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2041. Remove this map from FW, or from the game.... - in General Discussions [original thread]
They need to either take the map out of the rotation or make it less of a snipe fest (move the red line back and introduce more cover at the objectives).
- by Ryme Intrinseca - at 2013.10.27 16:34:00
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2042. Is forge anti vehicle or infantry? - in General Discussions [original thread]
THE PROBLEM IS THE TOWERS, NOT THE FORGES.
- by Ryme Intrinseca - at 2013.10.26 08:27:00
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2043. Announcement:Weapon stats! - in General Discussions [original thread]
Foundation Seldon wrote: Ryme Intrinseca wrote: Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is ...
- by Ryme Intrinseca - at 2013.10.25 09:19:00
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2044. Announcement:Weapon stats! - in General Discussions [original thread]
Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going to be a much more difficult endeavor. THIS IS OK...
- by Ryme Intrinseca - at 2013.10.25 07:29:00
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2045. Announcement:Weapon stats! - in General Discussions [original thread]
CCP Wolfman wrote: Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we...
- by Ryme Intrinseca - at 2013.10.25 07:19:00
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2046. LFS - in The War Room [original thread]
I realized what you meant (previous post edited). Heavies could still be very useful on some domination maps, e.g. the new one with the hackpoint underground, which is HMG heaven. But yes, we'd be at a disadvantage
- by Ryme Intrinseca - at 2013.10.22 15:21:00
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2047. LFS - in The War Room [original thread]
Edit: See what you mean. Guess we could spawn in with a derpy logi, drop uplinks, die, and spawn fo' real.
- by Ryme Intrinseca - at 2013.10.22 15:13:00
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2048. [Bug] Description of Amarr sentinel bonus is not per level - in Technical Support/Bugs [original thread]
Update.
- by Ryme Intrinseca - at 2013.10.22 14:13:00
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2049. Amarr sentinel reload bonus is per level - in General Discussions [original thread]
At 11.56 today I filed this support ticket: Quote: The in-game description of the Amarr sentinel bonus is "+2% to heavy weapon reload speed", which suggests that the bonus does not increase with the level of the skill. I believe this is uninten...
- by Ryme Intrinseca - at 2013.10.22 14:10:00
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2050. LFS - in The War Room [original thread]
I'm also LFS for the squad cup. I'm a 20mil SP heavy, primarily use HMG but also have proficiency 5 forge when needed. My KDR is 2.72 and rising every day. Would prefer an EU team but NA is okay. Interested parties please contact me in game.
- by Ryme Intrinseca - at 2013.10.22 12:39:00
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2051. CCP Devs: Please tell us the roles of the new scout suits (so we can plan SP spe... - in General Discussions [original thread]
Spkr4theDead wrote: Yet again: Wanting respecs for racial suits is fine, but wanting a respec because they're changing everything about vehicles is unreasonable. Members of these forums live double standards. I think most infantry would be ...
- by Ryme Intrinseca - at 2013.10.22 12:10:00
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2052. [Bug] Description of Amarr sentinel bonus is not per level - in Technical Support/Bugs [original thread]
As I've not got a dev reply here I've filed a support ticket.
- by Ryme Intrinseca - at 2013.10.22 11:57:00
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2053. Joined battle: my team FULL, enemy team COMPLETELY EMPTY - in Technical Support/Bugs [original thread]
I experience games with one side empty once every hour or two. It really is a big issue with the game. The stupid thing is that if a game launches as 6 versus 2, the minority side usually fills up, but if it's 6 versus 0, no one ever joins the emp...
- by Ryme Intrinseca - at 2013.10.22 11:20:00
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2054. Announcement:Statement on BPO Removal - in General Discussions [original thread]
I see a lot of people saying that CCP should make BPOs function like they do in Eve, so you just have the license to manufacture and still have to pay the manufacturing costs. Can I just say that this is a shooter on PS3, and lots of people who ...
- by Ryme Intrinseca - at 2013.10.22 07:34:00
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2055. Announcement:Statement on BPO Removal - in General Discussions [original thread]
I understand your reasons for withdrawing BPOs from sale. Consistent with that, I am in favour of allowing BPO trade, for three reasons: 1) Players bought the BPOs in the expectation that they would be able to trade them; it is bad form to do a s...
- by Ryme Intrinseca - at 2013.10.21 17:56:00
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2056. Explosives - in General Discussions [original thread]
Sinboto Simmons wrote: Ryme Intrinseca wrote: Sinboto Simmons wrote: Ryme Intrinseca wrote: I think all explosives are balanced now except for proximity mines (UP) and remote explosives (OP). REs are OP? how so? The main thing is t...
- by Ryme Intrinseca - at 2013.10.21 17:10:00
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2057. [Bug] Description of Amarr sentinel bonus is not per level - in Technical Support/Bugs [original thread]
Daily bump
- by Ryme Intrinseca - at 2013.10.21 15:30:00
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2058. Explosives - in General Discussions [original thread]
hackerzilla wrote: People think the REs are OP but honestly I see a kill from a remote maybe... every 4 games (skirmish) and it's usually me... people just gotta adapt or die... EDIT: An example of skill in explosives is the M8 packed locus na...
- by Ryme Intrinseca - at 2013.10.21 15:24:00
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2059. Explosives - in General Discussions [original thread]
Sinboto Simmons wrote: Ryme Intrinseca wrote: I think all explosives are balanced now except for proximity mines (UP) and remote explosives (OP). REs are OP? how so? The main thing is that they're very hard to detect; you have to be with...
- by Ryme Intrinseca - at 2013.10.21 15:07:00
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2060. Skill point reset? - in General Discussions [original thread]
Now that the strategy seems to be to release all (or at least the majority) of the missing content at once, I think a respec is more likely. I expect it will be partial, returning SP invested in vehicles, heavy suits, light suits, and possibly som...
- by Ryme Intrinseca - at 2013.10.21 14:09:00
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