Pages: 1 2 3 4 [5] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.04 16:40:00 -
[121] - Quote
CCP Nothin wrote:Patches The Hyena wrote:Thanks for the answers nothin and thanks again Iron Wolf for this thread. It's great to see CCP being a bit more active on the forums and have IRC stuff shared with us here.
Also nothin please don't let the less civil beta testers discourage you from continuing to post, many of us greatly appreciate it. Dealing with the instability and bugs is much easier when I see even simple acknowledgement of the problems from a Dev.
Here is my question for future sessions:
In order to avoid connection issues I've began joining squads with a Euro squad leader and having them drag me into the Euro battle servers. On US server 90% of my matches either fail on initializing, randomly boot me to MQ etc etc, but 100% of matches on Euro server have worked perfectly despite me being in the states. Why? There's a memory leak issue on the battle servers that we just discovered a few days ago. Once the memory on the server is capped, battles will start failing to initialize. People are on it, though, and we're hoping to get it resolved quite soon. In the meantime though, feel free to send an email to [email protected] if you see this happen. The GMs should be able to escalate the problem and get someone in operations to reboot the servers. To why it's happening more on the US servers compared the EU ones, my guess would be that the load on the US servers is higher and hence the problem appears more often. Don't take my word for it though :)
Great posts CCP. Thank you. This is the kind of feedback and level of information that makes us feel connected to the game development process.
Keep it up! This is doin it right |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.04 17:44:00 -
[122] - Quote
Cpl Quartz wrote:Iron Wolf Saber wrote:Dane Stark wrote:Iron Wolf Saber wrote:Start one up make some reseve posts so we cna bring up the best of the ideas to the front and point it here Ill be sure to point it to the devs when I see em again.
After all the developer is asking, so I say a thread entirely dedicated would be the proper answer.
Post the linke when you make one out and well thought out I currently dont have the time to do it myself. As requested, please post DS3 layout ideas for CCP Wolfman here Thanks Ill get this to some people to poke at and give my own feelings later after Uni. if your doing anthing toward the game industry CCP should give you an internship! at least a chance at one.
I always though ISD would be along those lines but so far no replies back there are just as eager voulneteers out there and its basically a shark tank. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.04 20:17:00 -
[123] - Quote
Iron Wolf can u ask about heavy "skinweave" dropsuits being awarded ik i didnt miss any events but some claim to have them its very irritating and want to hear what they have to say about it |
|
CCP Wolfman
C C P C C P Alliance
105
|
Posted - 2012.09.05 05:17:00 -
[124] - Quote
Hi guys,
Thanks for the responses and for starting the control config thread, IGÇÖll be keeping an eye on that. IGÇÖll coordinate with the Commander to do some more Q&A soon :-)
CCP Wolfman
|
|
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.05 05:47:00 -
[125] - Quote
CCP Wolfman wrote:Hi guys,
Thanks for the responses and for starting the control config thread, IGÇÖll be keeping an eye on that. IGÇÖll coordinate with the Commander to do some more Q&A soon :-)
CCP Wolfman
Yo'! I have a bone to pick! Step up your communications and information. Also ETA (Estimated Time of Arrival) on comand, and operator dropsuits? Getting annoyed... Tact's need some love. I know the pilots want their love too. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.09.05 06:59:00 -
[126] - Quote
A "Thank You very much" to Iron Wolf Saber (and of course the Devs) for the info.
I for one would rather have CCP spending time working on things rather than posting in the forums. Thanks for relaying the info off IRC (no, I do not have time to hang out there) and thanks to CCP nothin & Wolfman for corroborating and checking in. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.05 12:32:00 -
[127] - Quote
CCP Wolfman wrote:Hi guys,
Thanks for the responses and for starting the control config thread, IGÇÖll be keeping an eye on that. IGÇÖll coordinate with the Commander to do some more Q&A soon :-)
CCP Wolfman
Did some forum digging around and found a few questions worth asking.
1. The camera feels a bit floaty with a gun attached to it sometimes is there any changes in camera animation to address this?
2. Sensors seem to work too well making ambushes more difficult when there are a large number of 'eyes' on the field. Also the sensors seem inable of hearing only seeing.
3. Sniper operators in IRC argued over this for two hours and concluded for at least now that Sniper Rifle sway and recovery should be increased drastically to encourage training to lvl 5. This will award skillful players for making the first shot count while not so skillful can make up for it. Also that damage be scaled down a bit now that suit hp is a bit more normalized. They also belived that charged variant is albit of powerful and are wondering if you'd consier giving them assault forge gun function where they cannot contain thier charge.
4. What are the current plans for turret families? Many feel missile launchers are too superior in every role while railguns have the edge over blasters still? A good thought out suggestion addressing overall issue can be found here
5. After another long discussion about tank warfare, one idea that emerged was infantry trenches? Your thoughts?
6. Is mass being adjusted for suits and vehicles? Some of them feel alot lighter than they need to be and have no regards to velocity at times.
7. The aim shake during aiming down sights seems very punishing is there any thoughts about having the shake while ads return to pre shake spot? Also the amount of shake being considerate of class of suit? Heavies being the hardest to wave off while scouuts light tapping would screw up thier sniping?
8. The issue of the ever presistent ghost/dud grenades? Annoying as it is any insight to what could be causing the grenades to break? they dont like the idea of slamming into walls.
9. Are the new pilot and Command suit going to use new models? or are they going be copy and paste (*shivers)
10. Has there been any consideration of Subscription packages with various price points? Packages could include items such as 30 day UVT for all packages while higher ones will have active and passive sp boosters?
11. Is thre any additional plans for new vehicle 'types' (HAV/LAV/DS) before launch? Some are wondering about the Fighter. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.05 12:46:00 -
[128] - Quote
Point 5 , if they do go ahead they would have to make it so players just couldn't park a tank or 2 on top of them thus trapping players,or on a slope so they can fire into said trench.
But it could be intresting add a bit more of a tactical approach, worth a try a try I suppose.
Plus did they mention anything else about proper sights for AR's ? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.05 13:18:00 -
[129] - Quote
fenrir storm wrote:Point 5 , if they do go ahead they would have to make it so players just couldn't park a tank or 2 on top of them thus trapping players,or on a slope so they can fire into said trench.
But it could be intresting add a bit more of a tactical approach, worth a try a try I suppose.
Plus did they mention anything else about proper sights for AR's ?
not that I am aware of they busy getting the hot fix out atm which includes a tank nerf I been told. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.09.08 23:13:00 -
[130] - Quote
2 questions to ask:
1: Would CCP consider dropping mobile CRU's from vehicles and compensate them with a slot and PG/CPU resources it would use for that module?
- this would give more fitting choices today, as well as open up future CRU options similar to the Drop Uplinks.
2: Why combat dropships aka "Gunships" are not in the game?
- given the flight dynamics would be the same as dropships today, and they have a historic relevance in military air support.
Thanks for doing this. |
|
|
|
|
Pages: 1 2 3 4 [5] :: one page |
First page | Previous page | Next page | Last page |