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181. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
KingBlade82 wrote: it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep...
- by STB-stlcarlos989 EV - at 2012.07.31 14:06:00
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182. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
KingBlade82 wrote: Zeran Haggai wrote: Mo Gallas Gentralde wrote: Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are yo...
- by STB-stlcarlos989 EV - at 2012.07.31 12:39:00
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183. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Gridboss wrote: You want limited ammo on vehicles? I for one disagree with this, but let me entertain an alternative. Several people have mentioned Nano-hives for vehicles. To be honest, this is what I think is actually the current situation. ...
- by STB-stlcarlos989 EV - at 2012.07.31 10:07:00
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184. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Lurch's idea that tanks are probably equipped with internal nano hives is the best explanation I've heard. If the designers of these tanks were smart enough to throw in an internal nano hive then I believe my Merc would be clever enough to duct ta...
- by STB-stlcarlos989 EV - at 2012.07.31 07:06:00
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185. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Templar Two wrote: The reason why Vechiles have unlimited ammo is because enemies can re-spawn. In real life a tank don't resupply because you don't have to kill the same person twice because he came back! Dust is a VIDEO GAME people. ...
- by STB-stlcarlos989 EV - at 2012.07.31 07:01:00
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186. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Riggs Tank wrote: i feel this issue is settled. what ever the reason.... tanks dont need resupply. I disagree.
- by STB-stlcarlos989 EV - at 2012.07.31 06:41:00
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187. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Hooray for quick wikipedia research!
- by STB-stlcarlos989 EV - at 2012.07.31 06:32:00
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188. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Riggs Tank wrote: 4,200 shots per minute i just read. but generally holds 1,174 rounds, so just under 17 seconds of continuous fire which would be impossible (recoil).
- by STB-stlcarlos989 EV - at 2012.07.31 06:27:00
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189. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
- by STB-stlcarlos989 EV - at 2012.07.31 06:19:00
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190. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Good Point
- by STB-stlcarlos989 EV - at 2012.07.31 06:14:00
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191. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Lurchasaurus wrote: btw, now that i think about it, whats stl? are you 989 millimeters tall? I'm from St. Louis and the first game I bought on the PS2 was NFL Game Day 2001 which was made by 989 sports and had Marshall Faulk on the Cover.
- by STB-stlcarlos989 EV - at 2012.07.31 06:00:00
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192. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
- by STB-stlcarlos989 EV - at 2012.07.31 05:53:00
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193. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
- by STB-stlcarlos989 EV - at 2012.07.31 05:44:00
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194. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Oh really? LOL.
- by STB-stlcarlos989 EV - at 2012.07.31 05:39:00
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195. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
With proper pricing that seems reasonable. LOL Lurch.
- by STB-stlcarlos989 EV - at 2012.07.31 05:17:00
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196. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Debacle Nano wrote: Hopefully it can work like eve ammo for the HAV's. Sorry I'm not an EVE player, but how does it work?
- by STB-stlcarlos989 EV - at 2012.07.31 05:09:00
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197. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
If tanks do have internal nano hives then it would be feasible to strap a nano hive to the back of a dropsuit for infinite ammo. If infantry want nano hives they have to consciously make the decision to equip nano hives, I feel that vehicle driver...
- by STB-stlcarlos989 EV - at 2012.07.31 04:53:00
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198. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Yeah I just wanted a civilized discussion over an Idea I had.
- by STB-stlcarlos989 EV - at 2012.07.31 04:19:00
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199. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Noc Tempre wrote: How would you reload them? These aren't timed kill streaks, people are going to revolve their entire game around sitting in one. Ammo has to be at least as plentiful as it is for infantry before you seriously consider this, so...
- by STB-stlcarlos989 EV - at 2012.07.31 01:55:00
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200. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
FatalFlaw V1 wrote: Oh look a nerf vehicles thread... There is not a practical way to resupply vehicles if they were to run out of ammo. An infantry nanohive? Seriously? The vehicles are far from perfect in how they fit in the game currentl...
- by STB-stlcarlos989 EV - at 2012.07.31 01:33:00
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