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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6789
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Posted - 2013.10.29 19:08:00 -
[1] - Quote
A simple attack/defend mode. What Section 8: Prejudice did was just to copy and tweak their conquest mode (basically Skirmish). Same objective locations, the only difference is that one team starts with control of all objectives, but can't hack an objective back if it gets hacked; attackers win once all objectives are captured. Just do the same with Skirmish, and bam, you have a new mode. It would be a really crude and simple way to do it, but various iterations could make it more and more unique (adding different stages, objectives, etc).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6791
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Posted - 2013.10.29 19:29:00 -
[2] - Quote
I want to know why it can't be done.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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Roldrage
The Plasma Cannon Doctrine
231
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Posted - 2013.10.29 19:50:00 -
[3] - Quote
It used to be like that way back in closed beta, one team had all the points and the attackers had to stop the null cannons shooting their MCC (there was only one but it flew over the map to DEF side) before it reached it's destination. I miss those days. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6792
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Posted - 2013.10.29 19:58:00 -
[4] - Quote
Roldrage wrote:It used to be like that way back in closed beta, one team had all the points and the attackers had to stop the null cannons shooting their MCC (there was only one but it flew over the map to DEF side) before it reached it's destination. I miss those days. I know about the original Skirmish mode, it was so much fun. Having played it makes the current lack of it painful.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6822
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Posted - 2013.10.30 19:54:00 -
[5] - Quote
Still bothers me, want answers :(
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
948
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Posted - 2013.10.30 20:04:00 -
[6] - Quote
You would think with player owned assets, and all those plans for installation drops, that CCP would be on top of their game with making interesting game modes.
I mean, add commander mode > add player installations > add attack/defense objectives > player assets on the line = instant awesome fun and meaningful modes...
There is a strong chance you won't like what I have to say.
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Vyzion Eyri
The Southern Legion The Umbra Combine
1636
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Posted - 2013.10.30 20:07:00 -
[7] - Quote
Could be the old 'player base too small to divide any further' conundrum.
> "I will show you fear in a handful of dust."
T.S. Eliot, The Wasteland
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6823
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Posted - 2013.10.30 20:11:00 -
[8] - Quote
Vyzion Eyri wrote:Could be the old 'player base too small to divide any further' conundrum. I really doubt it, it would be soooooooooooooooooooooooo so so stupid if that was their logic. The player base is small partially because of the lack of modes, so not adding more modes just adds to the vicious cycle. CCP has frequently stated their intent to have new modes, so I don't think that's it.
I seriously would quit this game for a many months and go play MAG if the MAG player population was still high enough to allow me. I'm so damn bored with these modes we have.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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Flix Keptick
Red Star. EoN.
1033
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Posted - 2013.10.30 20:14:00 -
[9] - Quote
I think what you are referring to is skirmish 1.0
Please don't
GÿåForum warrior lvl.1Gÿå
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
989
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Posted - 2013.10.30 20:15:00 -
[10] - Quote
IIRC, the excuse was that "it made things too one-sided and unfair".
Still makes me laugh that they're worried about fairness there, but anywhere else in the game, all is fair. |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6823
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Posted - 2013.10.30 20:30:00 -
[11] - Quote
Alaika Arbosa wrote:IIRC, the excuse was that "it made things too one-sided and unfair".
Still makes me laugh that they're worried about fairness there, but anywhere else in the game, all is fair. I'm not even talking about the original Skirmish 1.0 mode, just any simple attack and defend will do for now.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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low genius
The Sound Of Freedom Renegade Alliance
795
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Posted - 2013.10.30 20:35:00 -
[12] - Quote
section 8 was a pretty mediocre cross-console title.
not sure why you're having fond memories of it. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6823
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Posted - 2013.10.30 20:44:00 -
[13] - Quote
low genius wrote:section 8 was a pretty mediocre cross-console title. not sure why you're having fond memories of it. That's my point, despite its mediocrity, it managed to do something so simple and basic (have at least 1 attack/defend mode), which Dust still fails at. If a mediocre game like Section 8 could do it, why can't Dust? I also used Section 8 because they're a good example of how you can just tweak a neutral Skirmish-like to turn it into an attack/defend mode. Also, Section 8: Prejudice was actually fun. Decent sized maps, decent variety of game modes (including a PVE horde mode), decent amount of functional customization for armors, different types of grenades and mortars, freakin built-in jetpack. It was really low budget, but it was good at what it tried to do.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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Canari Elphus
Pro Hic Immortalis
749
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Posted - 2013.10.30 20:58:00 -
[14] - Quote
Here is how I would do it
4 point map Defenders control 2 inside installation and 1 home with no MCC. No clone limit Attackers have a MCC and an un-hacked home cannon.
Victory When all points are taken by Attackers OR When all clones have been destroyed by Defenders or MCC destroyed
Other Defenders will not have a redline
Proud Sponsor of the United Light-pole Defense Fund. "Protecting Our Skies For A Better Tomorrow"
¯¯¯¦¬¯`GÇó.__Gÿ+
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
990
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Posted - 2013.10.30 21:18:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:Alaika Arbosa wrote:IIRC, the excuse was that "it made things too one-sided and unfair".
Still makes me laugh that they're worried about fairness there, but anywhere else in the game, all is fair. I'm not even talking about the original Skirmish 1.0 mode, just any simple attack and defend will do for now. See, I thought that was a blanket excuse for the removal of 1.0 as well as why we didn't have a defined Attack/Defense mode
Praise St. Arzad and Pass the Nanohives....
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Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
82
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Posted - 2013.10.30 21:20:00 -
[16] - Quote
Would be nice to implement an ATK/DEF type of mode incorporated into FW/PC, too. There have been some good ideas in the Feedback part of the forums, but I couldn't answer why; best guess would be CCP is waiting for something...? |
Space Marine One
The Vanguardians
3
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Posted - 2013.10.30 21:28:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:A simple attack/defend mode. What Section 8: Prejudice (S8:P) did was just to copy and tweak their conquest mode (basically Skirmish). Same objective locations, the only difference is that one team starts with control of all objectives, but can't hack an objective back if it gets hacked; attackers win once all objectives are captured. Just do the same with Skirmish, and bam, you have a new mode. It would be a really crude and simple way to do it, but various iterations could make it more and more unique (adding different stages, objectives, etc). Over time it could be crafted into something similar to Skirmish 1.0. Dust at is point is actually much more polished and just plain better than S8:P (in most ways), so I don't get why S8:P could do it and yet Dust can't do it. I'm so sick of Ambush and Skirmish (Domination included).
yeah but its too simple they should take Q from how MAG done its variant of it 128vs128 domination
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6825
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Posted - 2013.10.30 21:34:00 -
[18] - Quote
Space Marine One wrote:KAGEHOSHI Horned Wolf wrote:A simple attack/defend mode. What Section 8: Prejudice (S8:P) did was just to copy and tweak their conquest mode (basically Skirmish). Same objective locations, the only difference is that one team starts with control of all objectives, but can't hack an objective back if it gets hacked; attackers win once all objectives are captured. Just do the same with Skirmish, and bam, you have a new mode. It would be a really crude and simple way to do it, but various iterations could make it more and more unique (adding different stages, objectives, etc). Over time it could be crafted into something similar to Skirmish 1.0. Dust at is point is actually much more polished and just plain better than S8:P (in most ways), so I don't get why S8:P could do it and yet Dust can't do it. I'm so sick of Ambush and Skirmish (Domination included). yeah but its too simple they should take Q from how MAG done its variant of it 128vs128 domination I only mean it as a first itteration starting point, pulling off something with the complexity of MAG would be hard. Dust can't handle 256 players, they can't even give us the 48 player battles they've been promising forever ago.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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Xocoyol Zaraoul
Superior Genetics
1301
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Posted - 2013.10.30 21:46:00 -
[19] - Quote
The proposed game mode is likely easily doable (relatively compared to current gamemodes), but Skirmish 1.0 is not coming back.
With Dev technical talks (Thank you for responding to my questions in depth!), I've found out that the MCC no longer moves due to the new feature of being able to spawn in the MCC, or rather a "room" placed inside the MCC, and coupled with future rooms being added to the MCC makes it currently impractical to try and get a moving spawn point with moving rooms inside a perfectly synchronized moving MCC as apparently the "docking" feature of old was a headache enough.
Reading the forums detracts from overall enjoyment of the game
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6826
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Posted - 2013.10.30 21:49:00 -
[20] - Quote
Xocoyol Zaraoul wrote:The proposed game mode is likely easily doable (relatively compared to current gamemodes), but Skirmish 1.0 is not coming back.
With Dev technical talks (Thank you for responding to my questions in depth!), I've found out that the MCC no longer moves due to the new feature of being able to spawn in the MCC, or rather a "room" placed inside the MCC, and coupled with future rooms being added to the MCC makes it currently impractical to try and get a moving spawn point with moving rooms inside a perfectly synchronized moving MCC as apparently the "docking" feature of old was a headache enough. Yes Skirmish 1.0 is not coming back, but a similar mode (nicknamed Skirmish 3.0) is planned. I want something right now though, even if its simple and flawed.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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crazy space 1
Vherokior Combat Logistics Minmatar Republic
1953
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Posted - 2013.10.30 21:58:00 -
[21] - Quote
Dust already had this game mode it was removed because the people in charge of Dust were idiots. Skirmish 1.0 was the best game mode Dust514 had to offer. |
crazy space
GunFall Mobilization Covert Intervention
2143
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Posted - 2013.10.30 21:58:00 -
[22] - Quote
Dust already had this game mode it was removed because the people in charge of Dust were idiots. Skirmish 1.0 was the best game mode Dust514 had to offer. |
crazy space 1
Vherokior Combat Logistics Minmatar Republic
1953
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Posted - 2013.10.30 22:00:00 -
[23] - Quote
low genius wrote:section 8 was a pretty mediocre cross-console title. not sure why you're having fond memories of it.
maybe because it still has more active players online *TODAY* than Dust does |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6828
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Posted - 2013.10.30 22:00:00 -
[24] - Quote
crazy space 1 wrote:Dust already had this game mode it was removed because the people in charge of Dust were idiots. Skirmish 1.0 was the best game mode Dust514 had to offer. What I described is not Skirmish 1.0. What I described has no moving MCC, no stages, no defense relas, and objectives can't be hacked back by defenders. But yeah, it was foolish to remove Skirmish 1.0, I miss it.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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crazy space
GunFall Mobilization Covert Intervention
2143
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Posted - 2013.10.30 22:00:00 -
[25] - Quote
low genius wrote:section 8 was a pretty mediocre cross-console title. not sure why you're having fond memories of it.
maybe because it still has more active players online *TODAY* than Dust does |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8310
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Posted - 2014.01.22 18:19:00 -
[26] - Quote
A crappy attack/defend mode is better than nothing
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
84
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Posted - 2014.01.22 19:00:00 -
[27] - Quote
low genius wrote:section 8 was a pretty mediocre cross-console title. not sure why you're having fond memories of it. It was more competent than Dust, though. Players could actually move in a fun way, (The sprinting was over the top, but also appropriate) dropping in was pure awesome and auto-aim was a non-issue because the game flat-out made an aimbot part of the main feature set. And then there's the jetpacks. I don't quite remember how the vehicles handled, but generally any game's vehicles will be more fun to use than in Dust. At least in terms of driving physics.
The core mechanics were far better than in Dust. The advantage of Dust is variety, continued support, budget and a huge community. Also, the fact that it isn't fragmented over multiple platforms. |
First Prophet
Minmatar Republic
1436
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Posted - 2014.01.22 19:31:00 -
[28] - Quote
Alaika Arbosa wrote:KAGEHOSHI Horned Wolf wrote:Alaika Arbosa wrote:IIRC, the excuse was that "it made things too one-sided and unfair".
Still makes me laugh that they're worried about fairness there, but anywhere else in the game, all is fair. I'm not even talking about the original Skirmish 1.0 mode, just any simple attack and defend will do for now. See, I thought that was a blanket excuse for the removal of 1.0 as well as why we didn't have a defined Attack/Defense mode Was too unbalanced. http://dust514.com/news/blog/2013/06/developing-game-mode-variations/ CCP might think making that kind of crude Skirmish 1.0 would lead to similar imbalance. Even if they didn't, they would still probably focus more on finishing on that new skirmish 3.0 if they really are working on it.
Users found this review helpful.
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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
190
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Posted - 2014.01.22 19:44:00 -
[29] - Quote
So Skirmish 1.0 was unbalanced because of the gear used by one team? Then why isn't Skirmish 2.0 removed as well? It's just as unbalanced and that is also because of gear. |
Xocoyol Zaraoul
Superior Genetics
1842
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Posted - 2014.01.23 00:06:00 -
[30] - Quote
I thought Skirmish 1.0 was unbalanced due to the strangest ability to ignore trying to hack and activate the 2 minute countdowns on both defense relays... Due to people discovering that you could blow them up!
A prototype swarm launcher and a nanohive did the trick in under a minute, sadly.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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