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281. Alert system for snipers??? - in Feedback/Requests [original thread]
You a using a sniper rifle which makes you are vulnerable, get used to it.
- by STB-stlcarlos989 EV - at 2012.07.19 12:36:00
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282. How to fix Remote Explosives - in General Discussions [original thread]
A bit more than I expected, but this solves the issue I brought up in the OP.
- by STB-stlcarlos989 EV - at 2012.07.19 05:08:00
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283. Where did all this MAG/Dust comparision come form? - in General Discussions [original thread]
Because they are planning very large battles.
- by STB-stlcarlos989 EV - at 2012.07.18 16:50:00
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284. A little love and name dropping for my fellow Mercs making the beta a little mor... - in General Discussions [original thread]
STB is the deepest rolling corp in beta, thats not even a quarter of the guys we have in the beta just the most active ones.
- by STB-stlcarlos989 EV - at 2012.07.18 13:40:00
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285. Rate DUST From 1/10 - in General Discussions [original thread]
Question invalid, this is a BETA that is several patches and months away from release. Lets come back to this at release.
- by STB-stlcarlos989 EV - at 2012.07.18 06:28:00
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286. The knife needs to be 1HK - in General Discussions [original thread]
I didn't read any of these posts but the answer is NOOOOOOOOOOO!!!!!!!!!!!!!!
- by STB-stlcarlos989 EV - at 2012.07.18 06:14:00
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287. How to fix Remote Explosives - in General Discussions [original thread]
Abron Garr wrote: HD Sniper wrote: So I think what we can gather from this thread is that REs are fine how they are. People just need to L2P. Actually I think we've established that REs need a change in either higher skill requirements or...
- by STB-stlcarlos989 EV - at 2012.07.17 22:53:00
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288. How to fix Remote Explosives - in General Discussions [original thread]
HD Sniper wrote: RolyatDerTeufel wrote: Longshot Ravenwood wrote: 1st step -- take Remote Explosives away from RolyatDerTeufel 2nd step -- fixed. doing something right. With the abuse i have of this wonderful weapon, I would know a be...
- by STB-stlcarlos989 EV - at 2012.07.17 18:45:00
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289. How to fix Remote Explosives - in General Discussions [original thread]
HD Sniper wrote: STB-stlcarlos989 EV wrote: HD Sniper wrote: Leave REs alone! They are as they should be. It's called tactics. If your such a badass with ARs then don't try to jump a guy who's within throwing range of REs. The only reason...
- by STB-stlcarlos989 EV - at 2012.07.17 18:15:00
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290. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Most of you are against so I guess I'm wrong, but this game has a lot of potential for accidental team killing. With so many splash damage based method to kill, accidental team kills will become far too frequent. Have a punishment for team killing...
- by STB-stlcarlos989 EV - at 2012.07.17 18:09:00
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291. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
You guys are comparing this to EVE but this not EVE, yes it takes place in the EVE universe but there are key differences. Team killing mechanics for an FPS are very different then those of a point and click space ship battle. People will still be...
- by STB-stlcarlos989 EV - at 2012.07.17 17:41:00
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292. How to fix Remote Explosives - in General Discussions [original thread]
fred orpaul wrote: oh for the love of god they are not I win buttons. they are nice but i rarly get killed by them. open your eyes people if you run into them its your bad. this is yet another thread of people complaining because some one foun...
- by STB-stlcarlos989 EV - at 2012.07.17 17:33:00
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293. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Noc Tempre wrote: The game shouldn't enforce any idea of what is proper reimbursement for friendly fire besides the -50 instead of the +50 WP. Blacklisting or transferring ISK is the equivalent of the game playing itself since it is removing on...
- by STB-stlcarlos989 EV - at 2012.07.17 17:25:00
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294. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
AMARRKIS wrote: STB-stlcarlos989 EV wrote: Along with negative SP and WP for team killing I believe the perpetrator should pay the victim the equivalent cost of the dropsuit fit they lost. Now before you freak out, it should be percentage ba...
- by STB-stlcarlos989 EV - at 2012.07.17 17:20:00
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295. How to fix Remote Explosives - in General Discussions [original thread]
HD Sniper wrote: Leave REs alone! They are as they should be. It's called tactics. If your such a badass with ARs then don't try to jump a guy who's within throwing range of REs. The only reason you could agree with the OP is that you get owned...
- by STB-stlcarlos989 EV - at 2012.07.17 17:14:00
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296. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Along with negative SP and WP for team killing I believe the perpetrator should pay the victim the equivalent cost of the dropsuit fit they lost. Now before you freak out, it should be percentage based, so if a teammate does 10% of the damage to y...
- by STB-stlcarlos989 EV - at 2012.07.17 17:03:00
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297. How to fix Remote Explosives - in General Discussions [original thread]
Wraith 2cu wrote: Funny how since I started using RE, I don't get killed by enemy RE anymore, you learn the tactics very quickly. Damage and radius is fine, and yes an RE user can be killed by his own RE if standing too close when triggering. ...
- by STB-stlcarlos989 EV - at 2012.07.17 16:07:00
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298. titan tank - in General Discussions [original thread]
4447 wrote: Angely Unomahar wrote: 4447 wrote: Superluminal Replicant wrote: As long as they add militia versions to. why? the same .... why ??? titan tank, if there's some, will need lot of skill (I hope) and if they are mil...
- by STB-stlcarlos989 EV - at 2012.07.17 16:06:00
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299. How to fix Remote Explosives - in General Discussions [original thread]
Arceus Evoxazon wrote: STB-stlcarlos989 EV wrote: Dante Daedrik wrote: STB-stlcarlos989 EV wrote: Dante Daedrik wrote: If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playi...
- by STB-stlcarlos989 EV - at 2012.07.17 02:22:00
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300. How to fix Remote Explosives - in General Discussions [original thread]
Dante Daedrik wrote: STB-stlcarlos989 EV wrote: Dante Daedrik wrote: If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuve...
- by STB-stlcarlos989 EV - at 2012.07.17 01:36:00
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