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Rudy Vandersario
The Nimbor Corporation
22
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Posted - 2013.09.03 09:43:00 -
[31] - Quote
Billi Gene wrote:Viktor Zokas wrote:You're bitching about revivals? Man I guess we're picking up scraps from the bottom of the barrel, eh?
You have a chance to save a suit, second chance to kill a guy, so stop bitching about it. You don't lose anything from it. you do lose, you lose the ability to change suit. I've made suicide runs to take people out with me, instead of just suiciding in an ambush, usually because I'm in AV gear or want to change to AV gear.... getting an unwanted revive is annoying. But what the OP is talking about, are the WP farming pseudo-logi's. Players that are not interested in your survival or ability to rejoin the fight, rather they only see a WP node with your name on it. They will continue to revive you as long as they can, sometimes even to the exclusion of maintaining their own clone. Its a silly and short sighted method.
That's exactly what I'm getting at. The last thing I intended was to complain about genuine revivers and healers you guys are awesome and have saved my ass many times! |
Acturus Galaxy
The Phalanx Inc
135
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Posted - 2013.09.03 09:52:00 -
[32] - Quote
Billi Gene wrote:Viktor Zokas wrote:You're bitching about revivals? Man I guess we're picking up scraps from the bottom of the barrel, eh?
You have a chance to save a suit, second chance to kill a guy, so stop bitching about it. You don't lose anything from it. you do lose, you lose the ability to change suit. I've made suicide runs to take people out with me, instead of just suiciding in an ambush, usually because I'm in AV gear or want to change to AV gear.... getting an unwanted revive is annoying. But what the OP is talking about, are the WP farming pseudo-logi's. Players that are not interested in your survival or ability to rejoin the fight, rather they only see a WP node with your name on it. They will continue to revive you as long as they can, sometimes even to the exclusion of maintaining their own clone. Its a silly and short sighted method.
Simple solution, do not make suicide runs, every clone counts. And stop having a militia injectors and starter outfits with the injector equipped. We did have the option right after Uprising where you had to press a button if you wished to be revived. I got one revive every third game and stopped equipping the injector as many else. Making the chance getting revived very small.
I like getting revived even in my scout suit where I otherwise would have planned to switch to my logi suit. I might be of less use to team in my scout suit but it is one clone saved on our side. |
SirManBoy
Molon Labe. RISE of LEGION
171
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Posted - 2013.09.03 09:59:00 -
[33] - Quote
Ryme Intrinseca wrote:Rudy Vandersario wrote:I don't know if this is a stupid question or not but wouldn't it make sense that you can only be revived if you actively call for help? I can't see any downsides to that solution but I'm prepared to be enlightened if there are. There are no downsides to this. Make this happen CCP.
Sorry, but no. I don't agree with any mechanic that can be exploited to screw over legitimate support players. So many of you are citing preference to change suits, KDR, and other selfish factors for passing up a revive and that's really not what this mechanic is about. Revives save suits, promote support play, and give the game diversity. This idea that your dying clone should be able to make a conscious decision not to be picked is absurd and would devalue the logi class, the role of the nanite injector, and result in fast-acting support players getting themselves killed on your behalf. |
Rogue Saint
Science For Death The Shadow Eclipse
123
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Posted - 2013.09.03 10:28:00 -
[34] - Quote
People should stop using militia and basic injectors, those that do are simply WP whoring for sure. If you are a medic don't even bother fitting an injector until you are advanced/proto in nanocircuitry!! |
Regis Blackbird
DUST University Ivy League
15
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Posted - 2013.09.03 10:35:00 -
[35] - Quote
SirManBoy wrote:Ryme Intrinseca wrote:Rudy Vandersario wrote:I don't know if this is a stupid question or not but wouldn't it make sense that you can only be revived if you actively call for help? I can't see any downsides to that solution but I'm prepared to be enlightened if there are. There are no downsides to this. Make this happen CCP. Sorry, but no. I don't agree with any mechanic that can be exploited to screw over legitimate support players. So many of you are citing preference to change suits, KDR, and other selfish factors for passing up a revive and that's really not what this mechanic is about. Revives save suits, promote support play, and give the game diversity. This idea that your dying clone should be able to make a conscious decision not to be picked is absurd and would devalue the logi class, the role of the nanite injector, and result in fast-acting support players getting themselves killed on your behalf.
What about you only get WP for reviving people who actually called for help? That would take care of the WP farming, but leave the rest of the mechanics untouched...
No one would put their own life at risk for 0WP, unless the goal is winning the game (as it should be). |
Ryme Intrinseca
Seraphim Auxiliaries
11
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Posted - 2013.09.03 10:36:00 -
[36] - Quote
SirManBoy wrote:Ryme Intrinseca wrote:Rudy Vandersario wrote:I don't know if this is a stupid question or not but wouldn't it make sense that you can only be revived if you actively call for help? I can't see any downsides to that solution but I'm prepared to be enlightened if there are. There are no downsides to this. Make this happen CCP. Sorry, but no. I don't agree with any mechanic that can be exploited to screw over legitimate support players. So many of you are citing preference to change suits, KDR, and other selfish factors for passing up a revive and that's really not what this mechanic is about. Revives save suits, promote support play, and give the game diversity. This idea that your dying clone should be able to make a conscious decision not to be picked is absurd and would devalue the logi class, the role of the nanite injector, and result in fast-acting support players getting themselves killed on your behalf. There's a firing squad of reds in front of me, I'm there bleeding out when some WP padder injects me so I can get killed again. Is that your idea of 'legitimate support players'? If not, why wouldn't you mind giving us the choice of whether to ask for a revive or not?
The revive icon wouldn't appear until the revive is requested, so there would be no extra danger to nanite injector users. It would actually be better for you than the current system, as once the revive has been requested the player would not be able to respawn until they bleed out. To ensure the medic has enough time to make the revive - which they have no guarantee of at the moment - the dying player could be given only a few seconds after death to decide.
So we would go from the current system (people who don't want revives get picked up and rage at medics, medics often can't make revives before the respawn) to one that is better for revivees and revivers (only the people who want to get picked up are picked up, medics get a guarantee of 10 secs+ for each revive, unless the body is shot). |
SirManBoy
Molon Labe. RISE of LEGION
171
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Posted - 2013.09.03 15:02:00 -
[37] - Quote
Regis Blackbird wrote:SirManBoy wrote:Ryme Intrinseca wrote:Rudy Vandersario wrote:I don't know if this is a stupid question or not but wouldn't it make sense that you can only be revived if you actively call for help? I can't see any downsides to that solution but I'm prepared to be enlightened if there are. There are no downsides to this. Make this happen CCP. Sorry, but no. I don't agree with any mechanic that can be exploited to screw over legitimate support players. So many of you are citing preference to change suits, KDR, and other selfish factors for passing up a revive and that's really not what this mechanic is about. Revives save suits, promote support play, and give the game diversity. This idea that your dying clone should be able to make a conscious decision not to be picked is absurd and would devalue the logi class, the role of the nanite injector, and result in fast-acting support players getting themselves killed on your behalf. What about you only get WP for reviving people who actually called for help? That would take care of the WP farming, but leave the rest of the mechanics untouched... No one would put their own life at risk for 0WP, unless the goal is winning the game (as it should be).
And what if you deny me my WP and then go on to rack up 3 kills following the revive? I obviously helped you accomplish this, but your system would leave me without compensation for my efforts simply because you made a poor evaluation of the situation.
Getting revived is a privilege and an opportunity to perhaps save a suit and continue fighting. It's not a gaurantee designed to protect your precious KDR. |
RA Drahcir
Psygod9
195
|
Posted - 2013.09.14 16:46:00 -
[38] - Quote
This needs to be looked at. I am tired of getting spammed deaths. It happens every other match. |
Second Cerberus
Villore Sec Ops Gallente Federation
44
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Posted - 2013.09.15 01:42:00 -
[39] - Quote
I actually laughed out loud when I read "revive" and "clone management" in the same sentence. The only thing that takes the edge off a stupid revive that pulls me from the spawn menu to die again is that inevitably someone will do it on the enemy team as well and I will get 2 kills for the price of one. The current revival system is a ridiculous overreaction to the broken revival mechanics in previous builds. The bleed out notifications and "body" marking mechanics were so broken it turned a lot of people off injectors. That broken system has been replaced with another broken system. If someone wants revived then ask for it and live with the consequences. If you don't, you shouldn't be forced to play based on the often poor decision making of newberries with militia injectors. If someone wants to kamikaze their clone that's their right too. If you don't like it, join a corp and stay out of pubs.
To make a positive suggestion, perhaps your clone could default to requesting revive and you have to push "circle"within a few seconds to cancel the assistance request and exit the bleedout. This would make assistance requests the default and require player interaction to prevent it. This would eliminate potential issues for new players and permit players who don't want a revive to play the game as they please. |
Michael Arck
Anubis Prime Syndicate
1058
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Posted - 2013.09.15 01:54:00 -
[40] - Quote
I miss the revive and slide... |
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CLONE117
Planetary Response Organization Test Friends Please Ignore
362
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Posted - 2013.09.15 01:58:00 -
[41] - Quote
ur fault for getting killed in the first place.. |
RA Drahcir
Psygod9
205
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Posted - 2013.09.15 01:58:00 -
[42] - Quote
lets simplify this for CCP:
Die, Call for help, Injected, Revived.
Die, Injected, No revive.
Die, Call for help, No injection, No revive. |
Michael Arck
Anubis Prime Syndicate
1058
|
Posted - 2013.09.15 02:17:00 -
[43] - Quote
CLONE117 wrote:ur fault for getting killed in the first place..
If he dies, he dies |
Mossellia Delt
Militaires Sans Jeux
258
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Posted - 2013.09.15 02:36:00 -
[44] - Quote
For this reason, I always hold my thumbstick to one side while I see anyone with an injector in 10 meters of my body. That and spaming jump as soon as I get picked up. Saved me loads of times. |
Michael Arck
Anubis Prime Syndicate
1058
|
Posted - 2013.09.15 02:38:00 -
[45] - Quote
So the slide option is still available? |
Minor Treat
The Enclave Syndicate Dark Taboo
141
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Posted - 2013.09.15 02:41:00 -
[46] - Quote
they shouldnt count a death when you die from revivals, penalizing you for the mistake your friendly did is annoying and makes no sense to me. |
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