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2201. Remove the movement penalty on enhanced reactive plates - in Feedback/Requests [original thread]
Cosgar wrote: Instead of tweaking the movement penalty, what if the repair rate was 1/2/3 on the standard, enhanced, and complex reactive plates? That would make the enhanced viable. But the complex is a pretty nice plate as it is, give it so...
- by Ryme Intrinseca - at 2013.09.10 10:19:00
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2202. Remove the movement penalty on enhanced reactive plates - in Feedback/Requests [original thread]
No other support for this idea? The enhanced reactive plate really is useless as it stands; no point in it being in the game.
- by Ryme Intrinseca - at 2013.09.10 09:42:00
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2203. I'm a Mercenary and I Demand to See My Contract - in General Discussions [original thread]
Garrett Blacknova wrote: CCP have said they aren't publishing the numbers because they're constantly in flux, but why not have a visible contract for the player to read and accept? They could code it with variables that autofill with the approp...
- by Ryme Intrinseca - at 2013.09.10 09:37:00
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2204. what heavy weapon are you waiting for? - in General Discussions [original thread]
Garrett Blacknova wrote: DUST Fiend wrote: Nguruthos IX wrote: DUST Fiend wrote: Balanced forge guns It'll never happen A pilot can dream Forge Guns are already balanced. Vehicles aren't quite there yet (especially Dropships...
- by Ryme Intrinseca - at 2013.09.10 08:48:00
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2205. Curiosity: How do players qualify for "Top Corporations?" - in General Discussions [original thread]
Sgt Kirk wrote: Vulpes Dolosus wrote: Usually larger corps have feeder corps where they can harvest isk fro... I mean train newer players. SVER's is Neanderthal Nation, idk about others. Basically swim the proper channels, message a member o...
- by Ryme Intrinseca - at 2013.09.10 08:09:00
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2206. I'm a Mercenary and I Demand to See My Contract - in General Discussions [original thread]
CCP wrote: 1.Base rewards GÇô Every mercenary receives basic compensation for each battle they fight. The size of the reward depends on the time you spent fighting, so joining a battle late will net you lower earnings. Value of objects destroye...
- by Ryme Intrinseca - at 2013.09.10 07:46:00
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2207. what heavy weapon are you waiting for? - in General Discussions [original thread]
Faquira Bleuetta wrote: Rusty Shallows wrote: Faquira Bleuetta wrote: I have the certitude that the Gallente heavy weapon is a heavier blaster plasma gun (assault rifle) dealing 35 % more damage and same range. Aaaaah some of us are s...
- by Ryme Intrinseca - at 2013.09.10 07:07:00
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2208. When can we expect some new weapons for infantry? - in General Discussions [original thread]
CCP Wolfman wrote: 1.5... New heavy weapons please! And any word on when we'll get our missing racial suits?
- by Ryme Intrinseca - at 2013.09.09 07:39:00
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2209. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Killar-12 wrote: Why are strafing and bunny hopping bad? Why is aim assist so strong? This is not spam, just questions to see the opinions of those in this debate? As others have said, strafing and bunny hopping look stupid and make no sen...
- by Ryme Intrinseca - at 2013.09.06 11:15:00
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2210. PC: Heavies Will Soon Be Gone... - in General Discussions [original thread]
I think the aim assist hurts heavies. Within a heavy's effective engagement range it's hard to miss anyway, so AA makes little difference there. Where it makes a difference is with medium range weapons (ARs, scrambler rifles, and lasers), which go...
- by Ryme Intrinseca - at 2013.09.05 13:49:00
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2211. Aim Assist Issue! - in Technical Support/Bugs [original thread]
Bettie Boop 2100190003 wrote: I like the idea of an aim assist module, that has my support as long as you cannot stack them so you can aim 10m to the left/right of a target 50m away and still hit them. That's fine so long as there's also a KB...
- by Ryme Intrinseca - at 2013.09.05 13:09:00
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2212. Remove the movement penalty on enhanced reactive plates - in Feedback/Requests [original thread]
The proposal is in the title; reasoning follows below. My main fitting has two basic reactive plates on the low slots, with CPU and PG to spare. Although I could replace one of the plates with an enhanced reactive plate, I don't bother. Why? Beca...
- by Ryme Intrinseca - at 2013.09.04 13:21:00
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2213. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
Blaze Ashra wrote: So the vehicles and graphics are gorgeous. I like the news login screen. I really, really would like the ability to revert the camera and control the turret on my assault dropship. Also it could just be the new camera but i...
- by Ryme Intrinseca - at 2013.09.04 12:40:00
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2214. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
The main thing I'm getting is that THE GAME IS TOTALLY BROKEN. I move forwards, but the screen judders, and I'm pushed back a step. I'm strafing a guy with the HMG, we're both moving in a straight line to my left but I can't keep tracking him as a...
- by Ryme Intrinseca - at 2013.09.04 08:00:00
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2215. REs are OP - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: Ryme Intrinseca wrote: Another thing I don't like about REs is that they specifically target the few people who play the game right, i.e. hack objectives in public skirmish and domination. 90% of RE kills must be at obje...
- by Ryme Intrinseca - at 2013.09.03 19:09:00
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2216. So far - in General Discussions [original thread]
Sounds like it's worth using, but in a bad way.
- by Ryme Intrinseca - at 2013.09.03 15:09:00
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2217. So far - in General Discussions [original thread]
Is the new aim assist worth using?
- by Ryme Intrinseca - at 2013.09.03 15:00:00
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2218. The Remote Explosives are legit, - in General Discussions [original thread]
Vin Mora wrote: Aero Yassavi wrote: Remote explosives are a tricky bunch. I keep seeing them at the hacking terminals while a buddy is hacking, and since he/she won't listen to my warnings I shoot the remote explosive in an attempt to disabl...
- by Ryme Intrinseca - at 2013.09.03 10:58:00
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2219. Some times I feel like snipers want to kill me, and no one else. - in General Discussions [original thread]
Occasionally I'll be on a low roof forgegunning and I'll be getting sniped constantly. Sometimes I'll go the whole game tanking 20+ sniper hits, plus numerous near misses, with 0 deaths, simply by taking cover after every hit or two. Why do the ...
- by Ryme Intrinseca - at 2013.09.03 10:49:00
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2220. Avoiding unwanted revivals - in General Discussions [original thread]
SirManBoy wrote: Ryme Intrinseca wrote: Rudy Vandersario wrote: I don't know if this is a stupid question or not but wouldn't it make sense that you can only be revived if you actively call for help? I can't see any downsides to that solu...
- by Ryme Intrinseca - at 2013.09.03 10:36:00
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