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121. Thanks for the patch, CCP. Not perfect, but we're getting closer. - in Feedback/Requests [original thread]
Just wanted to say thanks for all your hard work on the patch. I know you're getting flak for different things, but overall I'm liking the changes that are working. Grouping seems workable, the maps are sweet looking, just need servers working to...
- by Rhadiem - at 2012.08.16 02:44:00
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122. Ambush Maps Should be Fundamentally Changed (solution) - in Feedback/Requests [original thread]
this concept is good for the term Ambush also.. as you'd ambush a convoy. It would also make military sense.. randomly deathmatching isn't very productive for a military campaign when both sides can respawn.
- by Rhadiem - at 2012.08.16 02:25:00
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123. Keyboard and Mouse - Turn Speed - in Feedback/Requests [original thread]
the issue is it plays unlike any other keyboard/mouse fps, which is what people expected when they said kb/m is going to be supported, everyone expected a workable version that was at least on par with the quality of control using the DS3. It wou...
- by Rhadiem - at 2012.08.16 01:20:00
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124. we really need a good sandbox testing ground for dropships - in Feedback/Requests [original thread]
Perhaps a large assault map with 4 CRU's, 2 very safe inside a redzone for the enemy (can't be hit by spawncampers), and 2 that are capture-able, or just random spawns that are close enough for infantry to fight like a normal assault map. Give us...
- by Rhadiem - at 2012.08.16 00:38:00
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125. [Request] Dropship Physics change - in Feedback/Requests [original thread]
I'm starting to agree it's pretty much impossible to be a bus driver and do hot drops in combat areas without crashing or getting blown out of the sky before you get there. my old E3 eryx would shrug off swarm launchers because I knew I could get...
- by Rhadiem - at 2012.08.16 00:16:00
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126. [Feedback] Lets talk Logistics dropsuit... - in Feedback/Requests [original thread]
the design for logistics is really confusing. they give us scout type II with an extra equipment slot, but for "logistics" suits you only get one speed. I'd like to see a light, medium and heavy logistics suit option all within the logistics dro...
- by Rhadiem - at 2012.08.16 00:06:00
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127. PvE? - in Feedback/Requests [original thread]
I'd love a few square miles to run around on with some targets to shoot that spit out damage numbers. It'd be great for piloting practice, corp hangout/practice, etc.
- by Rhadiem - at 2012.08.15 12:38:00
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128. DS3 Controller sensitivity too high - in Feedback/Requests [original thread]
I run mine at 10/10 heh
- by Rhadiem - at 2012.08.15 12:35:00
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129. My view on new patch - in Feedback/Requests [original thread]
EnglishSnake wrote: CCP Frame wrote: Moved to feedback! You do know no one will see it most likely down in feedback CCP will, and lots of us do read Feedback. Either way, this is clearly where they want it.
- by Rhadiem - at 2012.08.15 12:32:00
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130. give us a combat dropship already ;) - in Feedback/Requests [original thread]
it seems the dropship changes are intended for us to have a better gunship style controls, but no gunship! If we're going to have to relearn dropships, and pay alot for them, give us something that we can get kills while while doing so.
- by Rhadiem - at 2012.08.15 10:14:00
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131. [Request] Dropship Physics change - in Feedback/Requests [original thread]
deleted, still going to test.
- by Rhadiem - at 2012.08.15 10:06:00
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132. I'd rather just pay $60 for Dust - in Feedback/Requests [original thread]
this is a MMO, don't forget the $15/mo subscription like the others have, on top of that $60.
- by Rhadiem - at 2012.08.15 09:38:00
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133. Mouse turn too slow. - in Feedback/Requests [original thread]
have you guys tried adjusting your mouse movement speed to match the rotate of the particular dropsuit you have? With proper sensitivity and movement speed, you might be able to get it within a smaller area, as long as you realize there is a rotat...
- by Rhadiem - at 2012.08.15 09:35:00
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134. [Request] Dropship Physics change - in Feedback/Requests [original thread]
Lets see if they can fix this version before we call for the old.. we haven't even had 24 hours to learn this version. I agree it's sluggish though.
- by Rhadiem - at 2012.08.15 09:29:00
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135. [Suggestion] Flight Academy! - in Feedback/Requests [original thread]
yeah an offline map you can invite people into would be really good. I'm sure there are people who are annoyed that all I'm doing is flying in a corner of these games, just to get the hang of things. heck, make it open to your corp or something i...
- by Rhadiem - at 2012.08.15 09:25:00
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136. Precursor Dropship Physics [Feedback] - in Feedback/Requests [original thread]
My early feedback: I actually am liking the new controls, it just feels too slow and sluggish. Like we gave up a solid boat controls (e3) for a very sluggish fighter combat controls. I don't like that it hovers so well, I prefer the perpetual th...
- by Rhadiem - at 2012.08.15 08:52:00
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137. Tanks that belong to you. Ideas for them at least - in Feedback/Requests [original thread]
noob sauce fodder wrote: Vaas Edi wrote: Rhadiem wrote: If they didn't let anyone pilot a vehicle unless they have the skills to drive it, it would save a lot of problems all around. . This One exception in part for what I see as ...
- by Rhadiem - at 2012.08.13 23:39:00
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138. Pilot of dropships and sp/isk awards. - in Feedback/Requests [original thread]
blqkt2011 wrote: There is no such thing as a bad gunner - only a bad pilot. Some may not know how to lead their shots while your ripping your dropship 100 mile's an hour across the map, but it's not their fault that you are moving so fast. The...
- by Rhadiem - at 2012.08.13 23:29:00
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139. Pilot of dropships and sp/isk awards. - in Feedback/Requests [original thread]
Evane Sa'edi wrote: It would be of great use if the guns defaulted to face forward when not in use and the pilot had firing control when there are no gunners to override. Man, I love this idea. I had never thought of that. It would be a si...
- by Rhadiem - at 2012.08.13 23:20:00
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140. Pilot of dropships and sp/isk awards. - in Feedback/Requests [original thread]
Frande Leth wrote: no im not, but i see a problem with harvesting sp just by flying, because you will have people just flying around trying to stay safe instead of actually participating, having sucky gunners can be avoided when the corps com...
- by Rhadiem - at 2012.08.13 23:13:00
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