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221. [Suggestion] Add total ISK cost to Fitting menu - in Feedback/Requests [original thread]
This is a good idea, then I can stop figuring it out and labeling all my vehicle fits with cost.. If you can restock from the menu, you should be able to see what they cost individually based off the prices charged from the restock option.
- by Rhadiem - at 2012.07.22 12:06:00
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222. For every class of vehicle, we need a Pilot gunned variant. - in Feedback/Requests [original thread]
Sessyllu Melcadra wrote: I heavily use the dropship as well. In comparison to poins, the pilot only gets 25 while the gunner gets 50. That gunner whouldnt be able to get as many kills without me moving the ship around with (great, but sometimes...
- by Rhadiem - at 2012.07.22 11:58:00
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223. War points - in Feedback/Requests [original thread]
Are war points showing up correctly in Character profile? I currently have zero. I've capped, killed, shot, exploded, squished and just about every other sort of activity that can be done in Dust, but apparently I don't have any. Is this a bug, o...
- by Rhadiem - at 2012.07.22 11:55:00
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224. [Feedback] Large Missile Turrets - in Feedback/Requests [original thread]
Feedback - Large Missile Turrets are a bad implementation. I'd much prefer them behaving like small turrets, but with higher damage or consistent high rate of fire. The 3 round burst seems weaker than the small turrets, or at least less effective.
- by Rhadiem - at 2012.07.22 11:48:00
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225. Vehicle Ownership Controls - in Feedback/Requests [original thread]
Mr Vito wrote: If you don't have the skill, you can't use it. I fully support this.
- by Rhadiem - at 2012.07.22 11:44:00
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226. [suggestion] Vehicle seats Force Switch - in Feedback/Requests [original thread]
gangsta nachos wrote: OMG I figured you EVE guys would understand the part about you the driver making the DECISION to hop out that is one of the favorite words on the forum. If the driver decides to hop out and someone decides to hop in his ta...
- by Rhadiem - at 2012.07.22 11:41:00
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227. Game type request: The Hunted (TF style) - in Feedback/Requests [original thread]
Debo Galaxy wrote: They wouldn't even have to be unarmed. Playing the unarmed "hunted", it gives you a whole other feel to things when you're unarmed and super fragile. It's not quite the same game if they can be a heavy, armed with forge ca...
- by Rhadiem - at 2012.07.22 11:25:00
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228. [Request] Detection range hotfix for vehicles - in Feedback/Requests [original thread]
Indeed, it would be nice to see a dropship you've been firing at with a Swarm Launcher, even if it's out of locking range, so you can track with it on it's return. Or see them missle sniping on top of towers, etc.
- by Rhadiem - at 2012.07.22 11:19:00
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229. [suggestion] Vehicle seats Force Switch - in Feedback/Requests [original thread]
I like this, and have a minor addition to it. For the lockout period, this should happen for new drops, as well as when you exit to jump out for something.. there should be a pilot-seat lockout for ~10 seconds each time. This way you can jump ou...
- by Rhadiem - at 2012.07.22 11:13:00
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230. Game type request: The Hunted (TF style) - in Feedback/Requests [original thread]
Basically you have 1 unarmed "VIP" that the team needs to escort from point A to point B. (or more points) You have an equal amount of defenders and "assassins" that try to kill the VIP. Nothing else matters but survival of the VIP. For Dust, thi...
- by Rhadiem - at 2012.07.21 08:52:00
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231. Request: Please give us 2 maps of each game type for the rest of beta. - in Feedback/Requests [original thread]
Please give us 2 maps of each game type for the rest of beta. They don't have to be brand new, just give some variety.
- by Rhadiem - at 2012.07.21 08:44:00
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232. For every class of vehicle, we need a Pilot gunned variant. - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Logisticus Testing wrote: wish i could recall which game it was i played where you got support xp, like you'd get xp for repairing things, healing people, etc. that way people like me who lack the twicthflexes to be...
- by Rhadiem - at 2012.07.18 03:43:00
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233. For every class of vehicle, we need a Pilot gunned variant. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I rather have a Vtol fighter. hard enough to aim with the lav. Well if you stop moving for a moment to blaster down something, that would work.. and put yourself at risk to get killed. Jack McReady wrote: imho th...
- by Rhadiem - at 2012.07.16 19:48:00
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234. [Idea] Drones - in Feedback/Requests [original thread]
I'd love to see an equipment slot use for a scouting drone that you can fly around and it'll update the map with enemy location intel. Find a good spot to hide, launch the drone and you can go find that hidden tank or scout out that capture point...
- by Rhadiem - at 2012.07.16 19:44:00
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235. For every class of vehicle, we need a Pilot gunned variant. - in Feedback/Requests [original thread]
Drop ships and LAV's need a pilot gunned version so we can earn skill points in pickup games while still doing what we are trained in. Right now, as an Eryx pilot, I have to rely on 2 random people to gun for me, or to sit on a tower and rocket-s...
- by Rhadiem - at 2012.07.15 21:04:00
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236. Additional Vehicles - in Feedback/Requests [original thread]
They really need an attack dropship right now. I have over 7 million skill points, at least 5 being into vehicles, and unless I pull out a tank (which don't find fun) I'm very dependent on others for my skill points. I understand the value of my...
- by Rhadiem - at 2012.07.15 20:56:00
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237. [Request] Non-turret passengers shooting in dropships - in Feedback/Requests [original thread]
Proxius Tau wrote: Yes, shooting from Passenger seats of all vehicles, LAV & Dropship. Perhaps to Limit access from the Drop Ship - Front two spots enclosed (protected from Snipers) - Middle two spots turrets. - Back two spots open for s...
- by Rhadiem - at 2012.07.14 08:26:00
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238. Feedback: Sound design - Dropships - in Feedback/Requests [original thread]
Whoever came up with the sound for dropships, you rock my world. I love that sound, it's perfect. Dont' ever change it.
- by Rhadiem - at 2012.07.14 08:24:00
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239. Please give pilots Combat oriented Dropships that have a Pilot controlled weapon. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: RolyatDerTeufel wrote: there will be fighters, soonTM dropships already are damn good at being an "attack chopper" just because u the pilot arent gettin most of the kills dont mean it doesnt already fulfill that ro...
- by Rhadiem - at 2012.07.11 06:03:00
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240. Please give pilots Combat oriented Dropships that have a Pilot controlled weapon. - in Feedback/Requests [original thread]
Here's an example youtube video of how the primary fire for the vehicle should be, basically like the classic mod Desert Combat http://youtu.be/yaxUC0djeFs http://youtu.be/8f7TkY5-Pcc Helicopters were amazing in that game. Hard, but worth th...
- by Rhadiem - at 2012.07.11 06:02:00
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