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81. Bug [See people through dust/fog] - in Technical Support/Bugs [original thread]
Yes, it is a wonderful thing, lol! When looking at enemies far away, typically through a sniper scope and there is heavy crosswinds with lots of fog and dust, the enemy is a perfect, detailed black silhouette. They stand out clear as day through a...
- by SYST3M 0V3RL0AD - at 2012.10.05 21:09:00
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82. [BUG] Clipping into the new null cannon objectives - in Technical Support/Bugs [original thread]
Ima Leet wrote: yea, the corp v corp map objective A did this to me. i try every letter in every map now, this is the only one i've seen. also, yes, the random getting pushed by objectives... i was hacking B in that corp v corp map and when i ...
- by SYST3M 0V3RL0AD - at 2012.10.05 21:03:00
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83. [BUG] Backwards Sprinting - in Technical Support/Bugs [original thread]
Oh ok. Two totally different issues then. Thanks for clarifying that
- by SYST3M 0V3RL0AD - at 2012.10.05 20:53:00
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84. Lag / Frame Rate Issues on ABCDE city map - in Technical Support/Bugs [original thread]
I think there is another thread or two floating around about this. I feel your pain. Anytime i see a 5 point map I want to just quit the game and avoid the impending lag + lock + reset PS3. For the most part, i have buckets of lag, and my teamates...
- by SYST3M 0V3RL0AD - at 2012.10.05 16:37:00
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85. [BUG] Backwards Sprinting - in Technical Support/Bugs [original thread]
Whoa, that's a new one. I spend a lot of time running away from things. This would be very useful. lol Is your character in the standard forward sprinting animation when it happens, but he just moves backwards instead? Or is he in the normal, slo...
- by SYST3M 0V3RL0AD - at 2012.10.05 16:24:00
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86. [BUG] Squad Leader stuck "Waiting for Battle" - in Technical Support/Bugs [original thread]
Illuminaughty-696 wrote: Yep. Had this. Also had it so after backing out the whole team got stuck in waiting for deployment. Yea, that one sucks too. The moment the notification changes from "waiting for battle" to "Waiting for deployment" i...
- by SYST3M 0V3RL0AD - at 2012.10.05 16:11:00
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87. [BUG] Squad Leader stuck "Waiting for Battle" - in Technical Support/Bugs [original thread]
Yep, unfortunately this issue has been around for a long time. It's not always the SL either; it could happen to any member of the squad. Many people seem to have their own little rituals to try to prevent these things, so i'll give you mine, bu...
- by SYST3M 0V3RL0AD - at 2012.10.05 16:07:00
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88. [BUG] Character sway while running (or, lack thereof) - in Technical Support/Bugs [original thread]
Ty 'SweetCheeks' Borg wrote: I've noticed this happen a few times also. I can't tell if I'm running or not and have to stop my char to get the correct running animation. Yes, exactly. I'm curious what it actually looks like to other players....
- by SYST3M 0V3RL0AD - at 2012.10.05 15:32:00
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89. Spawned on hostile MCC - in Technical Support/Bugs [original thread]
KEROSIINI-TERO wrote: Hope you carried uplinks with you ;-) haha. Ultimate spawn camping.
- by SYST3M 0V3RL0AD - at 2012.10.05 15:29:00
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90. [BUG] Clipping into the new null cannon objectives - in Technical Support/Bugs [original thread]
An additional issue that i believe may go hand-in-hand with the bug i mentioned above happens when moving around the perimeter of these new null cannons. The null cannons have what i would describe as a number of large, vertical ,protective metal ...
- by SYST3M 0V3RL0AD - at 2012.10.05 15:00:00
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91. Name one thing that bugs you the most in the current build - in General Discussions [original thread]
The little walls they put up in the Warbarge to keep us from wandering around. I mean, first we can't go up the stairs and now we can't even go check out the RDV in the hangar? This game isn't worth playing now.
- by SYST3M 0V3RL0AD - at 2012.10.05 14:46:00
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92. Orbital Strikes and Friendly Fire Enabled = Perfect Game - in General Discussions [original thread]
4447 wrote: Sir Tapticc wrote: As the title says, if you enable friendly fire, orbital strikes will have to be used with much more caution to avoid killing your own. This will mean communication with team members will need to increase and mi...
- by SYST3M 0V3RL0AD - at 2012.10.05 14:24:00
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93. Orbital Strikes and Friendly Fire Enabled = Perfect Game - in General Discussions [original thread]
DUST Fiend wrote: I'm pretty sure they do friendly fire right now...don't they? At the very least I know you can kill yourself with them... You can only kill yourself with them. Not friendlies.
- by SYST3M 0V3RL0AD - at 2012.10.05 14:22:00
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94. [BUG] Character sway while running (or, lack thereof) - in Technical Support/Bugs [original thread]
At random times, the character sway animation (the left and right wobble that mimics natural movement) can sometimes cease to exist. When this occurs there will be no sway at all. Your character is perfectly centered as is your first-person perspe...
- by SYST3M 0V3RL0AD - at 2012.10.05 13:49:00
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95. [BUG] Collision issue with other players - in Technical Support/Bugs [original thread]
This is a new issue with Codex I never experienced with the previous build. When you come into physical contact with another player you often get "stuck" on each other, for lack of a better term. When a player-on-player collision occurs, you wil...
- by SYST3M 0V3RL0AD - at 2012.10.05 13:30:00
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96. [BUG] Clipping into the new null cannon objectives - in Technical Support/Bugs [original thread]
On any map that has the new circular null cannon letter objectives you can get inside the center of the cannon. Some games it happens, and some it does not. When it does you can literally just walk right through the graphics into the cannon. While...
- by SYST3M 0V3RL0AD - at 2012.10.05 13:18:00
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97. MCC camping - in General Discussions [original thread]
Yea, the MCC shield should probably block fire in both directions. If it was the other way around snipers could camp inside the MCC.
- by SYST3M 0V3RL0AD - at 2012.10.05 07:21:00
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98. Confirmed Boosters - in General Discussions [original thread]
Foldenfly wrote: It's also important to note that the OBs will not always be in our hands, if I am interpreting CCP correctly. Down the line, OBs will be called in by Dusters who are communicating to the EvE corp who contracted them. They will ...
- by SYST3M 0V3RL0AD - at 2012.10.04 22:46:00
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99. Confirmed Boosters - in General Discussions [original thread]
Furthermore, you should be far more concerned with the concept that the boosters are hitting their new SP cap immediately, which allows them to skill up before everyone and potentially kill you more for the duration of the week until the cap is re...
- by SYST3M 0V3RL0AD - at 2012.10.04 22:30:00
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100. Confirmed Boosters - in General Discussions [original thread]
RHYTHMIK Designs wrote: The problem is not some much the boosting, but the OS spam that comes with it. If someone is boosting on their own in a corner somewhere is one thing, but to do it and be rewarded w/ something that changes the outcome of...
- by SYST3M 0V3RL0AD - at 2012.10.04 22:18:00
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