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![Nguruthos IX Nguruthos IX](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Nguruthos IX
Hellstorm Inc League of Infamy
343
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Posted - 2013.05.11 18:30:00 -
[1] - Quote
Does it work well or prove to be useful at all? |
![gbghg gbghg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
gbghg
L.O.T.I.S. RISE of LEGION
1517
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Posted - 2013.05.11 18:32:00 -
[2] - Quote
Haven't got around to trying it out yet, will do so later on. Btw if anyone is interested I've found speed tanking pythons to be very viable. |
![I-X-I I-X-I](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
I-X-I
Kinsho Swords Caldari State
4
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Posted - 2013.05.11 18:53:00 -
[3] - Quote
I run them but never really notice them picking up anything.
You have to be close enough to see them with your eyes anyway it seems. Plus the issue with not being able to see things when you are far away makes it tough. All of a sudden a tank or infantry will just "appear" etc.
As a drop ship pilot a forge gunner can see you but you cant see them. They can take you out from the opposite end of a map and you'll have no idea.
The rage on the forge guns goes into infiity. |
![ladwar ladwar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
ladwar
Dead Six Initiative Lokun Listamenn
370
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Posted - 2013.05.11 18:54:00 -
[4] - Quote
you lose most of your range by height wouldn't suggest it. |
![gbghg gbghg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
gbghg
L.O.T.I.S. RISE of LEGION
1520
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Posted - 2013.05.11 19:33:00 -
[5] - Quote
I-X-I wrote:I run them but never really notice them picking up anything.
You have to be close enough to see them with your eyes anyway it seems. Plus the issue with not being able to see things when you are far away makes it tough. All of a sudden a tank or infantry will just "appear" etc.
As a drop ship pilot a forge gunner can see you but you cant see them. They can take you out from the opposite end of a map and you'll have no idea.
The rage on the forge guns goes into infiity. Got shot down by an allied forge gunner in an instant battle earlier, according to him once dropships reach a certain height they're invisible to ground troops. At least some things work both ways. |
![Robert JD Niewiadomski Robert JD Niewiadomski](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Robert JD Niewiadomski
NULLIMPEX INC
101
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Posted - 2013.05.11 19:44:00 -
[6] - Quote
Do all types of active scanners share intel with rest of the team? Or only user benefit from it? |
![K9 Wez K9 Wez](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
37
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Posted - 2013.05.11 19:54:00 -
[7] - Quote
I use it and i'm lovin it. Really helps with ADS aiming when targets are under the ship, since you "simply" need to aim on the red chevrons. |
![gbghg gbghg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
gbghg
L.O.T.I.S. RISE of LEGION
1528
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Posted - 2013.05.11 23:54:00 -
[8] - Quote
Tried it, and I'm mixed on it. It's another way you help your team, and it does make aiming easier, but you have to be pretty low to use it and your sacrificing a tanking slot(I fly caldari) on an already weak aircraft. |
![Stefan Stahl Stefan Stahl](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Stefan Stahl
Seituoda Taskforce Command Caldari State
60
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Posted - 2013.05.12 07:32:00 -
[9] - Quote
I haven't tried it, but regarding the range: If you hover at about 56 meter above the ground, which I consider a good engagement range for a DS, a 80 meter range active scanner gives you a horizontal range at ground level of that same 56 meters. Thanks geometry. Btw, I think that's already most of your HUD-radar's range.
However if I remember correctly the vehicular active scanner has a scanning resolution of 45 dB, so some support skills might be in order for that to be very effective.
Too bad I fly Caldari DS. Can't sacrifice that high-slot. |
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