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Duran Lex
Amarr Templars Amarr Empire
371
|
Posted - 2013.10.26 01:56:00 -
[31] - Quote
Paran Tadec wrote:Brigitte Newt wrote:Read the description for FG. It's both. "Anti-Material" in the description refers to "materiel" or military hardware, ie. vehicles, turrets, but not infantry. http://en.wikipedia.org/wiki/Materiel
Yes, quoting wikipedia as fact is always a sure way to prove a point.
/sigh |
Duran Lex
Amarr Templars Amarr Empire
371
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Posted - 2013.10.26 01:58:00 -
[32] - Quote
Harpyja wrote:Chris F2112 wrote:Being able to camp on a roof with a forge gun is a dumb mechanic. It's not fun for anyone involved except possibly the forge gunner.
The way I see it the forge gun needs to either lose it's splash damage completely or have some inaccuracy when firing. The way I see it right now it's an all purpose death machine vs both vehicles and infantry and that needs to change. Forge guns need shot deviation reintroduced. Make assault forges least accurate and breaches most accurate. Also with the vehicle changes, all forge gun damage needs to be decreased to be kept in line with the reduced slot layouts and EHP tanks have as well as the reduction of AV nades and swarm damage output.
Alright, so that means rail guns should have less accurate shots too right?
Afterall whenever someone bitches about the FG they bring a railgun turret in for comparison. |
Cake Muncherr
Chronological Protection Agency
0
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Posted - 2013.10.26 02:04:00 -
[33] - Quote
Duran Lex wrote:Harpyja wrote:Chris F2112 wrote:Being able to camp on a roof with a forge gun is a dumb mechanic. It's not fun for anyone involved except possibly the forge gunner.
The way I see it the forge gun needs to either lose it's splash damage completely or have some inaccuracy when firing. The way I see it right now it's an all purpose death machine vs both vehicles and infantry and that needs to change. Forge guns need shot deviation reintroduced. Make assault forges least accurate and breaches most accurate. Also with the vehicle changes, all forge gun damage needs to be decreased to be kept in line with the reduced slot layouts and EHP tanks have as well as the reduction of AV nades and swarm damage output. Alright, so that means rail guns should have less accurate shots too right? Afterall whenever someone bitches about the FG they bring a railgun turret in for comparison.
Simple.
Reduce splash damage. Add slight sway.
Rail guns won't have less accurate shots because they have fixed mounts. |
Mac Dac
Wraith Shadow Guards
248
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Posted - 2013.10.26 02:06:00 -
[34] - Quote
gbghg wrote:like thundergroove said its technically am antimaterial weapon, in other words its designed to **** up everything. now if we got frostbite 3 destruction things could get really interesting with it... oh god! Could you even imagine?
The mere charge would deal destruction.
I can see it now.
A forge gunner walks in the middle of the street. He begins to charge his gun and the electricity from the charge is carving into to the ground. The birds fly away in haste and the glow from to chamber makes those who look at it directly go blind. Then when he realeases the shot flings debris in all directions leaveing a crater where it was shot. And the shot will level three building before it disappears.
Heck why not change the sound to the forge gun too. The charging sound could resemble evil whispers and when you fire it... demons in agonizing pain. |
Harpyja
Royal Uhlans Amarr Empire
640
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Posted - 2013.10.26 02:06:00 -
[35] - Quote
Duran Lex wrote:Harpyja wrote:Chris F2112 wrote:Being able to camp on a roof with a forge gun is a dumb mechanic. It's not fun for anyone involved except possibly the forge gunner.
The way I see it the forge gun needs to either lose it's splash damage completely or have some inaccuracy when firing. The way I see it right now it's an all purpose death machine vs both vehicles and infantry and that needs to change. Forge guns need shot deviation reintroduced. Make assault forges least accurate and breaches most accurate. Also with the vehicle changes, all forge gun damage needs to be decreased to be kept in line with the reduced slot layouts and EHP tanks have as well as the reduction of AV nades and swarm damage output. Alright, so that means rail guns should have less accurate shots too right? Afterall whenever someone bitches about the FG they bring a railgun turret in for comparison. A turret should in any case be superior to its handheld counterpart. Not by a lot, but still superior in a one vs one comparison. Forge guns are handheld and hipfired, while railguns are mounted onto installations and tanks with precise aiming systems. So this would mean that no, railgun turrets should remain as accurate as they are. |
Duran Lex
Amarr Templars Amarr Empire
373
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Posted - 2013.10.26 02:34:00 -
[36] - Quote
Harpyja wrote:Duran Lex wrote:Harpyja wrote:Chris F2112 wrote:Being able to camp on a roof with a forge gun is a dumb mechanic. It's not fun for anyone involved except possibly the forge gunner.
The way I see it the forge gun needs to either lose it's splash damage completely or have some inaccuracy when firing. The way I see it right now it's an all purpose death machine vs both vehicles and infantry and that needs to change. Forge guns need shot deviation reintroduced. Make assault forges least accurate and breaches most accurate. Also with the vehicle changes, all forge gun damage needs to be decreased to be kept in line with the reduced slot layouts and EHP tanks have as well as the reduction of AV nades and swarm damage output. Alright, so that means rail guns should have less accurate shots too right? Afterall whenever someone bitches about the FG they bring a railgun turret in for comparison. A turret should in any case be superior to its handheld counterpart. Not by a lot, but still superior in a one vs one comparison. Forge guns are handheld and hipfired, while railguns are mounted onto installations and tanks with precise aiming systems. So this would mean that no, railgun turrets should remain as accurate as they are.
And it is superior.
What was your point again? |
Beforcial
REAPERS REPUBLIC
43
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Posted - 2013.10.26 02:42:00 -
[37] - Quote
@OP It's hard shooting with those damn things especially at distance. Have you bothered to shoot with one to see what it's like?
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SoTa PoP
MoIden Heath PoIice Department EoN.
4167
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Posted - 2013.10.26 02:44:00 -
[38] - Quote
Beforcial wrote:@OP It's hard shooting with those damn things especially at distance. Have you bothered to shoot with one to see what it's like?
Wait - FG are hard to shoot with from distance? Are you serious? Take it from a guy who forges a lot in PC - it's cakewalk. |
Skihids
Bullet Cluster Legacy Rising
2349
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Posted - 2013.10.26 03:36:00 -
[39] - Quote
If you go by barrel length the FG would be much less accurate than the large rail gun. |
Paran Tadec
Ancient Exiles
1495
|
Posted - 2013.10.26 04:17:00 -
[40] - Quote
gbghg wrote:Powerh8er wrote:Paran Tadec wrote:Brigitte Newt wrote:Read the description for FG. It's both. "Anti-Material" in the description refers to "materiel" or military hardware, ie. vehicles, turrets, but not infantry. http://en.wikipedia.org/wiki/Materiel What about the 50. cal sniper rifle or the 12.7 mm heavy machinegun they are by design anti-material weapons, but they are pretty damnn effective against infantry aswell. can we just agree that it doesn't matter how pedantic you want to be, a weapon firing a projectile at a speed excess of 7000m/s is just going to **** up whatever it hits? end of the day a weapon designed to pierce through military grade arnour is going to seriously screw up the squishy stuff behind the armour.
I don't really care if it can kill infantry or not, would just like to see English not being abused... |
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Sinboto Simmons
SVER True Blood Public Disorder.
1582
|
Posted - 2013.10.26 04:25:00 -
[41] - Quote
Come on yall just think about what it is: A big as **** cannon firing huge slabs of metal at you at supersonic speeds.
If that shouldn't bring the pain on anything it hits I don't know what should. |
Harpyja
Royal Uhlans Amarr Empire
641
|
Posted - 2013.10.26 04:46:00 -
[42] - Quote
Sinboto Simmons wrote:Come on yall just think about what it is: A big as **** cannon firing huge slabs of metal at you at supersonic speeds.
If that shouldn't bring the pain on anything it hits I don't know what should. Hmm, perhaps a turret mounted railgun? And not its 'pocket' sized variant? |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
427
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Posted - 2013.10.26 04:48:00 -
[43] - Quote
Assert Dominance wrote:Does ccp know how PC is played? Forges on top of rooftops you win. All letters and most of the ground covered, its a joke. Forge needs no splash damage. Thats what makes the forge gun so powerful against infantry. It takes a skilled forger to take out infantry directly but should have no problem taking out vehicles. Just my opinion. Doesn't take much skill... use the militia and get good with it lol. |
Text Grant
Death Firm.
192
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Posted - 2013.10.26 04:52:00 -
[44] - Quote
It should kill you if you are hit. But it shouldn't shoot with pinpoint accuracy as it does now. Just draw a point on the center of your screen and its a OHK sniper rifle. Also i agree with 0 splash damage. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
427
|
Posted - 2013.10.26 04:53:00 -
[45] - Quote
Mac Dac wrote:Chris F2112 wrote:Being able to camp on a roof with a forge gun is a dumb mechanic. It's not fun for anyone involved except possibly the forge gunner.
The way I see it the forge gun needs to either lose it's splash damage completely or have some inaccuracy when firing. The way I see it right now it's an all purpose death machine vs both vehicles and infantry and that needs to change. yeah i honestly think it should have a bit of inaccuracy. maybe a slight sway that makes the forge gun more inaccurate over increased distances. Make it so you have to be crouching and not moving to be accurate like the HMG. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1564
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Posted - 2013.10.26 04:57:00 -
[46] - Quote
Sinboto Simmons wrote:Come on yall just think about what it is: A big as **** cannon firing huge slabs of metal at you at supersonic speeds.
If that shouldn't bring the pain on anything it hits I don't know what should.
A question: Why is it that the heavy, hip firing with this 'big as **** cannon' achieves 100% accuracy, when a medium frame assault suit cannot achieve that same precision because the AR, a pea shooter in comparison to the fire power of the forge gun?
Where is the dispersion on forge guns? There's no need to reduce damage, range or change charge times. (except reduce the charge for the breach so it's actually viable).
Make the reticle smaller, introduce dispersion. All vehicles within 200m should take up the whole reticle of the forge gun, meaning 100% accuracy even with dispersion.
From about 200m onwards, accuracy should start decreasing as vehicles are smaller than the reticle, except HAVs since their size is obviously a weakness in this case. Hitting someone at max range should be more luck than skill, EXCEPT for the skill Forge Gun Operation, which instead of reducing charge time should reduce dispersion and reticle size should show the actual dispersion area of your shots (which means it should get smaller as you upgrade FG operation)
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Doc Noah
Algintal Core Gallente Federation
759
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Posted - 2013.10.26 05:00:00 -
[47] - Quote
It already has one shot potential on even the toughest of suits, theres no need for easy mode splash damage. Bring an HMG or other light weapons if you want to deal with infantry. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
178
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Posted - 2013.10.26 08:01:00 -
[48] - Quote
Vyzion Eyri wrote: A question: Why is it that the heavy, hip firing with this 'big as **** cannon' achieves 100% accuracy, when a medium frame assault suit cannot achieve that same precision because the AR, a pea shooter in comparison to the fire power of the forge gun?
Where is the dispersion on forge guns? There's no need to reduce damage, range or change charge times. (except reduce the charge for the breach so it's actually viable).
Make the reticle smaller, introduce dispersion. All vehicles within 200m should take up the whole reticle of the forge gun, meaning 100% accuracy even with dispersion.
Are you serious?, Are you talkin about the same "HITSCAN" ar that deal 806 DMG in the time a Ass.forge charge? ( GEK38 non modded no prof ) The same AR that can outgun every weapon in this game? Hope you are joking.
as state before: Not all Forgers camp on tower. Add barrier to towers so scrub cant hide in there ( THALE or FORGE scrub, it's the same.)
If you remove accuracy you kill the Ground Forgers. If I cant kill infantry with it i want the exclusive on Veich, so get rid of swarms and AV hades. and all of you ARCODboys hope that a Forger want to hel you when a tank come in. The solution is easy
BARRIER on very tall build. Get rid of the militia variant and switch with the HMG. Get rid of the Holding charge noob variant and leave only AFG and BFG Reduce the splash radius.
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Iron Wolf Saber
Den of Swords
9701
|
Posted - 2013.10.26 08:03:00 -
[49] - Quote
Anti-material includes Uniforms legally by Red Cross rules for those of you wondering why its legal to use anti-materiel weapons against enemy soldiers. |
SgtDoughnut
Red Star Jr. EoN.
332
|
Posted - 2013.10.26 08:06:00 -
[50] - Quote
Its anti-material....you are made of material right? |
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DJINN Marauder
Ancient Exiles
2215
|
Posted - 2013.10.26 08:06:00 -
[51] - Quote
Regardless of whether or not forges should have splash or not, every body that plays PC, can admit that forging camping objectives is a bit much.
I mean think about it...
Anti vehicle weapon can solo defend a point all by himself.... Hmm? I don't think that's right.
Now it is due to poor map design but the weapon also is a problem. |
Ryme Intrinseca
Seraphim Auxiliaries
144
|
Posted - 2013.10.26 08:27:00 -
[52] - Quote
THE PROBLEM IS THE TOWERS, NOT THE FORGES. |
pegasis prime
BIG BAD W0LVES
1211
|
Posted - 2013.10.26 09:05:00 -
[53] - Quote
Cody Sietz wrote:SoTa PoP wrote:Assert Dominance wrote:Does ccp know how PC is played? Forges on top of rooftops you win. All letters and most of the ground covered, its a joke. Forge needs no splash damage. Thats what makes the forge gun so powerful against infantry. It takes a skilled forger to take out infantry directly but should have no problem taking out vehicles. Just my opinion. Don't nerf FG. It's all heavies have... because lolhmg. Screw that, might as well give tanks the run of the field. It's the only thing left to stop them.
so you think rmonving the splash damage would make the fg useless at tackling vehicles ?????? |
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