Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 |
581. LOLTank Brigade Wants Swarm Launchers Nerfed? Again?! - in General Discussions [original thread]
message from Godin: Whoever wants AV nerfed now are just idiots.
- by Roger Cordill - at 2013.12.17 23:43:00
|
582. Remove blasters from tanks? - in General Discussions [original thread]
Borne Velvalor wrote: What players don't realize about Blasters is that they received a big range buff. Standard Blasters have a higher optimal than old Stabilized Blasters, with no additional fitting costs. 85m optimal, 175m effective from my ...
- by Roger Cordill - at 2013.12.17 23:39:00
|
583. Remove blasters from tanks? - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Cat Merc wrote: Still, not sure. Damage mods in high slots work well in tanks. It's a bit hit or miss. One of the biggest issues shield tanks have is they have nothing for low slots aside from ammo and enha...
- by Roger Cordill - at 2013.12.17 23:37:00
|
584. Remove blasters from tanks? - in General Discussions [original thread]
message from Godin: This idea is still laughable. No.
- by Roger Cordill - at 2013.12.17 23:33:00
|
585. to the tankers that bail during tank fights. - in General Discussions [original thread]
message from Godin: Those aren't the pilots. Those are impostors. The scrubs, the FOTM'ers. Do not file them under any title relating to piloting. They don't deserve it.
- by Roger Cordill - at 2013.12.17 04:46:00
|
586. Reasonable ideas for adjusting vehicles and AV without outright breaking everything - in General Discussions [original thread]
gbghg wrote: Roger Cordill wrote: gbghg wrote: 2 things 1) leave the DS freaking acceleration alone, as helpful as the new modules are a dropships best defense remains its mobility, acceleration is a vital part of that, it effects how qui...
- by Roger Cordill - at 2013.12.17 04:43:00
|
587. Imaginative Solution to Heavy situation? (Possible Non-OP heavy "buff") - in General Discussions [original thread]
message from Godin: take away the skill level thing, and make it for the sentinel frames, then I'm in.
- by Roger Cordill - at 2013.12.17 04:41:00
|
588. 1.7 Vehicles - in Feedback/Requests [original thread]
message from Godin: And This is why I wish bluedots didn't have posting wrights..........
- by Roger Cordill - at 2013.12.17 04:37:00
|
589. What happened to the Gauss Rifle? - in Feedback/Requests [original thread]
Malkai Inos wrote: Faunher wrote: Why haven't the SoE made any guns yet? They focus on humanitarian efforts . Not exactly the kind of group you'd expect to build their own guns. message from Godin: 1: Read the Burning Life 2: Read add...
- by Roger Cordill - at 2013.12.17 04:36:00
|
590. What happened to the Gauss Rifle? - in Feedback/Requests [original thread]
Garth Mandra wrote: A Gauss cannon and a rail gun are almost the same thing. Rail guns use parallel rails along the projectile's path to accelerate it and Gauss cannons use coils around the projectile path. The wiki articles have pictures: rai...
- by Roger Cordill - at 2013.12.17 04:33:00
|
591. I STILL DONT UNDERSTAND - in General Discussions [original thread]
Bojo The Mighty wrote: Vehicle Profile is 150 db, both LAVs and HAVs. You just have LOLsuck passive range Interesting, on my Minimatar Scout suit, I have it fited for passive scanning, and i can pick up suits fine, but not vehicles, like God...
- by Roger Cordill - at 2013.12.17 03:45:00
|
592. RE on tanks - in General Discussions [original thread]
message form Godin: When cloaks come, this will become OP is hell. I'd rather not.
- by Roger Cordill - at 2013.12.17 03:40:00
|
593. Reasonable ideas for adjusting vehicles and AV without outright breaking everything - in General Discussions [original thread]
gbghg wrote: 2 things 1) leave the DS freaking acceleration alone, as helpful as the new modules are a dropships best defense remains its mobility, acceleration is a vital part of that, it effects how quickly we reduce our inertia, how quickly ...
- by Roger Cordill - at 2013.12.17 03:38:00
|
594. Reasonable ideas for adjusting vehicles and AV without outright breaking everything - in General Discussions [original thread]
Killar-12 wrote: Cosgar wrote: 6. Everyone just shuts the **** up and let CCP collect their data. Better to give the AVers a little most will accept compromise,and the AV radicals will then lose backing message from Godin: My point. Th...
- by Roger Cordill - at 2013.12.17 03:02:00
|
595. I STILL DONT UNDERSTAND - in General Discussions [original thread]
message from Godin: Sometimes it works for me, sometimes it doesn't. I think it's something to do with altitude. otherwise, your Db needs to be below 35 for it to work for some reason, yet AS above can regardless
- by Roger Cordill - at 2013.12.17 02:54:00
|
596. Tank armor repairer - in General Discussions [original thread]
message from Godin: anything with a decent alpha potential will pop that **** .pointless.
- by Roger Cordill - at 2013.12.17 02:52:00
|
597. Reasonable ideas for adjusting vehicles and AV without outright breaking everything - in General Discussions [original thread]
Cosgar wrote: 6. Everyone just shuts the **** up and let CCP collect their data. message from Godin: I called the last fixes they would do, and I called some of the future ideas they plan on doing (vehicle damage WP's, how fitting cloaks wi...
- by Roger Cordill - at 2013.12.17 02:49:00
|
598. Reasonable ideas for adjusting vehicles and AV without outright breaking everything - in General Discussions [original thread]
Message from Godin: (note: There will be lots of trolling in the intro. If you want the ideas, skip to the list. Otherwise, enjoy ) So, I've been watching you complaining bitches cry your eyes out about vehicles and AV for the past week. QQ this...
- by Roger Cordill - at 2013.12.17 02:40:00
|
599. let's talk dust: tank cost for effectiveness. - in General Discussions [original thread]
Sinboto Simmons wrote: True Adamance wrote: Sinboto Simmons wrote: No QQ just a question : how much should a tank cost for the effective force they bring to the fight At 500k for a well fit standard tank I think that's in a good place pr...
- by Roger Cordill - at 2013.12.17 02:02:00
|
600. Increase tank prices. - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: Jason Pearson wrote: My Tank is getting closer to around 700k, so no. wat r u putting on tht? small turrets? message from Godin: Considering that he can because of thae fitting ***** AKA Gunnlogi, probably PR...
- by Roger Cordill - at 2013.12.16 23:08:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 |
First page | Previous page | Next page | Last page |