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41. Amy tips for a new ads pilot? - in General Discussions [original thread]
There's really no good fits with low tier modules. Just get some SP and bide your time waiting. The hair pulling isn't worth it imo.
- by Roger Cordill - at 2015.10.10 03:23:00
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42. New Sgt Kirk video Hotfix FoxFour in-depth analysis. (and CPM input) - in General Discussions [original thread]
1: Did they buff small turrets to be able to do full damage to vehicles? 2: How are the new AV methods (MD, melee, etc.) vs. vehicles? 3: How are HAV's going along with the whole nerfed weakspots? (note: Away from PS3 atm, so can't play)
- by Roger Cordill - at 2015.10.10 00:22:00
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43. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Question: Did Ratatti buff small turrets to do full damage vs. HAV's?
- by Roger Cordill - at 2015.10.10 00:03:00
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44. So, people leaving games early... - in Feedback/Requests [original thread]
One Eyed King wrote: @ deezy People do not leave when they see they are losing because winning isn't rewarded enough. That is counter intuitive. People leave when losing because LOSING does not reward enough. Reward the losers who try, a...
- by Roger Cordill - at 2015.10.09 21:47:00
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45. My vision for dust or legion or whatever it will be - in Feedback/Requests [original thread]
Why would a Capusleer fly a Mercernary on a planet risking their clones like that? It would make much more sense for a merc just to fly you in. And this is describing PC only it seems, which is meh tbh. Dust/Legion has a much better chance to be ...
- by Roger Cordill - at 2015.10.09 20:00:00
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46. So, people leaving games early... - in Feedback/Requests [original thread]
There's often no point in staying in a match that's going to net me less than 250k ISK. Gotta make up that ISK for those HAV's somehow. If I got actually decent contracts, I would stay.
- by Roger Cordill - at 2015.10.09 19:50:00
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47. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
The idea that forcing the HAV to have to split it's core functions between a crew to do basic tasks one would use a HAV for is a bad idea. It will lead to complicating the fiances of the HAV (who calls it in?, how will it be paid for?) seeing as i...
- by Roger Cordill - at 2015.10.09 19:40:00
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48. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
Georgia Xavier wrote: HOLY PERFECTION wrote: OHH BUT YOUR FINE THAT A HOTFIX AGO THE OP SCRAM RIFLE GOT A STAT BUFF. BUT A TANK CANNOT? I CANNOT UNDERSTAND THE IGNORANCE THAT GOES BEHIND EVERY POST. This is the same concentration of sodiu...
- by Roger Cordill - at 2015.10.09 02:54:00
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49. The Breach Forge Gun : An Amazing Weapon needing a small tweak. - in Feedback/Requests [original thread]
Haolo Geardreck wrote: The fluff mentions the sniper rifle firing at 2000m/s and the forge gun fires at 7000m/s, so why is the sniper bullet there instantly yet you can watch the forge slug fly? Now, instead of splash damage, I was thinking.. a...
- by Roger Cordill - at 2015.10.09 02:04:00
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50. Bruh, Minmatar/Amarr vehicles - in Feedback/Requests [original thread]
Ahkhomi Cypher wrote: Just put them into the game with slight differences (stat wise) to what we already have. Right now the balancing of cal v gal vehicles is like trying to fill 2 cups with an equal amount of water. If given the choice a per...
- by Roger Cordill - at 2015.10.09 01:54:00
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51. Bruh, Minmatar/Amarr vehicles - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Likely because the HAVs we already have are still suffering from some serious issues? *looks around for someone to slap, cannot slap Pokey because he is both right and protected by layers of impen...
- by Roger Cordill - at 2015.10.09 01:51:00
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52. Bruh, Minmatar/Amarr vehicles - in Feedback/Requests [original thread]
One Eyed King wrote: That would be more than just a skin however, you would need different stats, and roles etc. Roles especially, as from how I see it, currently, they don't really exist for any of the vehicles.
- by Roger Cordill - at 2015.10.09 01:48:00
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53. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
I have the same sort of mentality towards Pilot suits, not to simply buff them (as dealing with buffs would be problematic), but rather, allow the pilot to become a sort of mobile computer of sorts. I however want to add modules that does these so...
- by Roger Cordill - at 2015.10.09 01:46:00
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54. Foxfour: Dropships and swarms - in Feedback/Requests [original thread]
Nothing Certain wrote: To me the issue is price. An ADS has a chance to kill a swarmer but they are risking a whole games ISK every time they attempt it. Swarms can use a small damage nerf, if Madrugars get nerfed, and the impact on DS should b...
- by Roger Cordill - at 2015.10.03 03:26:00
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55. All New ADS Minmatar Idea - in Feedback/Requests [original thread]
That thing would end up being full of MD's, FG's, swarms, PLC's, swarms, etc. basically AV capable and high AOE weapons. This thing would be a flying machine of death. I'd rather not.
- by Roger Cordill - at 2015.10.03 01:16:00
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56. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Press Attache wrote: Victor Moody Stahl wrote: Press Attache wrote: So, give tanks more AV functionality while removing their AI role completely. Seems you really didn't like fighting my shield blaster tank. I don't recall ever runni...
- by Roger Cordill - at 2015.10.02 05:10:00
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57. Foxfour: Dropships and swarms - in Feedback/Requests [original thread]
Until losing a DS doesn't mean going negative for the match unless you ran logi most of it, no, it's not.
- by Roger Cordill - at 2015.10.02 04:44:00
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58. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
The positioning part especially, I would agree. Also, it wouldn't be really a flak cannon, at least the regular one. The scattered one, if it turns out to be a decent venture, would though. Or the small. Or they can do what a lot of people have ...
- by Roger Cordill - at 2015.10.02 04:40:00
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59. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
The concept of the Blaster was never really aimed at a traditional tank-style usage, which is why you probably didn't get what I was getting at, which is fair. This is why I want something along the lines of it as a compressed variant. It'll be us...
- by Roger Cordill - at 2015.10.02 04:31:00
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60. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
If you were trying to use the blaster as an artillery, your idea would probably work. But nobody does, which is the problem. You would be then forcing people to change the playstyle to basically use it as a short range rail for mainstream uses, no...
- by Roger Cordill - at 2015.10.02 03:33:00
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