that suit be scanned or evade it? I'm having trouble testing it because i can't know what scanner an enemy is using. Fact: The adv scanner will scan anything with a dB of 35.60 or higher. This has to do with how CCP calculates whole numbers: they round up at .6, so 35.6 becomes 36 and you get scanned.
Yeah, they seriously need to stop doing that. It requires well over a million SP (Scout IV + Damp II or III?) to make a scout passively beat vehicle scanners (which requires 0 SP for the militia - I have no idea why they lowered vehicle scanner precision so much, used to be the same as basic scanners, iIrc) and Adv Scans (~200k SP). |
Brokerib
Lone Wolves Club
524
|
Posted - 2014.02.13 12:58:00 -
[38] - Quote
Bueller?
Knowledge is power
|
Marston VC
SVER True Blood General Tso's Alliance
1552
|
Posted - 2014.02.13 13:54:00 -
[39] - Quote
Shiruba Ryou wrote:An assault suit with max Dampening skill gets a bae db of 45. With a enhanced Dampener module it gets a db of 36 which is what the adv scanners scan on. Would that suit be scanned or evade it? I'm having trouble testing it because i can't know what scanner an enemy is using.
no, we've tested it and it seems that you have to be under the scan precision of the scanner to not get scanned. Which makes sense. Of course I could be wrong, but heres the general rule I use when making a fitting.
One complex dampener will get me under advanced scanners Two complex dampeners will get me under all but one proto scanner.
Marston VC, STB Director
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |