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221. Is the big map (A/B/C/D/E) too much for the PS3's capabilities...? - in Technical Support/Bugs [original thread]
To those that are in the know and have experienced the issue, would you think it's a server issue or a local hardware issue? Logically i suppose it would actually be local since it actually hard locks the system. I retract my previous assumption...
- by SYST3M 0V3RL0AD - at 2012.09.21 21:08:00
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222. Is the big map (A/B/C/D/E) too much for the PS3's capabilities...? - in Technical Support/Bugs [original thread]
zero fool wrote: All of my hard freezes where I have to restart the PS3 happen on this map. At the ratio of every 2 to 3 games that's a big failure rate. Am I the only one that is experiencing this? ...Zero P.S. Running a 320GB slim Intere...
- by SYST3M 0V3RL0AD - at 2012.09.21 20:58:00
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223. [BUG] Madrugar flashed and tossed me somewhere - in Technical Support/Bugs [original thread]
did you try to open the overhead map while in the tank? that'll happen.
- by SYST3M 0V3RL0AD - at 2012.09.21 19:08:00
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224. Smart Restocking - in Feedback/Requests [original thread]
Tarn Adari wrote: I am not missing the point, you are missing mine. Example: I have two fittings, both using the standard Assault suit. I restock both of them to 50, now I have 50 Assault suits, but I would want to have 100. With only 50 su...
- by SYST3M 0V3RL0AD - at 2012.09.20 23:47:00
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225. Visual cue for grenade(s) - in Feedback/Requests [original thread]
I believe a better term would be "visual cue". That aside, i agree. A little more indication would be nice. A warning if you are in the bast radius would be helpful in the situation where you're comes back at you. Happens to me often since the gre...
- by SYST3M 0V3RL0AD - at 2012.09.20 23:23:00
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226. Lock-on warnings - in Feedback/Requests [original thread]
Draconis Ulfhednar wrote: Well, in one of the videos, when they are being deployed in a droship, a missle is fired at the DS, and you can hear a warning of impact, or proximty. Chaff has already been announced as well. Indeed. I'd like to s...
- by SYST3M 0V3RL0AD - at 2012.09.20 23:19:00
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227. REQUEST: Wall lean - in Feedback/Requests [original thread]
ehh, i don't think cover fire mode lends itself well to this particular game. My opinion is biased though because i've never really liked that type of gameplay. In Dust , though, i think we've got enough shield and armor to make cover fire unneces...
- by SYST3M 0V3RL0AD - at 2012.09.20 23:13:00
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228. levels? - in Feedback/Requests [original thread]
Kelshaw Xu wrote: I imagine, we'll soon have some sort of "Certification" System like EvE has. After we spend our SP in any "willy nilly" way, we would likely unlock a "Certificate." So by inspecting a player can tell you what weapons he is fo...
- by SYST3M 0V3RL0AD - at 2012.09.20 23:03:00
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229. [Request] Deadzone and acceleration settings for controller. - in Feedback/Requests [original thread]
Totally agree. I know from other games that my aiming ability is perfectly adequate. Yet for some reason that i can't quite put my finger on, i have trouble in Dust from time to time in certain scenarios. Advanced adjustments to controls would be ...
- by SYST3M 0V3RL0AD - at 2012.09.20 23:00:00
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230. eve is brutal and dust... - in Feedback/Requests [original thread]
Also keep in mind folks, there is a tutorial function in the game, it just isn't implemented yet. CCP has in fact stated tutorials are on the way in the next build. Of course those tutorials will be basic information, most likely, so player made g...
- by SYST3M 0V3RL0AD - at 2012.09.20 22:55:00
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231. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
Moonracer2000 wrote: Straffing feels fine as is. I'd wait till hit detection actually works before changing anything like that personally. I agree with this. This is how i feel about it. If hit detection isn't even functioning properly, th...
- by SYST3M 0V3RL0AD - at 2012.09.20 22:33:00
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232. levels? - in Feedback/Requests [original thread]
Meh, not sure i agree with your concept but I've considered something similar. What i was thinking was a simple ranking based on the amount of SP a player has got. 1mil SP = Rank 1 2mil SP = Rank 2, etc.. Not as a way to unlock new things etc.. T...
- by SYST3M 0V3RL0AD - at 2012.09.20 22:08:00
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233. Lock-on warnings - in Feedback/Requests [original thread]
I was intending to post this same thing last night but forgot about it. Thanks for the reminder. Like others here, I don't think their should be a lock-on warning due to the slow speed of the swarm missiles. It'd give way too much time to dodge t...
- by SYST3M 0V3RL0AD - at 2012.09.20 21:53:00
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234. Suggestion - Medium Weapons - in Feedback/Requests [original thread]
miahus wrote: A new class of weapons that includes shotguns, swarm launchers, and mass drivers that can only be used by heavy and assault drop suits. I see where you are going with this, miahus. The standard 'scout suit with kinetic module a...
- by SYST3M 0V3RL0AD - at 2012.09.20 14:37:00
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235. Universal EMP trigger - in Feedback/Requests [original thread]
Gcember wrote: If a player does something good for the team maybe the team can be rewarded with some sort of EMP trigger that disables the enemy teams HUD for 30 seconds or so? Thoughts? I'd bet there are modules or devices already on the wa...
- by SYST3M 0V3RL0AD - at 2012.09.20 14:12:00
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236. [Request] Spawn near squad leader/teammate - in Feedback/Requests [original thread]
DOOMSDAYAKAHEINZ wrote: the spawning on ambush is broken , its the worst ive seen in an fps , the map i refer to is the one that is more closed in , the one that has 5 objectives in skirmish. On that map it is possible to spawn and die in o,5 s...
- by SYST3M 0V3RL0AD - at 2012.09.20 14:08:00
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237. LAV improvements thread - in Feedback/Requests [original thread]
Seran Jinkar wrote: Well ... it's like people today don't know anymore how to build a Stradivari quality violin no matter how much high tech they use. Some knowledge just gets lost or tones down to not being in the focus of science any longer....
- by SYST3M 0V3RL0AD - at 2012.09.20 13:56:00
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238. [Request] Spawn near squad leader/teammate - in Feedback/Requests [original thread]
Seran Jinkar wrote: Well as I said. Maybe a portable uplink module might help here too, but has to be heavily balanced. Concerning that the first one gets killed: Well, then don't spawn and wait for another chance OR accept the risk of spawni...
- by SYST3M 0V3RL0AD - at 2012.09.20 13:27:00
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239. [Request] Spawn near squad leader/teammate - in Feedback/Requests [original thread]
Thomas Canalejo wrote: lol it is team based you got to youse uplinks for team spawning youse nanohives to resupply if your not yousing these tool to work as a team cant blame it on dust Again, not really my point. The point is, in no battle ...
- by SYST3M 0V3RL0AD - at 2012.09.20 13:24:00
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240. eve is brutal and dust... - in Feedback/Requests [original thread]
Yep, I've found this thread.... And now for a totally different perspective!! There is a thread around here that tries to find the average age of Dust players. Last time i saw the thread the number was around 26+. Interesting, no? The privat...
- by SYST3M 0V3RL0AD - at 2012.09.20 13:10:00
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