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Sinboto Simmons
SVER True Blood Public Disorder.
1546
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Posted - 2013.10.21 13:39:00 -
[1] - Quote
Explosive weapons turrets and equipment, from MD to Proxi mines, how do you think they are preforming are they UP or OP?(let's leave damage mods out of the conversation)
What's your opinion? |
calisk galern
BurgezzE.T.F Public Disorder.
1112
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Posted - 2013.10.21 13:42:00 -
[2] - Quote
only weak explosive tool is the proximity mine.
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pegasis prime
BIG BAD W0LVES
1172
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Posted - 2013.10.21 13:42:00 -
[3] - Quote
Love em... anything that goes boom ... me likey splosions. |
Medic 1879
Forsaken Immortals Top Men.
1152
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Posted - 2013.10.21 13:46:00 -
[4] - Quote
Proxies are good for taking out lavs except llavs obviously, REs are great for setting up traps and if your quick destroying tanks and one on memorable occasion a dropship. I think the MD is good right now. Grenades are ok but core locus can one shot pretty much any armour tanker and the only problem with them are people standing in hives spamming them all game or the players you see run at an enemy throw 3 core locus and even if some one is badly wounded still won't use their weapon they just turn and run to go get more nades. |
Ryme Intrinseca
Seraphim Auxiliaries
131
|
Posted - 2013.10.21 13:52:00 -
[5] - Quote
I think all explosives are balanced now except for proximity mines (UP) and remote explosives (OP). |
Sinboto Simmons
SVER True Blood Public Disorder.
1546
|
Posted - 2013.10.21 13:56:00 -
[6] - Quote
Ryme Intrinseca wrote:I think all explosives are balanced now except for proximity mines (UP) and remote explosives (OP). REs are OP? how so? |
Kasote Denzara
A Vulture
469
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Posted - 2013.10.21 13:59:00 -
[7] - Quote
If I can ever get into a game where proto-scrubs aren't spamming Cores, I'll let you know how the RE is. Been a while for me. |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
80
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Posted - 2013.10.21 14:01:00 -
[8] - Quote
RE are ok (fun fun fun), proxies UP |
Atiim
Living Like Larry Schwag
260
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Posted - 2013.10.21 14:01:00 -
[9] - Quote
Ryme Intrinseca wrote:I think all explosives are balanced now except for proximity mines (UP) and remote explosives (OP). Please, tell me how a Remote EXPLOSIVE is OP?
It's a remote explosive
Yeah we upgrade our explosives so that they can survive flux grenades |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1468
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Posted - 2013.10.21 14:15:00 -
[10] - Quote
RE's- love em. They need to be sticky so they can be used as antivehicle a little easier. Some bugs need ironed out. They need a difference between tiers. Right now theres really minimal reason to skill beyond lvl 1.
Proximities- love them as well but they are massively UP. Same probably as RE's when it comes to tiers.
Flaylock- Overnerfed. The core seems to be the only one worth using. It needs to be revisited.
MD- Could use more ammo in the pool so it isn't attached at the hip to nanohives.
Grenades- I think they should get some looking into. Standing on a nanohive and spamming cores happens far to often from certain groups of players. Grenades should not be a primary weapon. |
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Flix Keptick
Red Star. EoN.
787
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Posted - 2013.10.21 14:24:00 -
[11] - Quote
Md: fine flaylock: still good, even after the nerf remote explosives: fine, can be great fun core locus nades: officer grenades? proxi mines: almost never see them lolswarms: plop plop plop +150 av grenades: same as above (ok depends if its lai dai or not) Missile instalations: wtf is that infinite range? Small missile turrets: they are quite good actually, can cause mayhem when mounted on a good dropship. large missile turrets: a sadistic joke by CCP
Sorry if the last part was kind of a rant. |
Ryme Intrinseca
Seraphim Auxiliaries
131
|
Posted - 2013.10.21 15:07:00 -
[12] - Quote
Sinboto Simmons wrote:Ryme Intrinseca wrote:I think all explosives are balanced now except for proximity mines (UP) and remote explosives (OP). REs are OP? how so? The main thing is that they're very hard to detect; you have to be within their blast radius and looking right at them to see them, pretty much. They're actually much harder to detect than a grenade, which gives you strong audio cues. This doesn't really make sense, as a RE is a larger and much more powerful weapon - the only thing that OHKs my heavy, apart from direct hits from forges and large rails.
If you're within 10 metres and looking at them I think they should show up on the tacnet, like other equipment does. Either that or make them a scout-only weapon. Just feel it's a bit OP to give assaults essentially an extra grenade slot, for invisible grenades... |
TranquilBiscuit ofVaLoR
The Kaos Legion
177
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Posted - 2013.10.21 15:10:00 -
[13] - Quote
I've mastered cooking grenades, and let's just say its definitely compensating for the Nova Knife bugs |
hackerzilla
Defenders of the Helghast Dream
411
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Posted - 2013.10.21 15:17:00 -
[14] - Quote
People think the REs are OP but honestly I see a kill from a remote maybe... every 4 games (skirmish) and it's usually me... people just gotta adapt or die... |
Ryme Intrinseca
Seraphim Auxiliaries
132
|
Posted - 2013.10.21 15:24:00 -
[15] - Quote
hackerzilla wrote:People think the REs are OP but honestly I see a kill from a remote maybe... every 4 games (skirmish) and it's usually me... people just gotta adapt or die...
EDIT: An example of skill in explosives is the M8 packed locus nades, I recently got them, and they are quite hard to use but If you can hit the enemy in 2.5 meters then they will almost certainly die (except heavys, protos and some shield tanked advanced) Yeah, it's true, REs are quite unusual, but that doesn't mean they're not OP. Tower forge gunning is the epitome of OP but you don't see it in pubs all that often - certainly no more than once every four games.
As for the M8, I have a stack of them that I'd like to use but I can't get the hang of it. Think using M1 and core locus for months has made me too much of a nube with nades. |
hackerzilla
Defenders of the Helghast Dream
413
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Posted - 2013.10.21 15:25:00 -
[16] - Quote
Ryme Intrinseca wrote:hackerzilla wrote:People think the REs are OP but honestly I see a kill from a remote maybe... every 4 games (skirmish) and it's usually me... people just gotta adapt or die...
EDIT: An example of skill in explosives is the M8 packed locus nades, I recently got them, and they are quite hard to use but If you can hit the enemy in 2.5 meters then they will almost certainly die (except heavys, protos and some shield tanked advanced) Yeah, it's true, REs are quite unusual, but that doesn't mean they're not OP. Tower forge gunning is the epitome of OP but you don't see it in pubs all that often - certainly no more than once every four games. As for the M8, I have a stack of them that I'd like to use but I can't get the hang of it. Think using M1 and core locus for months has made me too much of a nube with nades. shhhhhhhhh don't let them know about the RE's! |
CLONE117
Planetary Response Organization Test Friends Please Ignore
421
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Posted - 2013.10.21 15:26:00 -
[17] - Quote
well it is hard to detect someone deploying res while running away from u...
but since they r busy running and not shooting this gives u the perfect moment to check the ground for traps...
now the locus nade..
i would like the damage to be evenly spread out among shields and armor.
my main reason why i want this is because i would like to survive those locus nades.
even though id only survive with only a little hp left.
its kinda hard to avoid a cooked nade to the face. |
Sinboto Simmons
SVER True Blood Public Disorder.
1547
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Posted - 2013.10.21 16:43:00 -
[18] - Quote
Ryme Intrinseca wrote:Sinboto Simmons wrote:Ryme Intrinseca wrote:I think all explosives are balanced now except for proximity mines (UP) and remote explosives (OP). REs are OP? how so? The main thing is that they're very hard to detect; you have to be within their blast radius and looking right at them to see them, pretty much. They're actually much harder to detect than a grenade, which gives you strong audio cues. This doesn't really make sense, as a RE is a larger and much more powerful weapon - the only thing that OHKs my heavy, apart from direct hits from forges and large rails. If you're within 10 metres and looking at them I think they should show up on the tacnet, like other equipment does. Either that or make them a scout-only weapon. Just feel it's a bit OP to give assaults essentially an extra grenade slot, for invisible nukes... And the other thing that shows them to be a bit OP is that they are the anti-vehicle equipment of choice, even though there is an item of equipment that is dedicated AV (PMs). I never realy have problems with REs as far as detection, mind you this is because I use them and any RE in my LOS may as well be neon pink, as for their use can't realy say much just looking at the description tells you it's meant to do one thing: Blow **** up.
I like the scout only idea but I'm biased as hell on that. |
Ryme Intrinseca
Seraphim Auxiliaries
132
|
Posted - 2013.10.21 17:10:00 -
[19] - Quote
Sinboto Simmons wrote:Ryme Intrinseca wrote:Sinboto Simmons wrote:Ryme Intrinseca wrote:I think all explosives are balanced now except for proximity mines (UP) and remote explosives (OP). REs are OP? how so? The main thing is that they're very hard to detect; you have to be within their blast radius and looking right at them to see them, pretty much. They're actually much harder to detect than a grenade, which gives you strong audio cues. This doesn't really make sense, as a RE is a larger and much more powerful weapon - the only thing that OHKs my heavy, apart from direct hits from forges and large rails. If you're within 10 metres and looking at them I think they should show up on the tacnet, like other equipment does. Either that or make them a scout-only weapon. Just feel it's a bit OP to give assaults essentially an extra grenade slot, for invisible nukes... And the other thing that shows them to be a bit OP is that they are the anti-vehicle equipment of choice, even though there is an item of equipment that is dedicated AV (PMs). I never realy have problems with REs as far as detection, mind you this is because I use them and any RE in my LOS may as well be neon pink, as for their use can't realy say much just looking at the description tells you it's meant to do one thing: Blow **** up. I like the scout only idea but I'm biased as hell on that. I'm a heavy and all in favour of giving niche roles their perks. We get HMGs and FGs, what do scouts get? If they had exclusivity on REs and scanners they'd be more than just a weak assault/logi, which is pretty much what they are now. |
Centurion mkII
SVER True Blood Public Disorder.
148
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Posted - 2013.10.21 17:38:00 -
[20] - Quote
I think there is too much grenade use. Its not fun to be killed and not have a chance to fight back. I wish the damage levels for adv and proto were turned down a little. Not so there non functioning just so that their discourage from so much spamming.
Spamming for me means when an individual player decides to use them like a primary weapon. He just starts spamming them down a hallway hoping to get a bunch of kills. |
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Sinboto Simmons
SVER True Blood Public Disorder.
1571
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Posted - 2013.10.23 11:51:00 -
[21] - Quote
nice to have a thread that's not a rant no? |
Sinboto Simmons
SVER True Blood Public Disorder.
1571
|
Posted - 2013.10.24 19:21:00 -
[22] - Quote
Aww no one like the boom? |
Michael Epic
The Neutral Zone
107
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Posted - 2013.10.24 19:27:00 -
[23] - Quote
Ryme Intrinseca wrote:Sinboto Simmons wrote:Ryme Intrinseca wrote:I think all explosives are balanced now except for proximity mines (UP) and remote explosives (OP). REs are OP? how so? The main thing is that they're very hard to detect; you have to be within their blast radius and looking right at them to see them, pretty much. They're actually much harder to detect than a grenade, which gives you strong audio cues. This doesn't really make sense, as a RE is a larger and much more powerful weapon - the only thing that OHKs my heavy, apart from direct hits from forges and large rails. If you're within 10 metres and looking at them I think they should show up on the tacnet, like other equipment does. Either that or make them a scout-only weapon. Just feel it's a bit OP to give assaults essentially an extra grenade slot, for invisible nukes... And the other thing that shows them to be a bit OP is that they are the anti-vehicle equipment of choice, even though there is an item of equipment that is dedicated AV (PMs).
That's basically the point of remote explosives man....its a hidden explosive. You have to be mindful of the possibility they are out there and idk what you are talking about...I see them everywhere. I notice them...the only time its hard is in dark corners but I know people use RE's there because that's what I do so I grenade them. |
Soldiersaint
Deepspace Digital
483
|
Posted - 2013.10.24 20:21:00 -
[24] - Quote
Sinboto Simmons wrote:Explosive weapons turrets and equipment, from MD to Proxi mines, how do you think they are preforming are they UP or OP?(let's leave damage mods out of the conversation)
What's your opinion? MOAR POWA |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
268
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Posted - 2013.10.24 20:49:00 -
[25] - Quote
Centurion mkII wrote:I think there is too much grenade use. Its not fun to be killed and not have a chance to fight back. I wish the damage levels for adv and proto were turned down a little. Not so there non functioning just so that their discourage from so much spamming.
Spamming for me means when an individual player decides to use them like a primary weapon. He just starts spamming them down a hallway hoping to get a bunch of kills.
I throw grenades when I know people are there and bunched up, and/or out of my line of sight. I cook every grenade that I throw. Does that make me a spammer? Even if I drop a nanohive to give me more grenades? |
Sinboto Simmons
SVER True Blood Public Disorder.
3666
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Posted - 2014.01.05 10:41:00 -
[26] - Quote
Bump.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Kaltos Darksbane
Shadow Wolves Inc.
143
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Posted - 2014.01.05 10:50:00 -
[27] - Quote
Been loving using the RE's for Jihad Jeeps. I've gotten to the point I can take out even seasoned tankers doing so. Usually go 2 out of 3 using them just depends on if the tanker sees me first, if so I usually die before getting close. Not good for K/DR but oh so much fun.
Yesterday I even chased a redline rail tank further into his redline but sorry for him he still wasn't able to get away.
Dust 514?...............More like Dust 5150.
I support SP rollover!
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Kaltos Darksbane
Shadow Wolves Inc.
143
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Posted - 2014.01.05 10:53:00 -
[28] - Quote
Proxies definately need a buff to the same damage level as RE's. I mean hell they even give you a heads up when nearing them.
Dust 514?...............More like Dust 5150.
I support SP rollover!
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Sinboto Simmons
SVER True Blood Public Disorder.
3667
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Posted - 2014.01.05 10:54:00 -
[29] - Quote
Kaltos Darksbane wrote:Proxies definately need a buff to the same level as RE's. I mean hell they even give you a heads up when nearing them. I never understood that.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Kaltos Darksbane
Shadow Wolves Inc.
143
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Posted - 2014.01.05 10:57:00 -
[30] - Quote
Sinboto Simmons wrote:Kaltos Darksbane wrote:Proxies definately need a buff to the same level as RE's. I mean hell they even give you a heads up when nearing them. I never understood that.
That has always had us demolition guys scratching our heads.
Dust 514?...............More like Dust 5150.
I support SP rollover!
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