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61. OMG CCP - in Feedback/Requests [original thread]
Hector Carson wrote: Sequal's Back wrote: TooMany Names AlreadyTaken wrote: DON'T EVER DO THAT I CAN'T AFFORD A PS4 YOU RICH B****!!! ...port to PC with the possibility to play on EXTRA LOW graphics settings and I'll be satisfied, that w...
- by Roger Cordill - at 2015.10.02 01:59:00
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62. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Oh, I just wrote that for nothing. You do understand that as a Artillery piece, the PLC-repeater doesn't work as a close support weapon. Great. However, the split off is that you think that a shotgun-type blaster wouldn't fit as a general purpose ...
- by Roger Cordill - at 2015.10.02 01:55:00
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63. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
True Adamance wrote: Roger Cordill wrote: As far as a more suitable rush in, destroy things as fast as possible while keep things from hitting you, and rush out mentality that blasters has pretty much everywhere, making it into a artillery...
- by Roger Cordill - at 2015.09.30 20:23:00
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64. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Roger Cordill wrote: Then I'm not really sure of the point of it. If it has an arc, it would be much harder to aim, and also require more time to hit the target. it should have a higher alpha, more ROF, something. C...
- by Roger Cordill - at 2015.09.30 20:16:00
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65. Giving GV.0's a "nerf" - in Feedback/Requests [original thread]
Currently, they are curtainly not unkillable, alebit very challenging for a single person to kill. several people can easily take them down. I highly doubt, as others do, that an entire team lost to two HAV's. Also, keep in mind that one Gv.0 fit...
- by Roger Cordill - at 2015.09.30 19:57:00
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66. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
I still think you're missing the point on what I meant on the blasters. Not sure why, but what I was getting at is instead of work around the PLC-type weapon as the mainstream as it would be problematic using it, or even tuning it for general viab...
- by Roger Cordill - at 2015.09.29 04:28:00
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67. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
True Adamance wrote: Roger Cordill wrote: I understood that you wanted the blaster mechanics changed. I simply disagree that what you're changing it to is a good idea. Which is what I explained. Read my comment again. There is litera...
- by Roger Cordill - at 2015.09.29 04:14:00
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68. Covert Ops Dropship - in Feedback/Requests [original thread]
Juno Tristan wrote: Roger Cordill wrote: As the above stated, Force Recon Dropships were in concept at one point in time, yet were never brung into the game. I wouldn't mind seeing them, would be neat. It would be really cool if say deployin...
- by Roger Cordill - at 2015.09.29 00:24:00
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69. Covert Ops Dropship - in Feedback/Requests [original thread]
Devadander wrote: There was this one HAV....... The Black Ops HAV's: Kubera and Chakram. The Cloak on them wasn't actually there, it was just said that it was going to be there eventually.
- by Roger Cordill - at 2015.09.28 22:23:00
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70. Covert Ops Dropship - in Feedback/Requests [original thread]
As the above stated, Force Recon Dropships were in concept at one point in time, yet were never brung into the game. I wouldn't mind seeing them, would be neat. It would be really cool if say deploying out of them would give infantry some bonuses ...
- by Roger Cordill - at 2015.09.28 22:22:00
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71. Idea - Workaround for OMS Installation Support - in Feedback/Requests [original thread]
If that's not possible, an alternative could be that installations instead of being simply destroyed would be just disabled, and would have to be repaired (probably would go neutral as well).
- by Roger Cordill - at 2015.09.28 22:16:00
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72. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Roger Cordill wrote: *snip long-ish post due to length* I don't think you understood what I was getting at. The Large Blaster's current mechanics would be entirely replaced with a multi-shot plasma cannon a...
- by Roger Cordill - at 2015.09.28 16:39:00
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73. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Blaster The idea that a PLC flinging weapon platform, one that is used moving around, yet is a more accurate platform, especially when looking at this high damage arena that is coming into Hotfix FoxFour, isn't really a good one in my opinion, ...
- by Roger Cordill - at 2015.09.28 03:49:00
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74. idea for tanks - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: emm kay wrote: No. People don't need to have any more reason to cocoon in their tanks. well lets say you are AV you come across a tank and are winning. tanker jumps out and you start to engage on the pilot you ar...
- by Roger Cordill - at 2015.06.10 05:12:00
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75. When is BPO trading? - in Feedback/Requests [original thread]
CCP Rattati wrote: let me see a list of the BPO's you are thinking of All of them
- by Roger Cordill - at 2015.06.10 03:40:00
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76. A question to CCP Developers - in Feedback/Requests [original thread]
spridis wrote: I have a question? Why dose a missile tank have more then 6 shoots if it has 6 barrels then it should shoot 6 missiles. For many reasons one it can shoot like 12 before reloading so where is it keeping the ammo, two it being full...
- by Roger Cordill - at 2015.06.10 03:39:00
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77. idea for tanks - in Feedback/Requests [original thread]
LUGMOS wrote: emm kay wrote: No. People don't need to have any more reason to cocoon in their tanks. Its for the scrubs that get out with a tanked HMG sent when you get close to their tanks It would be much better if their was a in out ...
- by Roger Cordill - at 2015.06.10 03:30:00
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78. idea for tanks - in Feedback/Requests [original thread]
I assume this is to try to make it super easy to gank HAV's (and by extension vehicles, as this would probably be a change from the pilot seat, not the specific HAV pilot seat). Therefore, wouldn't it be fair if the same is applied to infantry whi...
- by Roger Cordill - at 2015.06.10 03:10:00
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79. Crusader suit - in Feedback/Requests [original thread]
Heimdallr69 wrote: Roger Cordill wrote: Pokey Dravon wrote: DeathwindRising wrote: I'm not sure the goal of freeing up space is to fill back up again Well the fun part is that if things go through as Rattati seems to have planned, i...
- by Roger Cordill - at 2015.06.03 18:54:00
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80. Crusader suit - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: I'm not sure the goal of freeing up space is to fill back up again Well the fun part is that if things go through as Rattati seems to have planned, it's basically reducing 180+ unique dropuit ent...
- by Roger Cordill - at 2015.06.03 17:00:00
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