Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Moejoe Omnipotent
Imperfects Negative-Feedback
248
|
Posted - 2013.02.10 06:05:00 -
[1] - Quote
Players who start in 2014 will permanently be a full year behind players who started during the beta in terms of SP with no chance of ever catching up, forever to be inferior to the vets. Is this fair? |
Zekain Kade
BetaMax.
931
|
Posted - 2013.02.10 06:07:00 -
[2] - Quote
Moejoe Omnipotent wrote:Players who start in 2014 will permanently be a full year behind players who startedyup during the beta in terms of SP with no chance of ever catching up, forever to be inferior to the vets. Is this fair? yup
|
Samantha Spoor
Teknomen
24
|
Posted - 2013.02.10 06:11:00 -
[3] - Quote
Yet you ask to remove the skill cap?
Also even with lower skills if they are brought into a team they can still do very well against the higher lvl people. Also by that time the balancing of the game should be a lot better then it is now. Before you start complaining what might happen, think about the large changes that will be happening.
I will repeat myself, teamwork and strategy can over come most advantages of an individually stronger team. So if you are worried about learn the game and when new people join guide them and help them so they become better parts of the EVE and Dust Universe. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.02.10 06:16:00 -
[4] - Quote
Samantha Spoor wrote:Yet you ask to remove the skill cap?
Also even with lower skills if they are brought into a team they can still do very well against the higher lvl people. Also by that time the balancing of the game should be a lot better then it is now. Before you start complaining what might happen, think about the large changes that will be happening.
I will repeat myself, teamwork and strategy can over come most advantages of an individually stronger team. So if you are worried about learn the game and when new people join guide them and help them so they become better parts of the EVE and Dust Universe.
Your first sentence after the question is exactly why we shouldn't have a cap.
Skills and strategy matter not equipment.
You can only skill into an item so far.
People will eventually have equal skill levels |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.02.10 06:21:00 -
[5] - Quote
No. Your premise is flawed. Removal of the skill cap will just make players who SPfarm now that much further ahead later, but you knew that. |
Herrick Arcos
The Shadow Cavalry Mercenaries
56
|
Posted - 2013.02.10 06:26:00 -
[6] - Quote
Yet two teams with skill and teamwork are equal until one has prototype gear and the other has militia. No skill cap would only benefit no lifers. Those of us with jobs and families who we spend time with will be perpetually left behind. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.02.10 06:28:00 -
[7] - Quote
Mars El'Theran wrote:No. Your premise is flawed. Removal of the skill cap will just make players who SPfarm now that much further ahead later, but you knew that.
So when I get laser rifle operation V, which I have and then proficiency V 2 weeks before you, when you catch up and have the same I'm going to have some magical level V skill in laser rifle you won't? Or will we be on equal grounds?
When I get caldari assault suit V then weeks later you get it I'll have magical assault suit skill V already?
Will I still die now and then to people with less skill then me? Yes.
Will my KDR be any different? Probably not.
Stop the QQ kid. |
Heimdallr69
Imperfects Negative-Feedback
131
|
Posted - 2013.02.10 06:47:00 -
[8] - Quote
Herrick Arcos wrote:Yet two teams with skill and teamwork are equal until one has prototype gear and the other has militia. No skill cap would only benefit no lifers. Those of us with jobs and families who we spend time with will be perpetually left behind. They will get proto before you that's how it goes..your arguement is invalid your just trying to make it harder for people who actually like to play this game on their free time...but either way those "no lifers" will have proto long before you but it will be harder for you to catch up because of the sp cap soo not my problem, good luck you will need it |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.02.10 06:51:00 -
[9] - Quote
Heimdallr69 wrote:Herrick Arcos wrote:Yet two teams with skill and teamwork are equal until one has prototype gear and the other has militia. No skill cap would only benefit no lifers. Those of us with jobs and families who we spend time with will be perpetually left behind. They will get proto before you that's how it goes..your arguement is invalid your just trying to make it harder for people who actually like to play this game on their free time...but either way those "no lifers" will have proto long before you but it will be harder for you to catch up because of the sp cap soo not my problem, good luck you will need it
Also they have no skills or strategy so they **** themselves silently in fear of when we're all proto. |
Rusty Shallows
Creative Killers
11
|
Posted - 2013.02.10 07:12:00 -
[10] - Quote
The skill cap is an excellent excuse to play an alt. If someone can max it out on three characters within seven days it's clearly time to turn off the PS3 and go play outside. |
|
Herrick Arcos
The Shadow Cavalry Mercenaries
56
|
Posted - 2013.02.10 07:20:00 -
[11] - Quote
Heimdallr69 wrote:Herrick Arcos wrote:Yet two teams with skill and teamwork are equal until one has prototype gear and the other has militia. No skill cap would only benefit no lifers. Those of us with jobs and families who we spend time with will be perpetually left behind. They will get proto before you that's how it goes..your arguement is invalid your just trying to make it harder for people who actually like to play this game on their free time...but either way those "no lifers" will have proto long before you but it will be harder for you to catch up because of the sp cap soo not my problem, good luck you will need it
You are making the assumption that I don't play on my free time and that I don't make the weekly cap. I play when I have the time and I have enough to make the cap, not much more. Yes you who grind the 1000 sp will get prototype gear first, as you should rightfully be able too. You put work into your 1000 sp and are entitled to it. I am merely stating that the skill cap will help keep the sp rift in check. There will be those that cant make the cap and will always be behind but this is unavoidable in any game. I am sorry if I was offensive I was just stating my opinion. |
Samantha Spoor
Teknomen
24
|
Posted - 2013.02.10 07:21:00 -
[12] - Quote
Actually YOUR NAME HERE it seems you are the one QQing here about how you can't get to far ahead of people.
The cap helps keep a more level playing field among people. Sure you will still get stuff faster then people who have jobs, a family and other requirements in life but that's a given with how you seem to be. No one here is complaining about how fast you get somewhere we are stating the cap has a purpose to help casual gamers.
Also I do find it funny you call someone kid when you don't have the common decency so have a point without trying to insult someone. Clearly with how you behave you haven't grown up, even if you are considered an adult. This game is for more people then the ones that play it all the time. |
Moejoe Omnipotent
Imperfects Negative-Feedback
248
|
Posted - 2013.02.10 07:21:00 -
[13] - Quote
The solution is to reduce the skillbook bonuses. 25% extra damage...25%+ extra health...these numbers are ridiculous. On top of the equipment bonuses newbies can't even touch you.
This is bad for both the new players and the vets. There's no way newbies are going to put up with players running around with a 50% health+damage advantage repeatedly destroying them and the vets will have zero challenge in public lobbies due to how easy picking on the newbies will be due to the artificial skill gap and the game will quickly become boring and not worth playing.
I already see it now. The pub stomping is getting worse and worse everyday. I'm nearing the point where I can effortlessly kill new HMG users in a CQC 1 on 1 with my eyes closed. Everyone else is absolutely helpless, even when I'm outnumbered.
Games are not fun when you're not presented with a challenge.
The SP cap does not help with this at all. The reasoning behind implementing it was completely flawed. We're already seeing the skill gap and it's going to get bigger and bigger as the game progresses. The only thing the SP cap does is make it impossible for newbies to catch up...
Get rid of it. Work on reducing the artificial skill gap. |
Maxonouis Stryker
Teknomen
5
|
Posted - 2013.02.10 07:27:00 -
[14] - Quote
YOUR NAME HERE
Do you realize how stupid your idea is? If CCP was to remove the cap the game would be unbearable for new players. Of course you wouldn't care since your with Imperfects. This is why we have a SP cap, or people like you would tank on others players. We have the SP cap for a reason, so people can all have an equal chance at catching up with the big league players. If you haven't realized how this would effect the community in Dust yet, well here's your "Special Stupid" sign. |
Moejoe Omnipotent
Imperfects Negative-Feedback
248
|
Posted - 2013.02.10 07:33:00 -
[15] - Quote
Maxonouis Stryker wrote:YOUR NAME HERE
Do you realize how stupid your idea is? If CCP was to remove the cap the game would be unbearable for new players. Of course you wouldn't care since your with Imperfects. This is why we have a SP cap, or people like you would tank on others players. We have the SP cap for a reason, so people can all have an equal chance at catching up with the big league players. If you haven't realized how this would effect the community in Dust yet, well here's your "Special Stupid" sign.
You think the skill cap is keeping the game bearable for new players? You think it gives people a chance to catch up with the big league players?
Seriously though, it doesn't. |
Herrick Arcos
The Shadow Cavalry Mercenaries
56
|
Posted - 2013.02.10 07:36:00 -
[16] - Quote
Moejoe Omnipotent wrote:The solution is to reduce the skillbook bonuses. 25% extra damage...25%+ extra health...these numbers are ridiculous. On top of the equipment bonuses newbies can't even touch you.
This is bad for both the new players and the vets. There's no way newbies are going to put up with players running around a 50% health+damage advantage repeatedly destroying them and the vets will have zero challenge in public lobbies due to how easy picking on the newbies will be due to the artificial skill gap and the game will quickly become boring and not worth playing.
I already see it now. The pub stomping is getting worse and worse everyday. I'm nearing the point where I can effortlessly kill new HMG users in a CQC 1 on 1 with my eyes closed. Everyone else is absolutely helpless, even when I'm outnumbered.
Games are not fun when you're not presented with a challenge.
The SP cap does not help with this at all. The reasoning behind implementing it was completely flawed. We're already seeing the skill gap and it's going to get bigger and bigger as the game progresses. The only thing the SP cap does is make it impossible for newbies to catch up...
Get rid of it. Work on reducing the artificial skill gap.
I respect your argument and very strongly agree. Until this is put in place however, I still feel that the sp cap is needed. |
Maxonouis Stryker
Teknomen
5
|
Posted - 2013.02.10 07:41:00 -
[17] - Quote
Give me a LEGITIMATE reason why it wouldn't help. If we didn't have a SP cap it would be a lot worse for new players. Eventually Dust would lose players due to everyone in max gear. Not to mention squads of cocky corps like you guys running their mouths about how to benefit themselves. |
Samantha Spoor
Teknomen
24
|
Posted - 2013.02.10 07:48:00 -
[18] - Quote
The SP cap doesn't let people catch up to the longer playing players. I do respect your want to fix the SP gap but letting the "no lifers" have no limit will just hurt the newer players more. Implementing another system to help that gap would be a better then letting the people who just constantly play get even further ahead.
As stated in other areas of the forum, you could use a High, Low and null sec like limiter on battles that limit gear. Or maybe skill limit that forces all skills the be lower lvls in certain battles so everyone has a more equal playing ground. I'm just spitting quick not fully thought ideas but removing the cap without a system to catch the the newer players you are just going to make it worse for them.
If you want to remove the SP cap then propose an idea that help the newer players instead of just hurting them more |
Moejoe Omnipotent
Imperfects Negative-Feedback
248
|
Posted - 2013.02.10 08:04:00 -
[19] - Quote
Maxonouis Stryker wrote: Give me a LEGITIMATE reason why it wouldn't help. If we didn't have a SP cap it would be a lot worse for new players. Eventually Dust would lose players due to everyone in max gear. Not to mention squads of cocky corps like you guys running their mouths about how to benefit themselves.
Well first you should know you can buy all the important skills that effect your survivability and offensive capabilities with like 3-4 mill SP. At that point you can be pretty competitive with the vets and after that point you can really only just expand the amount of roles and equipment you can choose from, which doesn't really contribute to the skill gap too much.
Imagine it's 6 months in the future and the SP system was never changed. We'll say an assault player can be reasonably competitive after about 3 mill SP. A new player is interested in playing this game and starts grinding SP. If he maxes out his SP everyday it will take him 2 months of hell to reach this level. It's more than likely he lose interest in this game before that.
Without the skill cap, he could no life for a couple weeks and already be at that competitive level. He wouldn't have to spend so long getting crapped on by vets. He would also have more incentive to play as the game wouldn't stop rewarding him after less than 2 hours of playtime.
And anyways we should be avoiding the whole "getting crapped on by vets" part altogether by reducing the artificial skill gap. |
Maxonouis Stryker
Teknomen
5
|
Posted - 2013.02.10 08:08:00 -
[20] - Quote
Moejoe Omnipotent wrote:Maxonouis Stryker wrote: Give me a LEGITIMATE reason why it wouldn't help. If we didn't have a SP cap it would be a lot worse for new players. Eventually Dust would lose players due to everyone in max gear. Not to mention squads of cocky corps like you guys running their mouths about how to benefit themselves. Well first you should know you can buy all the important skills that effect your survivability and offensive capabilities with like 3-4 mill SP. At that point you can be pretty competitive with the vets and after that point you can really only just expand the amount of roles and equipment you can choose from, which doesn't really contribute to the skill gap too much. Imagine it's 6 months in the future and the SP system was never changed. We'll say an assault player can be reasonably competitive after about 3 mill SP. A new player is interested in playing this game and starts grinding SP. If he maxes out his SP everyday it will take him 2 months of hell to reach this level. It's more than likely he lose interest in this game before that. Without the skill cap, he could no life for a couple weeks and already be at that competitive level. He wouldn't have to spend so long getting crapped on by vets. He would also have more incentive to play as the game wouldn't stop rewarding him after less than 2 hours of playtime. And anyways we should be avoiding the whole "getting crapped on by vets" part altogether by reducing the artificial skill gap.
Ok. So what about everyone else thats close to maxing out skills. CCP said it would take seven years, with boosters, to reach a max character. By doing this you are shorting that immensely. It takes away all challenge away, and we will be back at the starting point. Vets will still crap on new players. After so much people will quit and the Dust community will shrink.
|
|
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
|
Posted - 2013.02.10 08:14:00 -
[21] - Quote
So the person who posted this says that playing for a year longer than someone will give you an advantage. And yes it will. But this game is based off EVE and that's how EVE is so that's how Dust will be. Keep the Skill Cap or just make it so its not a weekly cap but a cap at a certain amount of SP. That way everyone can catch up to each other and stop all at the same point.
Example: Highest player we will say has 4 mill SP right now. The cap for this week is 4.2mill SP. So a player at 3mill can grind all week and get a normal level of SP and catch up to the guy already at 4 mill. The guy at 4 mill can grind his 200k sp and that'll be his cap until next week. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.10 08:18:00 -
[22] - Quote
Moejoe Omnipotent wrote:Pure fail.
So Dr. Jones. Yet again you prove there is nothing you can say that i will consider relevant.
Posting in yet another stealth "Imperfects are angriez that they are stuck with the limits of us mere mortals" threads. |
Moejoe Omnipotent
Imperfects Negative-Feedback
248
|
Posted - 2013.02.10 08:21:00 -
[23] - Quote
Maxonouis Stryker wrote:Moejoe Omnipotent wrote:Maxonouis Stryker wrote: Give me a LEGITIMATE reason why it wouldn't help. If we didn't have a SP cap it would be a lot worse for new players. Eventually Dust would lose players due to everyone in max gear. Not to mention squads of cocky corps like you guys running their mouths about how to benefit themselves. Well first you should know you can buy all the important skills that effect your survivability and offensive capabilities with like 3-4 mill SP. At that point you can be pretty competitive with the vets and after that point you can really only just expand the amount of roles and equipment you can choose from, which doesn't really contribute to the skill gap too much. Imagine it's 6 months in the future and the SP system was never changed. We'll say an assault player can be reasonably competitive after about 3 mill SP. A new player is interested in playing this game and starts grinding SP. If he maxes out his SP everyday it will take him 2 months of hell to reach this level. It's more than likely he lose interest in this game before that. Without the skill cap, he could no life for a couple weeks and already be at that competitive level. He wouldn't have to spend so long getting crapped on by vets. He would also have more incentive to play as the game wouldn't stop rewarding him after less than 2 hours of playtime. And anyways we should be avoiding the whole "getting crapped on by vets" part altogether by reducing the artificial skill gap. Ok. So what about everyone else thats close to maxing out skills. CCP said it would take seven years, with boosters, to reach a max character. By doing this you are shorting that immensely. It takes away all challenge away, and we will be back at the starting point. Vets will still crap on new players. After so much people will quit and the Dust community will shrink.
I'm pretty sure CCP came up with that number before this SP cap. And anyways, CCP is doing something wrong if they're relying on the SP grind to "challenge" players and keep them hooked and not...you know...actual enjoyable and well-designed gameplay. |
Samantha Spoor
Teknomen
24
|
Posted - 2013.02.10 08:22:00 -
[24] - Quote
But you still said the magic words of having no life. People can't just have no life any time they want. You are still ignoring the point that it will only make the gap larger. Even if a few people can have no life and get decent skills it doesn't cover up the larger gap that occurs with the people that already play the game a lot.
As I said the removal of the cap helps no one and if you want it removed come up with an idea that helps other players out. You can just say have no life and deal with it. People have family, go on business trips, deploy, go on vacation, go to the hospital or other real life matters. They are the majority of players too, so hurting them because you want better SP doesn't make sense. They also can just have no life at a drop of a hat because someone brought the best equipment out and destroyed them.
If you set limits out the obvious ones would be meta level of gear, skill point levels, sp levels, and or squads.
Since squads are important in the game removing them in lower lvl areas would be a bad idea. So x that
Meta level gear would help out a lot in some cases but you are still fighting the sp issue difference. it makes it a more even playing ground but can still cause lop sided slaughter. Over all not a bad idea could use work
Lowering max skill level in a match would limit gear and skill bonus. Though this makes the game the most even it hurts individuality in the players which is one of the selling points i the game. Again not a bad idea but could use some tweaking.
Last is SP amount limiter, it limits longer playing players from going to lower lvel areas. Though keeps everything even it has a huge impact on teh game and would cause alot of issues. so this is a bad idea
Please add more ideas so we can talk about them and find a good mix of desired results not one side getting all teh buffs and the other hurting. |
Moejoe Omnipotent
Imperfects Negative-Feedback
248
|
Posted - 2013.02.10 08:28:00 -
[25] - Quote
Ruyan Aldent wrote:So the person who posted this says that playing for a year longer than someone will give you an advantage. And yes it will. But this game is based off EVE and that's how EVE is so that's how Dust will be. Keep the Skill Cap or just make it so its not a weekly cap but a cap at a certain amount of SP. That way everyone can catch up to each other and stop all at the same point.
Example: Highest player we will say has 4 mill SP right now. The cap for this week is 4.2mill SP. So a player at 3mill can grind all week and get a normal level of SP and catch up to the guy already at 4 mill. The guy at 4 mill can grind his 200k sp and that'll be his cap until next week.
One game is a MMORPG and the other is a FPS. When you treat players in a FPS the same way you would treat spaceships in a RPG, things will go wrong. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.02.10 08:34:00 -
[26] - Quote
CCP needs to quit balancing this game for the PVE players that are terrible at PVP anyways. SP for new players should be uncapped. Currently most veteran players have somewhere between 3-3.5 million SP. Players that just start should be able to grind up to anywhere between 1.5-1.7 million before they begin to get capped out. |
Samantha Spoor
Teknomen
24
|
Posted - 2013.02.10 08:36:00 -
[27] - Quote
I've noticed when someone proposes an idea that isn't exactly what y'all want you ignore it. Why don't you get off your one track mind and actually be constructive for once. As I said i like your want to help fix the SP game but so far all I see is you wanting more SP and for the ones why grind away constantly at this game. Think about other before yourself.
I'm fine with removal of the skill cap if you have a plan to help back up the casual gamers. If having no life for a few weeks is you answer on how to help the new players by removing the skill cap, it becomes very clear you didn't think this out. That only helps hard core gamers.
What other balancing are you going to do with the removal of the sp cap? |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.10 08:57:00 -
[28] - Quote
xprotoman23 wrote:CCP needs to quit balancing this game for the PVE players that are terrible at PVP anyways. SP for new players should be uncapped. Currently most veteran players have somewhere between 3-3.5 million SP. Players that just start should be able to grind up to anywhere between 1.5-1.7 million before they begin to get capped out.
Best idea I've heard in this entire thread. Might I suggest making a new thread with this idea as the main topic?
Oh and by the way ... not so good PVP players will end up getting better the more they play anyway. Give them room for improvement. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.10 09:13:00 -
[29] - Quote
Samantha Spoor wrote:I've noticed when someone proposes an idea that isn't exactly what y'all want you ignore it. Why don't you get off your one track mind and actually be constructive for once. As I said i like your want to help fix the SP game but so far all I see is you wanting more SP and for the ones why grind away constantly at this game. Think about other before yourself.
I'm fine with removal of the skill cap if you have a plan to help back up the casual gamers. If having no life for a few weeks is you answer on how to help the new players by removing the skill cap, it becomes very clear you didn't think this out. That only helps hard core gamers.
What other balancing are you going to do with the removal of the sp cap?
they only care about the hardcores, which renders your entire post irrelevant and unworthy of comment other than derision i'm betting.
In B4 contemptuous retort. |
Samantha Spoor
Teknomen
24
|
Posted - 2013.02.10 09:15:00 -
[30] - Quote
The no cap for new players isn't a bad Idea but at the same time that doesn't mean they will get over the cap the other characters have. So far it's the only idea put forward and it can use a little of work but it still doesn't mean the new players won't get their face stomped in by the older players. Also that still keeps the cap which you are said you wanted to get rid of.
This game is as much of a MMORPG as it is a MMOFPS. They are trying to balance both aspects of the game.
Also who is only worried with only the hardcore gamers? CCP? Or the Imperfects? If it was CCP wouldn't the skill cap be long gone because those hardcore gamers would be eating up the game more? or giving better bonuses for higher level gear? maybe better drops for doing better? true that make more money on teh active and passive SP boosters but that doesn't mean they ignore the casual gamers. They are most of the players anyway |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |