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141. Please DEV's fix the scout suit - in General Discussions [original thread]
Rorek IronBlood wrote: Funny enough I have been sniped by heavies wielding forge guns from over a hundred meters away. That is insane. A forge gun fires a slug that travels 7000 m/s, so how is it insane that you got sniped from only a few ...
- by STB-stlcarlos989 EV - at 2012.08.06 18:32:00
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142. Please DEV's fix the scout suit - in General Discussions [original thread]
CCP really ****** up by adding aim assist and it doesn't help that we are on these testing servers. The cursor jerks to where the scout was and not where he actually is this makes it so we have to fight it and lead scouts by over a foot even when ...
- by STB-stlcarlos989 EV - at 2012.08.06 18:29:00
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143. What makes you game better? - in General Discussions [original thread]
Skill.
- by STB-stlcarlos989 EV - at 2012.08.06 17:05:00
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144. Please DEV's fix the scout suit - in General Discussions [original thread]
Aeon Amadi wrote: -Sigh- Heavies and Machine-guns and now Scouts and their Submachine Guns... Can't you people just accept the fact that there is **** in this game designed to kill you? They even said at Fanfest that if a Scout suit gets clos...
- by STB-stlcarlos989 EV - at 2012.08.06 10:25:00
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145. Please DEV's fix the scout suit - in General Discussions [original thread]
Scout suit is fast enough to dodge bullets, anyone denying its broken is just up their own ass.
- by STB-stlcarlos989 EV - at 2012.08.06 10:04:00
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146. Please DEV's fix the scout suit - in General Discussions [original thread]
William HBonney wrote: Crimson MoonV wrote: Scout suit will be fine once they fix hit detection. I play scout and I get tore up against people with assault suits that can aim. I wish I would have never put all those SP into scout. Scout is ...
- by STB-stlcarlos989 EV - at 2012.08.06 06:58:00
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147. Dust 514 increasingly unplayable. - in General Discussions [original thread]
No offense to vehicle specialists, but hopefully next patch changes the vehicle dynamics. I sometimes feel that I'm the only person that believes gun combat should be more important that vehicle combat in an FPS. With higher vehicle prices and new...
- by STB-stlcarlos989 EV - at 2012.08.06 04:45:00
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148. SVER True Bloods - in Corporation Recruitment [original thread]
vermacht Doe wrote: When we can group which seems more important a good mass driver or a good hmg A good AR.
- by STB-stlcarlos989 EV - at 2012.08.06 03:47:00
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149. SVER True Bloods - in Corporation Recruitment [original thread]
Join STB to play with a dedicated FPS based corp, STB is has a great group of people who are fun to play with and just to joke around with. STB has a strong force in the beta with very skilled players working together to dominate the competition. ...
- by STB-stlcarlos989 EV - at 2012.08.06 03:09:00
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150. Anyone know when the Laser Guns will be added - in General Discussions [original thread]
CCP knows.
- by STB-stlcarlos989 EV - at 2012.08.05 09:07:00
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151. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
20480 points for standard SL or Forge, they will.
- by STB-stlcarlos989 EV - at 2012.08.05 07:38:00
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152. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
I agree it should work both ways.
- by STB-stlcarlos989 EV - at 2012.08.04 23:35:00
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153. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Am I the only person who thinks that if a forge gun had a direct impact on the small tank turrets that they would be obliterated? I feel as though tank turrets should have their own health bars. Obviously the small turrets would be weaker than the...
- by STB-stlcarlos989 EV - at 2012.08.04 23:29:00
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154. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Garrett Blacknova wrote: My point is that we need some kind of explanation for WHY we're getting an indicator like this. If it doesn't make sense, they shouldn't do it. Ok fine helmets are made of a different material than the rest of the ar...
- by STB-stlcarlos989 EV - at 2012.08.04 09:55:00
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155. Dust 514 will fail mainly because of YOU and Sony. - in General Discussions [original thread]
My reply to the OP is, this is a BETA we are here to find bugs, exploits, balance weapons, and most important improve the gameplay. If you're complaining that most people are using ARs then good, this is an FPS the most important weapon is the AR....
- by STB-stlcarlos989 EV - at 2012.08.04 09:16:00
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156. Your Most Awesome Kill - in General Discussions [original thread]
There was a forge gunner on top of the center tower east of A, so I flew up on a dropship. He nailed my dropship then I jumped out and started shooting him with my SMG. He jumped off the tower so I then threw a remote explosive off the edge, I tri...
- by STB-stlcarlos989 EV - at 2012.08.03 20:02:00
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157. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Garrett Blacknova wrote: STB-stlcarlos989 EV wrote: Garrett Blacknova wrote: Given that we're heavily armoured with (mostly) the same materials covering our entire body from head to toe, there's no rational explanation for a different sou...
- by STB-stlcarlos989 EV - at 2012.08.03 16:56:00
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158. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: 1: A Headshot Kill Indicator Whenever the final bullet is a headshot show a headshot indicator on the kill feed. 2: A Headshot Sound Indicator Since headshots are not OHK there should be a dfferent sound for when...
- by STB-stlcarlos989 EV - at 2012.08.03 14:34:00
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159. Hardcore/Dedicated Dust Corps? - in General Discussions [original thread]
STB is recruiting hard we have several notable players in the beta, anyone interested add as a friend PSN: stlcarlos989 Notable STB Recruited in the beta: GoD-NoVa Youngcuz Lurchasaurus Cpt_Crucial Forkyoubeach Aaron Atreides Zekina zek Xino_zero...
- by STB-stlcarlos989 EV - at 2012.08.03 13:34:00
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160. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Given that we're heavily armoured with (mostly) the same materials covering our entire body from head to toe, there's no rational explanation for a different sound on a headshot. Adding a headshot indicator on the kill...
- by STB-stlcarlos989 EV - at 2012.08.03 07:54:00
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