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Zero Harpuia
Turalyon 514 Turalyon Alliance
1200
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Posted - 2013.11.20 07:08:00 -
[31] - Quote
Samuel Zelik wrote:Zero Harpuia wrote:This is great and all, but seems more like a core feature to build a game around rather than one to add in. It is very complex, and the more complex something is the harder it is to create. I would be fine with simple 'riot shield' style weapons. Resistance boosters and such should be their own modules, we haven't got enough high slot diversity yet to count those out. Also, you have to think about battle practicality and button useage. For example, what button would turn this mode on? And who in their right mind would use the Amarr one? Such a slow, large target would get torn apart, especially with no gun to fire back. The game is an FPS RPG, not just an RPG. Also, who's fighting who seems to be on the brink of change, has been for about a year now but still... Complex isn't necessarily bad or impossible, though; rather, complexity could be considered having more depth. I really can't support having just a riot Shield, it seems too out of place to me. We wouldn't need resistance modules if the effects were built into the Shield (were it to be Equipment). Even with simultaneous weapon usage with a Shield, assuming ADS would not be allowed, the button could be mapped using the Shield for maximum coverage would be the zoom for weaponry (as a double-tap hold). Also, if not able to simultaneously use a weapon, the reload button would open up. Like I said, this isn't set in stone; they are only examples. The Amarr one would be useful in narrow hallways/ close-quarter fire fights. Even though the target is moving slowly, remember it is the "heaviest" of the Shields and would also be able to push away things like grenades and remote explosives (and although didn't include it, other deployable equipment, too). In addition, with a strong enough repulsive, friendly explosives would also get a velocity boost. While the shields can be used as individual protection on their own, some of their activated effects give boosts that are most effective working as a team.
Complexity can also add fake depth. It is better to start simply and make sure the basics hold water. Also, all the checks that your shield effects would have to run would make them a nightmare for programmers, if not just a lag-trap in general. We don't need them to be so overdone.
Making them equipment would defeat the point.
Even if it is the toughest, your Amarr one would be torn to shreds within moments by a Blaster Rifle, deployed or not. This function requires far too much commitment for a PvP FPS scenario, and is therefore excessive and useless at the same time.
ECM Equipment
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1200
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Posted - 2013.11.20 07:10:00 -
[32] - Quote
Ronan Elsword wrote:True Adamance wrote:Zero Harpuia wrote:True Adamance wrote:Awwwcomeon.... No Side arms with Riot shields? I want it to be so, but I wasn't sure enough to put it in the main portion. Sidearms are short ranged enough that I feel it would be fair, and also an issue of button allocation. Would want to both be able to fire from the shield AND maintain a full set of shielded actions. Maybe limit sidearm fire to when you ADS with the shield out? I can't see any reason to ADS with just the shield, so that seems like it would solve the button issue. I would be the vanguard of an Boarding party if someone let me use a Combat Shield. I only makes sense. The N7 Paladin is my fav gun in ME3, super powerful per hit, oh and did I mention there is a special Sentinel Varient that has an energy shield?.... you don't need to even ask whether or not this character is my favourite one..... But yeah I always wanted to be the guy in the Amarrian Dropsuit who was first onto that titan/cruiser/battleship, shield in hand clad head to toe in ornate golden armour with much flowing parchments, bearing verses of the scriptures, swinging a mace and shield around like it aint nobodies business. The day we can breach a hostile warship and take it down from the inside is good enough for me.
The day we do that is the day every EVE player fits orbital cannons and proceeds to burn every life-sustaining planet they can find. We'd be lucky to still have space stations to play on.
ECM Equipment
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Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
94
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Posted - 2013.11.20 07:49:00 -
[33] - Quote
Zero Harpuia wrote:Samuel Zelik wrote:Zero Harpuia wrote:[quote=Samuel Zelik] [...]
[...] Complexity can also add fake depth. It is better to start simply and make sure the basics hold water. Also, all the checks that your shield effects would have to run would make them a nightmare for programmers, if not just a lag-trap in general. We don't need them to be so overdone. Making them equipment would defeat the point. Even if it is the toughest, your Amarr one would be torn to shreds within moments by a Blaster Rifle, deployed or not. This function requires far too much commitment for a PvP FPS scenario, and is therefore excessive and useless at the same time. Fair enough; I can't see the point you're trying to make.
I'd still rather see them as equipment. Even though it defeats the point of your idea/concept, there would be other benefits (and drawbacks) to having it as such.
Fair enough on last statement.
Top Wants:
Explosive Diversity, Installation Skills,
Passive Scan Boost, Myofibril Stimulant Boost Grenade Throw Speed
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1204
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Posted - 2013.11.20 16:32:00 -
[34] - Quote
Samuel Zelik wrote:Zero Harpuia wrote:Samuel Zelik wrote:Zero Harpuia wrote:[quote=Samuel Zelik] [...]
[...] Complexity can also add fake depth. It is better to start simply and make sure the basics hold water. Also, all the checks that your shield effects would have to run would make them a nightmare for programmers, if not just a lag-trap in general. We don't need them to be so overdone. Making them equipment would defeat the point. Even if it is the toughest, your Amarr one would be torn to shreds within moments by a Blaster Rifle, deployed or not. This function requires far too much commitment for a PvP FPS scenario, and is therefore excessive and useless at the same time. Fair enough; I can't see the point you're trying to make. I'd still rather see them as equipment. Even though it defeats the point of your idea/concept, there would be other benefits (and drawbacks) to having it as such. Fair enough on last statement.
My point is that your idea is far too situational. People carry Flux grenades because everyone has Shields. People wouldn't carry a weapon that only partially nullifies Minmatar weaponry because there is only a one-in-four chance of the other guy having Minmatar weapons, maximum.
Equipment is the place for deployables like Blast walls or Bubble Shields. An Equipment slot is only as big as a sidearm holster, as we can infer using the differences of the Amarr Logistics to the other race's Logis. Even if they stored up at that size they would be flimsy when deployed, and Logis having 3-4 of them would break them if they were at a useful level of power. As for my idea, it is meant as a solid defense for the squishier suits. It would give Commando and Scout, for example, a far increased survivability, while costing them something vital (a Light slot). It would also be difficult to be used by Logistics suits, forcing Logis that use them to have drastically different play-styles. As a Logi, I am mildly thrilled by the prospect.
ECM Equipment
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Krom Ganesh
Holdfast Syndicate Amarr Empire
730
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Posted - 2013.11.20 16:56:00 -
[35] - Quote
Shields could be fun.
It would be interesting if you could look up and allow others to use your shield as a platform for accessing higher areas or peering over walls.
As for shield design
Caldari: A projected shield using hexagons similar to this but less round. While on back, the shield would be projected from the back but when actively held, the user would extend their left hand palm forward. The shield would then shrink into the back and grow in front of the hand.
Amarr: Big physical shield with a shield overlay reminiscent of Scutum shields used by the Romans. Coloring would be silver for the physical part while the shield overlay would be golden.
!
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1204
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Posted - 2013.11.20 18:32:00 -
[36] - Quote
Krom Ganesh wrote:Shields could be fun. It would be interesting if you could look up while using the shield and allow others to use your shield as a platform for accessing higher areas or peering over walls. As for shield design Caldari: A projected shield similar to this but flatter. While on back, the shield would be projected from the back but when actively held, the user would extend their left palm forward. The shield would then shrink into the back and grow in front of the hand. Amarr: Big physical shield with a shield overlay reminiscent of Scutum shields used by the Romans. Coloring would be silver for the physical part while the shield overlay would be golden.
Not sure about the platform thing as no-one can jump as high as a man is tall, not even Scouts, but the rest sounds nice.
Shields as Weapons
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Rogue Saint
Science For Death The Shadow Eclipse
409
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Posted - 2013.11.20 18:51:00 -
[37] - Quote
For some reason this came to mind
GôêGÆ+GÆ+GƦ
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
407
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Posted - 2013.11.20 18:54:00 -
[38] - Quote
Zero Harpuia wrote:Shields are a staple in warfare, from when we used them to block swords to when we use them to block shrapnel. Plus they look DAMN cool. What say we add a new set of racial Light weapons?
The shield will have a certain amount of HP and a certain movement penalty, dependent on the race. Gallente shields will have heavy armor, Caldari will use hard-light-looking arrays that have high shields, all that good stuff. They will also be effective while on your back, very visible. This will prevent Scouts from one-shotting you by surprise if they don't take care to avoid the shield, but all you have to combat them is a sidearm. As it is a Light weapon, this will also allow Commandoes to have something to compensate for their low HP total while still making the commando himself highly squishy.
Each race will have a differing racial skill as well as augmenting your melee power, as you are bashing with a shield and not slapping with your gun-butt. It won't be much as we don't want to outmode pure melee weapons, but still enough to dissuade CQC with a shield-bearer. The only way to repair a shield will be from devices that repair Armor, such as Repair Tools and Triage Hives. This will count as an armor wave on the hive, prevent you from getting ammo until your shield is at maximum. Your armor will be repaired before the shield's will. On the advent of the shield's destruction, the shield will enter triage mode via an overheat seize-like animation and be unavailable for a certain length of time, Amarr being the longest and Minmatar being the shortest.
Caldari: Hard-Light shield. Focus on Shield HP. Gallente: Multi-Polymer shield. Focus on Armor HP. Minmatar: Makeshift shield (could use a better name). Repairs its armor overtime, but has the least HP of any shield. Lowest movement penalty due to the light weight. Amarr: Heavy shield (could also use a better name). Heftiest shield with the most HP, but also the highest movement penalty.
As for the rest, I'd like input from the best. Please put in your critique of things above the line separate from those above it.
Ideas: Be able to use Sidearm and Shield in tandem. Caldari skillset. Caldari Shield (2x)- Increases Shield's Shield regeneration by 5% per level. Caldari Shield Proficiency (5x)- Increases Shield's Shield HP by 1% per level. Caldari Shield Cohesian (3x)- Increases Shield's Shield resistances by 1% per level. Caldari Shield Handling (3x)- Decreases movement penalty by 2% per level.
Cool idea except it doesn't fit in with the lore of NEW EDEN. It doesn't fit into the EVE genre. Plus no where in EVE are there "shields" other than the normal passive shield you have on your ship. The only thing I can say that is needed are "Shield Transporters" so logistics players can repair players shields just the same way as they do Armor. These are in EVE and should be in DUST as well.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
407
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Posted - 2013.11.20 18:55:00 -
[39] - Quote
Rogue Saint wrote:For some reason this came to mind
Not gonna lie but this is exactly what came to mind as well hahaha
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Krom Ganesh
Holdfast Syndicate Amarr Empire
731
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Posted - 2013.11.20 20:28:00 -
[40] - Quote
Zero Harpuia wrote:Not sure about the platform thing as no-one can jump as high as a man is tall, not even Scouts
True. Could use a crate or something I guess to get on top of the shield. Meant it just to be a bonus function really.
!
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
334
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Posted - 2013.11.21 04:49:00 -
[41] - Quote
Zero Harpuia wrote:Krom Ganesh wrote:Shields could be fun. It would be interesting if you could look up while using the shield and allow others to use your shield as a platform for accessing higher areas or peering over walls. As for shield design Caldari: A projected shield similar to this but flatter. While on back, the shield would be projected from the back but when actively held, the user would extend their left palm forward. The shield would then shrink into the back and grow in front of the hand. Amarr: Big physical shield with a shield overlay reminiscent of Scutum shields used by the Romans. Coloring would be silver for the physical part while the shield overlay would be golden. Not sure about the platform thing as no-one can jump as high as a man is tall, not even Scouts, but the rest sounds nice.
Actually, there are tribes in Africa, with some some kind of ritual practice, where they jump strait up and down at a stand still. I here that they can attchive heights in excess of five feet, at a stand still! Average causation male high is about 5'7" to 5'9".
the **** you pick up in 35 years of life hunh?
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
334
|
Posted - 2013.11.21 04:54:00 -
[42] - Quote
Cenex Langly wrote:Zero Harpuia wrote:Shields are a staple in warfare, from when we used them to block swords to when we use them to block shrapnel. Plus they look DAMN cool. What say we add a new set of racial Light weapons?
The shield will have a certain amount of HP and a certain movement penalty, dependent on the race. Gallente shields will have heavy armor, Caldari will use hard-light-looking arrays that have high shields, all that good stuff. They will also be effective while on your back, very visible. This will prevent Scouts from one-shotting you by surprise if they don't take care to avoid the shield, but all you have to combat them is a sidearm. As it is a Light weapon, this will also allow Commandoes to have something to compensate for their low HP total while still making the commando himself highly squishy.
Each race will have a differing racial skill as well as augmenting your melee power, as you are bashing with a shield and not slapping with your gun-butt. It won't be much as we don't want to outmode pure melee weapons, but still enough to dissuade CQC with a shield-bearer. The only way to repair a shield will be from devices that repair Armor, such as Repair Tools and Triage Hives. This will count as an armor wave on the hive, prevent you from getting ammo until your shield is at maximum. Your armor will be repaired before the shield's will. On the advent of the shield's destruction, the shield will enter triage mode via an overheat seize-like animation and be unavailable for a certain length of time, Amarr being the longest and Minmatar being the shortest.
Caldari: Hard-Light shield. Focus on Shield HP. Gallente: Multi-Polymer shield. Focus on Armor HP. Minmatar: Makeshift shield (could use a better name). Repairs its armor overtime, but has the least HP of any shield. Lowest movement penalty due to the light weight. Amarr: Heavy shield (could also use a better name). Heftiest shield with the most HP, but also the highest movement penalty.
As for the rest, I'd like input from the best. Please put in your critique of things above the line separate from those above it.
Ideas: Be able to use Sidearm and Shield in tandem. Caldari skillset. Caldari Shield (2x)- Increases Shield's Shield regeneration by 5% per level. Caldari Shield Proficiency (5x)- Increases Shield's Shield HP by 1% per level. Caldari Shield Cohesian (3x)- Increases Shield's Shield resistances by 1% per level. Caldari Shield Handling (3x)- Decreases movement penalty by 2% per level. Cool idea except it doesn't fit in with the lore of NEW EDEN. It doesn't fit into the EVE genre. Plus no where in EVE are there "shields" other than the normal passive shield you have on your ship. The only thing I can say that is needed are "Shield Transporters" so logistics players can repair players shields just the same way as they do Armor. These are in EVE and should be in DUST as well.
Things change. Lore can be amended. Example: oh look we just invented these shield thingys. BLAM problem solved. You see that wasn't to hard now was it?
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
334
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Posted - 2013.11.21 05:03:00 -
[43] - Quote
Rogue Saint wrote:For some reason this came to mind
Ya for the Cal shield, something like that.
{:)}{3GÇó>
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1210
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Posted - 2013.11.21 06:37:00 -
[44] - Quote
Cenex Langly wrote:Zero Harpuia wrote:Shields are a staple in warfare, from when we used them to block swords to when we use them to block shrapnel. Plus they look DAMN cool. What say we add a new set of racial Light weapons?
The shield will have a certain amount of HP and a certain movement penalty, dependent on the race. Gallente shields will have heavy armor, Caldari will use hard-light-looking arrays that have high shields, all that good stuff. They will also be effective while on your back, very visible. This will prevent Scouts from one-shotting you by surprise if they don't take care to avoid the shield, but all you have to combat them is a sidearm. As it is a Light weapon, this will also allow Commandoes to have something to compensate for their low HP total while still making the commando himself highly squishy.
Each race will have a differing racial skill as well as augmenting your melee power, as you are bashing with a shield and not slapping with your gun-butt. It won't be much as we don't want to outmode pure melee weapons, but still enough to dissuade CQC with a shield-bearer. The only way to repair a shield will be from devices that repair Armor, such as Repair Tools and Triage Hives. This will count as an armor wave on the hive, prevent you from getting ammo until your shield is at maximum. Your armor will be repaired before the shield's will. On the advent of the shield's destruction, the shield will enter triage mode via an overheat seize-like animation and be unavailable for a certain length of time, Amarr being the longest and Minmatar being the shortest.
Caldari: Hard-Light shield. Focus on Shield HP. Gallente: Multi-Polymer shield. Focus on Armor HP. Minmatar: Makeshift shield (could use a better name). Repairs its armor overtime, but has the least HP of any shield. Lowest movement penalty due to the light weight. Amarr: Heavy shield (could also use a better name). Heftiest shield with the most HP, but also the highest movement penalty.
As for the rest, I'd like input from the best. Please put in your critique of things above the line separate from those above it.
Ideas: Be able to use Sidearm and Shield in tandem. Caldari skillset. Caldari Shield (2x)- Increases Shield's Shield regeneration by 5% per level. Caldari Shield Proficiency (5x)- Increases Shield's Shield HP by 1% per level. Caldari Shield Cohesian (3x)- Increases Shield's Shield resistances by 1% per level. Caldari Shield Handling (3x)- Decreases movement penalty by 2% per level. Cool idea except it doesn't fit in with the lore of NEW EDEN. It doesn't fit into the EVE genre. Plus no where in EVE are there "shields" other than the normal passive shield you have on your ship. The only thing I can say that is needed are "Shield Transporters" so logistics players can repair players shields just the same way as they do Armor. These are in EVE and should be in DUST as well.
There should be shield transporters.
On a relevant note, there weren't cloned mercenary battles in NEW EDEN until we started them. We can make whatever we need to facilitate our battles. Shields don't fit into EVE because of the way the game works, with accuracy being a simple die roll. There is no reason why the FPS genre, which DUST is a part of, can't have shields. Several prominent FPS games have shields. So I really don't understand what you are trying to say.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1210
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Posted - 2013.11.21 06:38:00 -
[45] - Quote
Son-Of A-Gun wrote:Zero Harpuia wrote:Krom Ganesh wrote:Shields could be fun. It would be interesting if you could look up while using the shield and allow others to use your shield as a platform for accessing higher areas or peering over walls. As for shield design Caldari: A projected shield similar to this but flatter. While on back, the shield would be projected from the back but when actively held, the user would extend their left palm forward. The shield would then shrink into the back and grow in front of the hand. Amarr: Big physical shield with a shield overlay reminiscent of Scutum shields used by the Romans. Coloring would be silver for the physical part while the shield overlay would be golden. Not sure about the platform thing as no-one can jump as high as a man is tall, not even Scouts, but the rest sounds nice. Actually, there are tribes in Africa, with some kind of ritual practice, where they jump strait up and down at a stand still. I here that they can attchive heights in excess of five feet, at a stand still! Average causation male hight is about 5'7" to 5'9". the **** you pick up in 35 years of life hunh?
Africa is roughly a billion and one SpaceMeters from the nearest Scout dropsuit, unfortunately.
Shields as Weapons
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Ecshon Autorez
Villore Sec Ops Gallente Federation
164
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Posted - 2013.11.21 21:10:00 -
[46] - Quote
I made a thread about a shields similar to this! [Equipment] Temporary Personal Shield |
Artificer Ghost
Bojo's School of the Trades
593
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Posted - 2013.11.21 21:13:00 -
[47] - Quote
Sky Kage wrote:+1 good idea Thats something i'd put on my scout.
You get a +1 just for your signature. :D
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Quil Evrything
DUST University Ivy League
414
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Posted - 2013.11.22 00:06:00 -
[48] - Quote
Kira Lannister wrote:I had two primary shields for Amarr. ...
Minmatar Corpse Shield Basically the Amarr holds up the fallen clone unit of a Minmatar clone as a shield. Well the clone doesn't have to be deactivated. Which ever works really. >:]
Oohhhhh... Racial skill, "Vampiric Minmatar Shield".
To "activate" it, you have to first kill.. or actually, "mostly-kill" a minmatar. but get to the corpse before it bleeds out, to pick it up and activate it !!
Which may in turn, lead to a new Amarr weapn optimized for "neutralize but not terminate".
...
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Meeko Fent
Commando Perkone Caldari State
1644
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Posted - 2013.11.22 03:16:00 -
[49] - Quote
Bump.
I want sidearms, if you reduce turn speed with the shield deployed.
ASMG+Shield+Vision Blur+More Sci-Fi Colors FTW!
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4220
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Posted - 2013.11.22 03:25:00 -
[50] - Quote
I like this idea I imagine every empire has soldiers and security officers able to deploy with riot shields to keep the peace.
I wanna go out there and break some delinquent civvy bones with a shield and a shock maul.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1219
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Posted - 2013.11.22 03:51:00 -
[51] - Quote
True Adamance wrote:I like this idea I imagine every empire has soldiers and security officers able to deploy with riot shields to keep the peace.
I wanna go out there and break some delinquent civvy bones with a shield and a shock maul.
Probable the big two, Amarr and Gallente, would be rather well versed in them. Between their affinity for armor and their homefront (Amarr for runaways, Gallente for 'peacekeeping') both have probably got plenty of Riot Shield SP.
Shields as Weapons
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Meeko Fent
Commando Perkone Caldari State
1657
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Posted - 2013.11.22 05:59:00 -
[52] - Quote
Hallo?
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1225
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Posted - 2013.11.22 06:02:00 -
[53] - Quote
If you mean Holo, then yes, the Caldari shield would probably be solid-light or Holo in appearence.
If you mean Hollow, then yes, the Minmatar shield would probably be hollow to be lighter and accommodate a shield generator to have both tanks.
If you mean Hallow, then yes, the Amarr probably bless their shields.
If you mean Helo, then yes, the Gallente shield will probably be as thick as Helicopter armor.
If you mean Hello, then hai thar :3
Shields as Weapons
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Meeko Fent
Commando Perkone Caldari State
1657
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Posted - 2013.11.22 06:05:00 -
[54] - Quote
Zero Harpuia wrote:If you mean Holo, then yes, the Caldari shield would probably be solid-light or Holo in appearence. If you mean Hollow, then yes, the Minmatar shield would probably be hollow to be lighter and accommodate a shield generator to have both tanks. If you mean Hallow, then yes, the Amarr probably bless their shields. If you mean Helo, then yes, the Gallente shield will probably be as thick as Helicopter armor. If you mean Hello, then hai thar :3 Hai ther
Meh, Good Night.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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MRBH1997
Knights Of Ender Public Disorder.
32
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Posted - 2013.11.22 06:26:00 -
[55] - Quote
I don't see how no one can see the tactical amp location of having a type of shield as this. It would help hold objectives or take them from the enemy by providing cover, bullet sponge or even mobile cover for logis to actually revive someone and not get killed after getting revived. It can't be abused by heavies because 1 its a light weapon so you would still have only one and 2 if a heavy went for nothing more than a shield with speed or melee modules then they woul lack in armor and shield modules meaning if you are a smart player and he doesn't jump you you shouldn't get destroyed by him. Commandos would be stupid to go double shield in the same matter for they don't even have the module slits to boost their speed or melee damage. Back to the tactical points you'd be a snipers annoyance due to him having to hit you in the head where it would barely stick out over the shield. And if you get caught out in the open like the majority of the terrain in dust you'd have some cover to help you live and find some real cover. To prevent them from being OP they'd only have between 1-2 thousand HP where armor would be the shield for gallente and shields for caldari. They can never brake completely but say at 500 health the caldari would begin to flicker like a lightbulb for example as a visual to you and enemies that the shield is about to fail or become not so helpful. Gallente would start to develop breaches and hopes till the plating between the frames at 0 would break out and caldari would just be ts frame as the shield would fail. Then over time they would repair/regen themselves. Gallente would slowly repair itself back together and caldari would not deactivate until say maybe 1000 shield. They would all repair/regen passively but only by a reasonable amount and would only do so after a determined period of time has passed without damage taken. I beleive they'd play a huge role in close quarters combat inside compounds and near objectives and with long range combat for moving up on the enemy across open areas.
CEO of Knights of Ender, Pro Jack of All Traits
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1237
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Posted - 2013.11.23 20:18:00 -
[56] - Quote
Gonna add the other racial skills soon, would like some input.
Shields as Weapons
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DUST Fiend
OSG Planetary Operations Covert Intervention
9536
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Posted - 2014.01.02 06:30:00 -
[57] - Quote
Heavy with a tower shield.
Sold.
Do it CCP.
Videos
"The supreme art of war is to subdue the enemy without fighting"
~ Sun Tzu
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King Kobrah
SyNergy Gaming EoN.
1504
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Posted - 2014.01.02 06:48:00 -
[58] - Quote
Minmatar duct tape shield may not hold up well against any weaponry
Top 10 slayer always available for hire, 3 million minimum.
Message in-game or PSN: Kobra
Youtube.com/kkobra
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DeathwindRising
ROGUE SPADES
170
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Posted - 2014.01.02 10:29:00 -
[59] - Quote
medomai grey wrote:The ability to use side arms in tandem with a shield would be OP. Contrary to popular belief, side arms are actually pretty good weapons.
Also, how will non matar shield get repaired?
its not op. you'd suck at ranged combat. when using the shield you should have decreased vision, movement, and be unbale to ads.
shields would be great for a frontal assault or breaching a room, but would be easily flanked in the open and unable fight effectively at ranges requiring ads. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
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Posted - 2014.01.02 11:40:00 -
[60] - Quote
Zero Harpuia wrote: The shield will have a certain amount of HP and a certain movement penalty, dependent on the race. Gallente shields will have heavy armor, Caldari will use hard-light-looking arrays that have high shields, all that good stuff. They will also be effective while on your back, very visible. This will prevent Scouts from one-shotting you by surprise if they don't take care to avoid the shield, but all you have to combat them is a sidearm. As it is a Light weapon, this will also allow Commandoes to have something to compensate for their low HP total while still making the commando himself highly squishy.
This gave me the mental image of shields that don't fully cover you. They'd introduce weak points that aren't your head, which would vary depending on faction.
Does anyone else like that idea? For example, one of the factions would have a shield that covers the head and the torso, as that's where most hits go. Another might have a shield in front but not the back. |
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