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201. Idea to improve KBM movement while keeping dropsuits unique - in Feedback/Requests [original thread]
Avenger 245 wrote: it would have to be pretty heavy handed to work, and that would mean it would be no better than the current system I disagree. It could be similar to how aim is messed up when scoping with the sniper rifle. Some could say ...
- by Rhadiem - at 2012.09.09 03:22:00
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202. Dropships could be the answer to OP tanks. - in General Discussions [original thread]
Iron Wolf Saber wrote: The issue with dropships is they're difficult to use atm severly reducing the number of possible DS pilots, and the reward for DS pilots is so amazingly low its not funny for them. a turret on a dropship = rewards just...
- by Rhadiem - at 2012.09.09 03:11:00
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203. Dropships could be the answer to OP tanks. - in General Discussions [original thread]
Yes, I want a gunship, or some way to be more than a taxi driver... More than you know. This solution would allow CCP to be lazy and not implement Gunships while addressing a "problem" they seem intent on "fixing". I used to be a good Eryx pilo...
- by Rhadiem - at 2012.09.08 23:59:00
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204. Dropships could be the answer to OP tanks. - in General Discussions [original thread]
Drake Gro'Dar wrote: A good pilot with a good gunner can easily kill a tank. It's all about teamwork, I'm not happy with how hard tanks can be to kill and hope they get a small nerf but I love that they force you to be a team. But we will get f...
- by Rhadiem - at 2012.09.08 23:52:00
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205. Is the Eryx worth the extra SP? - in General Discussions [original thread]
They are only nice if you want to use a CRU since you get essentially 1 more slot. The better fix for CCP is to take out the built in CRU and just give it 1 slot and the CPU/PG a mobile CRU module uses. (at minimum)
- by Rhadiem - at 2012.09.08 23:46:00
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206. Dropships could be the answer to OP tanks. - in General Discussions [original thread]
Take a dropship, and give it a pilot controlled swarm launcher pods, and use the "cockpit" view to lock on. They become the counter to tanks.. without being OP against infantry. Very little coding, little graphics changes, and watch tanks run. ...
- by Rhadiem - at 2012.09.08 23:43:00
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207. [Request] - Award SP for Mobile CRU use in Vehicles. - in Feedback/Requests [original thread]
For new players to ponder ;)
- by Rhadiem - at 2012.09.08 23:19:00
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208. 3rd Sept 2012 IRC postings, updated answered questions. - in General Discussions [original thread]
2 questions to ask: 1: Would CCP consider dropping mobile CRU's from vehicles and compensate them with a slot and PG/CPU resources it would use for that module? - this would give more fitting choices today, as well as open up future CRU options...
- by Rhadiem - at 2012.09.08 23:13:00
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209. dropship buff - in Feedback/Requests [original thread]
Agreed, the top tier ships need to have the mobile CRU's removed and be compensated for them in PG/CPU and 1 more slot.
- by Rhadiem - at 2012.09.08 22:42:00
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210. customizable control schemes - in Feedback/Requests [original thread]
Agreed to the OP, and this should include KBM controls.
- by Rhadiem - at 2012.09.08 22:40:00
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211. Idea to improve KBM movement while keeping dropsuits unique - in Feedback/Requests [original thread]
Currently, it's hard to run around with the current KBM implementation due to the turning cap rates, and invokes a lot of frustration for most KBM players when doing anything besides sniping. Instead of having a turning rate cap, remove that and ...
- by Rhadiem - at 2012.09.08 22:38:00
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212. Oh men i love my keyboard and mouse.!!!! - in General Discussions [original thread]
Use a POWERED USB Hub to get more ports. Mouse is nice for sniping, but running around as a scout doing shotgun or SMG has been difficult.. even at MAX sensitivity, it takes too much movement of the mouse/trackball to turn. Keeping the turning c...
- by Rhadiem - at 2012.09.08 22:17:00
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213. Any ETA on Fighters or Gunships? - in General Discussions [original thread]
MTACs are dead to me. Fighters too, actually. All I want is a gunship and I'm completely stumped on why they aren't in the game. Mile-long locking range for Swarm Launchers and zero ability for a "chopper" pilot to do combat means I have bet...
- by Rhadiem - at 2012.09.08 22:09:00
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214. Any ETA on Fighters or Gunships? - in General Discussions [original thread]
...
- by Rhadiem - at 2012.09.08 22:05:00
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215. Any ETA on Fighters or Gunships? - in General Discussions [original thread]
I've been busy since last patch and missing out on all the forum and game time, has anyone heard if air combat ships are coming any time soon? I know they had fighters implemented ages ago, why aren't they in the game? Surely they can't be more O...
- by Rhadiem - at 2012.09.07 17:26:00
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216. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
I got into one game 10 min before I had to leave for work, AC did well and probably won but I had to afk to hopefully get a win after dropping some nanos and uplinks to support a little for my first and only game this weekend.. Needs more games ...
- by Rhadiem - at 2012.09.02 10:25:00
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217. CCP... guys, much love but...Ambush isn't fun. - in General Discussions [original thread]
Ambush makes ZERO sense in the EVE/Dust universe. Escort.. Abduct.. Destroy.. Capture.. but Kill for no profit? Pointless except for eSports
- by Rhadiem - at 2012.08.28 19:37:00
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218. Enable shooting while riding LAV shotgun... - in Feedback/Requests [original thread]
Yep, I think passengers should be able to shoot out of all vehicles. That... would give tanks something to be concerned about.
- by Rhadiem - at 2012.08.28 19:33:00
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219. [Request] - Award SP for Mobile CRU use in Vehicles. - in Feedback/Requests [original thread]
agreed
- by Rhadiem - at 2012.08.28 19:25:00
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220. CCP... guys, much love but...Ambush isn't fun. - in General Discussions [original thread]
Ambush sucks.
- by Rhadiem - at 2012.08.28 18:27:00
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