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3081. [Discussion] Fixing tanks - in General Discussions [original thread]
Y0UR NAME HERE wrote: nakaya indigene wrote: Y0UR NAME HERE wrote: nakaya indigene wrote: the damage is perfect between all of the av BESIDES the highest prototype forge. The proto forge has more dps than a tank turret. WTF. AV nades ...
- by Rusty Shallows - at 2013.02.25 07:28:00
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3082. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
CPL Bloodstone wrote: ive never had a lav survive 1 shot from my FG and ive killed hundreds... Not sure on saying they survive unless your talking about splash damage vs direct damage. I've had it happen a couple of times. The drivers were ne...
- by Rusty Shallows - at 2013.02.23 08:12:00
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3083. Which is Worse? - in General Discussions [original thread]
Jason Pearson wrote: Mitsuko'Souma wrote: oh sorry, i went off script. man this game is so good. never seen graphics or sound as good as this. The controls are super tight and responsive, guns are all really satisfying to shoot. This is pr...
- by Rusty Shallows - at 2013.02.12 07:04:00
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3084. I waste more money on RDV's - in General Discussions [original thread]
Last week while in the ground base deployment zone I watched someone's called Jeep be delivered right on top of another guys head. Comically tragic, but so very Dust/Eve.
- by Rusty Shallows - at 2013.02.12 06:36:00
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3085. Have you ever rage quitted Dust514? - in General Discussions [original thread]
Yesterday evening when hit detection decided every single burst fire shot was a miss, even near point blank. Boy was I mad. LOL! At least others' were getting kills... on me, in my face.
- by Rusty Shallows - at 2013.02.11 07:25:00
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3086. [Suggestion] Skill Point Reallocation - in Feedback/Requests [original thread]
Oooooooor CCP could just make SP repsect as an AUR purchase? A steal at 50,000.
- by Rusty Shallows - at 2013.02.10 07:22:00
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3087. [Request] Remove the Skill Cap - in Feedback/Requests [original thread]
The skill cap is an excellent excuse to play an alt. If someone can max it out on three characters within seven days it's clearly time to turn off the PS3 and go play outside.
- by Rusty Shallows - at 2013.02.10 07:12:00
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3088. [bug] Forge Gun - in Technical Support/Bugs [original thread]
At least once a week I have a point blank shot with a Forge Gun. See the animation hit and no damage. One time last week after the fail kill the corp-mate next to me gunned him down with an assault rifle. This week it was a sniper I snuck up behin...
- by Rusty Shallows - at 2013.02.10 06:44:00
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3089. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Noel Bellamy wrote: Mister Hunt wrote: Not broken. L2Forge Now why should only one AV weapon be effective? Because it is hilarious. Well that and Forges require isk, bunch of SP, and skill. If Mass Drivers were good against DS that woul...
- by Rusty Shallows - at 2012.10.29 18:38:00
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3090. Dropship Flight School - in Rookie Training Grounds [original thread]
Sees-Too-Much wrote: Also, I managed to get really bad latency problems in a game that featured two guys with forge guns. Being stopped dead in front of guys with forge guns is not good for a dropship's structural integrity. Lag is my kille...
- by Rusty Shallows - at 2012.10.29 18:06:00
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3091. Dropships... again. - in Feedback/Requests [original thread]
I'm in the "fix" swarms camp, please do not nerf Dropships. In the last two builds when the door gunner calls out a swarm sighting it meant taking evasive action and a change of tactics. Now I watch the wide circling nigh invulnerable DS pilots ye...
- by Rusty Shallows - at 2012.10.11 01:26:00
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3092. Smaller persistant groups - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Cops will be a big part of the game, corps taking contracts from EVE players to conquer planets; there needs to be a way for corps to deploy and fill an entire team. Curses on all you faster typers!
- by Rusty Shallows - at 2012.09.05 22:23:00
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3093. Smaller persistant groups - in Feedback/Requests [original thread]
Things are fine as is. Four person persistent teams allows for close buddies/allies to hang out. With (semi) randomized their is no need to allow some to game the system. Dev's have more serious stuff on their plates. When the time of player corp...
- by Rusty Shallows - at 2012.09.05 22:22:00
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3094. [Suggestion] Dropships Controls Overhaul - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: No. The dropships are very realistic. They are not, however, fixed-wing aircraft, but vectored thrust aircraft. They're fine the way they are, and what you propose would make them less realistic and less maneuverable. ...
- by Rusty Shallows - at 2012.09.05 21:34:00
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3095. [Suggestion] Dropships Controls Overhaul - in Feedback/Requests [original thread]
Patches The Hyena wrote: To OP I suggest in the friendliest manner possible you learn to fly instead of expecting then changed to cater to you. My suggestions are set to bring them inline with actual flight controls. The current are somewhat...
- by Rusty Shallows - at 2012.09.05 21:01:00
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3096. AUR to ISK - in Feedback/Requests [original thread]
It's going to be a sad day when people are forced to pay cash for space gold just to trade it for virtual isk in order to afford their shiny tanks and dropships because of costs. Not saying it will happen but if it does..... I'll bust my gut laug...
- by Rusty Shallows - at 2012.09.05 03:07:00
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3097. [Suggestion] Dropships Controls Overhaul - in Feedback/Requests [original thread]
...or Make-My-Futuristic-Aircraft-More-Realistic Aline the Dropships more with aviation mechanics. The following doesnGÇÖt have to be a forced change on all players but should at least be considered as an optional control set-up. Right now the l...
- by Rusty Shallows - at 2012.09.05 02:53:00
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3098. mass boot - in Technical Support/Bugs [original thread]
Had the same happen yesterday with my squad. With an added bonus of auto-suiciding in my 333.2k isk Dropship. Although it was returned free after the match so I have no serious complaints.
- by Rusty Shallows - at 2012.09.03 03:06:00
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3099. Make Your Voice Heard: Let CCP Know that the AV Nerf is BAD - in Feedback/Requests [original thread]
Leither Yiltron wrote: Today's nerf to the Swarm Launcher's lock on range was completely unnecessary. 400M is a reduction? To be honest I thought it was an increase to combat Dropships.
- by Rusty Shallows - at 2012.09.01 18:42:00
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3100. Tank Spam the way forword apprently - in Feedback/Requests [original thread]
STB-TedNugent EV wrote: STB-LURCHASAURUS EV wrote: if a dropship took out tanks, they were probably not fitted or were being messed up by an av squad. dropships arent meant for blowing **** up, thats what fighters will be for I laugh at ...
- by Rusty Shallows - at 2012.09.01 18:32:00
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