Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 |
41. Agriculture in Dust 514 - in Feedback/Requests [original thread]
I am all for down to the ground activities in DUST. I agree there must be some middle ground and clear division between what you can do via "spreadsheet UI" and what can you do via on-map PvE interactions. Harvesting things is a basic minimum i ...
- by Robert JD Niewiadomski - at 2013.11.28 11:49:00
|
42. Agriculture in Dust 514 - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Robert JD Niewiadomski wrote: I have one worry with this though... DUST is intended to be A+ FPS I don't think that's a serious concern. CCP already confirmed industry, and agriculture is an industry. OK, but when d...
- by Robert JD Niewiadomski - at 2013.11.28 10:59:00
|
43. Agriculture in Dust 514 - in Feedback/Requests [original thread]
+1 I would like to play Farming Simulator on an "alien" world You can DO farming in New Eden. I am talking about Planetary Interaction in EVE Online. You can install appropriate agricultural schematics in your industrial facilities to do so. B...
- by Robert JD Niewiadomski - at 2013.11.28 10:28:00
|
44. "Chill Out" Games - in The Locker Room [original thread]
I recomend this (PC, iPhone, Android, quick short flash games), ambient music: http://amanita-design.net/ Amanita made Machinarium, adventure game for PS3. There is also Eufloria , Ibb & Obb also check out Auditorium HD (supports 3D set...
- by Robert JD Niewiadomski - at 2013.11.21 10:37:00
|
45. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
I know i'am not a DUST Dev (though i am called dev for other software project not related to CCP ). Maybe this will come along with real EVE side Warbarge class of ships accompanied with smaller vessels capable of only troops insertion (and maybe...
- by Robert JD Niewiadomski - at 2013.11.21 10:07:00
|
46. Forest Map? - in Outposts [original thread]
Have found this thread on epic games forum: http://forums.epicgames.com/threads/940219-Forester-Pro-An-easy-tree-creator-for-Unreal-Engine-3 There is an interesting discussion on performance issues. Htpware seems to be serious about their produ...
- by Robert JD Niewiadomski - at 2013.11.21 09:36:00
|
47. How long til 1.7 - in General Discussions [original thread]
Forlorn Destrier wrote: Killar-12 wrote: I don't care about time/date just a rough Idea... The new dev blog said Dec 10th. http://dust514.com/news/blog/2013/11/vehicles-in-uprising-1.7-1/ If you gave a different date you need to learn...
- by Robert JD Niewiadomski - at 2013.11.20 00:30:00
|
48. CCP seen on the field - in General Discussions [original thread]
Takahiro, please excuse me being judgmental about your toon name but was it during China's business hours? (EVE time +8 hours in China (+9 in Japan), it will be: 01:00 - 9:00 EVE time)
- by Robert JD Niewiadomski - at 2013.11.19 15:01:00
|
49. CCP seen on the field - in General Discussions [original thread]
I know what is it It's a PR stunt, playerbase anger containment and testing in live environment in one go. How it is so? Simple... CCP Devs acctually play the game they develop (PR stunt part) CCP Devs can soak in unlimited amount of playerbas...
- by Robert JD Niewiadomski - at 2013.11.19 14:18:00
|
50. Forest Map? - in Outposts [original thread]
Aeon, i could swear grass and shrubs in DUST look differently from the examples you have given... I will take a closer look. If i manage to survive
- by Robert JD Niewiadomski - at 2013.11.19 11:10:00
|
51. Forest Map? - in Outposts [original thread]
Can you make trees like you do grass and shrubs now and put them in "an invisible box" to prevent us passing through them? Would it be any different (from the Unreal Engine on PS3 technology limitations perspective) than making 3D models of trees?...
- by Robert JD Niewiadomski - at 2013.11.19 08:56:00
|
52. Just an ordinary day @CCP Reykjavik - in The Locker Room [original thread]
As the title says. 100% CCP made video (inspired by EVE Fan) http://www.youtube.com/watch?v=F18B1SiQFVc
- by Robert JD Niewiadomski - at 2013.11.18 13:34:00
|
53. No-Recoil with Turbo Fire controller (video) - in General Discussions [original thread]
There are only two solutions to this: 1) CCP installs cooldown timers on triggers for all weapons 2) everybody should get their hands on turbo pads
- by Robert JD Niewiadomski - at 2013.11.15 12:23:00
|
54. Space Engineers - in The Locker Room [original thread]
New CCP EP admitted to be affected by a secret space program on Steam CCP Rouge wrote: (...)I enjoy many different genres, and am currently having a blast with the early build of a highly classified Space Program on Steam(...) Source: http:/...
- by Robert JD Niewiadomski - at 2013.11.15 11:59:00
|
55. [Request] Nanite Injector self injection - in Feedback/Requests [original thread]
+1 Do you consider using it for logi self revive with max 30% restored HP and cooldown longer than bleedout afterward? This will assure only one time chance to pull yourself together and prevent subsequent multiple self-revives of the logi.
- by Robert JD Niewiadomski - at 2013.11.13 23:02:00
|
56. Are you serious CCP? Why are my dropships randomly & instantly exploding ? - in General Discussions [original thread]
Evolution-7 wrote: no its not always tiles as I exploded randomly in that match with my assault ds, I went back and spent the rest of the match looking for the cause and I found ****. Maybe it's infinite HP supersolid dust pixels this time and...
- by Robert JD Niewiadomski - at 2013.11.13 19:30:00
|
57. (bug) RDV's - in Technical Support/Bugs [original thread]
Hint: avoid calling in your vehs in close proximity to buildings or in tight places. Keep at leest 20m distance (1st ring on your scanner screen). There are special circular platforms here and there you can safely use for this purpose. Clear and f...
- by Robert JD Niewiadomski - at 2013.11.13 13:45:00
|
58. Are you serious CCP? Why are my dropships randomly & instantly exploding ? - in General Discussions [original thread]
There were reports of a tiles fixed high in the "air" you can land/crash a dropship on. Maybe you'v took collision damage from it? Could it be possible that tiles are client side created? Here they are: https://forums.dust514.com/default.aspx?g=...
- by Robert JD Niewiadomski - at 2013.11.13 12:42:00
|
59. Speeders - in General Discussions [original thread]
Impress with what? Girlz will ride their own I wonder what make will be Gallente... Galucati?
- by Robert JD Niewiadomski - at 2013.11.12 13:36:00
|
60. PC 2.0 - in The Council's Chamber [original thread]
DeeJay One wrote: Robert JD Niewiadomski wrote: ~@26:44 into EVE Vegas DUST514 presentation starts Warbarge segment. https://www.youtube.com/watch?v=40zjfBk5vEE On the slide is Orca. Small ships can dock Orca and be refitted in space. And ...
- by Robert JD Niewiadomski - at 2013.11.12 10:52:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |