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1181. Now, I know why this is Free to play.... - in Feedback/Requests [original thread]
Daedric Lothar wrote: Agree, always so frustrating using my limited SP to pick something when I can't fully understand what I am getting. I actually pay more alot of time on Ebay because of that. Someone puts an item that looks like what I wa...
- by Robert JD Niewiadomski - at 2013.05.13 12:43:00
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1182. [REQUEST] Why no PSN TROPHIES????? - in Feedback/Requests [original thread]
Have found this thread with interesting discussion on DUST514 trophies... http://www.gamefaqs.com/boards/971420-/62165782 TL;DR Quote: (...)free games can't have trophies(...)but you could unlock them with $$$(...) Will see in two days
- by Robert JD Niewiadomski - at 2013.05.12 22:07:00
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1183. How do people aim so well? - in Rookie Training Grounds [original thread]
theschizogenious wrote: it really is just a matter of familiarity with the game's controls and such. the best thing for it is too tinker with the sensitivity until it feels smooth. moving while your hacking will keep you alive either to jump of...
- by Robert JD Niewiadomski - at 2013.05.12 21:37:00
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1184. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Darken-Sol wrote: Robert JD Niewiadomski wrote: Darken-Sol wrote: (...)ur a moron(...) Because of the "Likes" i'v gave you? The reason for a logi to not be able to repp her/himself is because of the shape of the repair tool. If you try...
- by Robert JD Niewiadomski - at 2013.05.11 23:22:00
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1185. [Tip] Ninja Trick #3 - in Rookie Training Grounds [original thread]
Baldr Grimm wrote: Where do I equip the camping gear? High slot, low slot, or is it equipment slots? In the dust lingo thread is a proposition to call uplinks a campfire... So it can go into your quips...
- by Robert JD Niewiadomski - at 2013.05.11 23:16:00
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1186. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Darken-Sol wrote: (...)ur a moron(...) Because of the "Like" i'v gave you? The reason for a logi to not be able to repp her/himself is because of the shape of the repair tool. If you try to aim it at yourself you will find your hands too sho...
- by Robert JD Niewiadomski - at 2013.05.11 23:04:00
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1187. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
Do all types of active scanners share intel with rest of the team via tacnet? Or does only user benefit from using it?
- by Robert JD Niewiadomski - at 2013.05.11 22:49:00
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1188. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Darken-Sol wrote: the ability for a logi to repair their own suit. it seems ridiculous that he cudnt get himself with a golden shower. hes got the skills to fix everything, but his own suit remains a mystery. no points tho. You have to fit a...
- by Robert JD Niewiadomski - at 2013.05.11 22:16:00
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1189. Dropship active scanner, Anyone use it? - in General Discussions [original thread]
Do all types of active scanners share intel with rest of the team? Or only user benefit from it?
- by Robert JD Niewiadomski - at 2013.05.11 19:44:00
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1190. Destructible Environments - in Feedback/Requests [original thread]
Harpyja wrote: Let CCP fix this horribly broken game first. Then they can add nice visuals like environmental destruction. Guess you, Kal and all insisting CCP focus on stabilising the core of the game first are right All those bells and wh...
- by Robert JD Niewiadomski - at 2013.05.11 13:31:00
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1191. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Oops, i thought if you recall a vehicle an RDV arrives to pick it up? Just like the delivery but in opposite direction. It simply poofs away? This can't stay that way. I have not used this function yet...
- by Robert JD Niewiadomski - at 2013.05.11 12:46:00
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1192. Just need a confirmation on Raven BPO - in Feedback/Requests [original thread]
Geth Massredux wrote: I mean they refunded me my BPO so I kept it, just I cant use it because of the skill requirements for caldari. How could you keep it if you got a refund? Sorry i'm confused... In that linked thread is a post i'v overlook...
- by Robert JD Niewiadomski - at 2013.05.11 12:30:00
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1193. Just need a confirmation on Raven BPO - in Feedback/Requests [original thread]
Geth Massredux wrote: I have it, but cant use it because I went full on Amarr racial variant. Are you guys going to or not going to make the RAVEN BPO usable to us players who haven't went the Caldari path? Here is what you need to do htt...
- by Robert JD Niewiadomski - at 2013.05.11 11:57:00
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1194. Destructible Environments - in Feedback/Requests [original thread]
KalOfTheRathi wrote: (...)Now that we are on UnReal 4 let us get back to the core functionality. We have the new graphics, new map detail and a new skill tree (which I hate). Adding significant overhead for very little benefit is something that...
- by Robert JD Niewiadomski - at 2013.05.11 11:44:00
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1195. Please release an excel spreadsheet all stats for equipment, weapon etc.. - in Feedback/Requests [original thread]
In this dev blog: http://dust514.com/news/blog/2013/05/uprising-skill-point-re-spec-details/ there is link to cvs (easily imported to a spreadsheet) file containing info you need: http://web.ccpgamescdn.com/dust/news.control/64540/1/dust_market...
- by Robert JD Niewiadomski - at 2013.05.11 11:31:00
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1196. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
oldhero wrote: 1question around how much is will the clone starter pack cost?. And a question about the new starter packs will you require skill to use the dropsuits and on the heavy attack vehicles for Elite pack y did they all have c/1 if i m...
- by Robert JD Niewiadomski - at 2013.05.11 09:37:00
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1197. Destructible Environments - in Feedback/Requests [original thread]
Unreal Engine 3 (read DUST514) supports fracture: www.youtube.com/watch?v=LELs3rRPe9Y www.youtube.com/watch?v=WLaxPKCeLaY UDK is a free version of Unreal Engine you can make games with. It lacks C++ source code and has some limitations on fina...
- by Robert JD Niewiadomski - at 2013.05.11 09:29:00
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1198. (Request) Increase overview map voom in - in Feedback/Requests [original thread]
The decision to call for help would be greatly influenced by better situation overview at bigger zoom in... Or just increase zoom in/out for zoom control buttons. Now the zoom range is too narrow.
- by Robert JD Niewiadomski - at 2013.05.11 09:06:00
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1199. Sticky:Instant Battle Academy - in General Discussions [original thread]
I would like to have an opt out option from this "Instant Battle Academy" scheme for new players. Set it to opt-in by default, why not? But allow to turn it down and accept the risk of mixing with dust...
- by Robert JD Niewiadomski - at 2013.05.10 22:25:00
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1200. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
+1 BTW CCP FoxFour wrote: (...):/ The effort people are going through to keep that name alive amazes me... Nonetheless you're more than welcome. You add your own energy by resistance to keep it alive What you resist, persists... Do not ign...
- by Robert JD Niewiadomski - at 2013.05.10 22:09:00
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