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61. [Request] Drawing routes on the Overview Map - in Feedback/Requests [original thread]
+1
- by Rhadiem - at 2012.09.14 00:47:00
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62. Idea to improve KBM movement while keeping dropsuits unique - in Feedback/Requests [original thread]
any other thoughts on this?
- by Rhadiem - at 2012.09.14 00:45:00
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63. [Suggestion] Increase ammo supply for Mass Driver - in Feedback/Requests [original thread]
MD needs love, that's for sure.
- by Rhadiem - at 2012.09.14 00:14:00
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64. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
I have been advocating the OPPOSITE of this OP notion the entire time I've been in beta. I have felt pilots need a pilot gunned variant of every vehicle in the game. Why? Because it's HIS SP and HIS ISK at risk. Not the no-skill gunners who can ...
- by Rhadiem - at 2012.09.14 00:05:00
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65. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
AV is currently broken in both Swarm Launchers and Forge guns. But the real solution to tanks (which are fine IMHO) is in combat air vehicles - gunships and fighters. Right now the tank killers are weak or nonexistent. This is where fixing is ne...
- by Rhadiem - at 2012.09.13 23:12:00
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66. CCP Request - Several things needed to fix Swarm Launchers (from an AV Swarm La... - in Feedback/Requests [original thread]
thoughts?
- by Rhadiem - at 2012.09.13 23:10:00
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67. Dropships, Tanks, LAVs and Installations need an "egress" timer. - in Feedback/Requests [original thread]
Some thoughts of timers could be from .5 seconds to 2-3 seconds for tanks and turrets.
- by Rhadiem - at 2012.09.13 23:09:00
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68. CCP Request - Several things needed to fix Swarm Launchers (from an AV Swarm La... - in Feedback/Requests [original thread]
My Background - Last patch, I solo killed Marauder tanks, top Dropships and spent nearly 90% of my time doing AV exclusively with the Swarm Launcher. Here are some thoughts on how to improve the new implementation of Swarm Launchers, which are sig...
- by Rhadiem - at 2012.09.13 22:54:00
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69. [request] calling a taxi - in Feedback/Requests [original thread]
Grief PK wrote: I think this is awesome.I feel the need to play devils advocate though. How do you keep teams of ppl from farming mass SP from this? Taking turns who gets to drive and get the SP while his friends make 100 calls a map just to g...
- by Rhadiem - at 2012.09.13 22:28:00
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70. Dropships, Tanks, LAVs and Installations need an "egress" timer. - in Feedback/Requests [original thread]
Vehicles and Installations are too easy to exit. Unless you're a passenger in a dropship with open doors, you should take a small amount of time to exit. This is especially true with turrets and tanks. Longest to shortest timers: Turret instal...
- by Rhadiem - at 2012.09.13 22:23:00
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71. If I am manning a stationary turret, I should not be outside of it. - in Feedback/Requests [original thread]
OP - Agreed. It's like this with LAV's and Dropships too.. illogically. Engineers in Dust world like to make technology that exposes it's passengers, gunners and pilots for NO logical reason. If you can kill a gunner without killing the vehicle...
- by Rhadiem - at 2012.09.13 22:13:00
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72. One HAV deploment PER SIDE PER MATCH - in Feedback/Requests [original thread]
Sorry, bad idea. The solution is air combat vehicles, not more laws.
- by Rhadiem - at 2012.09.13 22:09:00
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73. [Request] More damage for Dropship crashing - in Feedback/Requests [original thread]
They already did this last patch. Too much. Now it's really difficult to land with any quickness and pick up people without doing serious damage. These aren't ships made of eggshells here, they can be built to withstand some impact damage.
- by Rhadiem - at 2012.09.13 22:07:00
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74. [Suggestion] No ISK reward for losing - in Feedback/Requests [original thread]
I think we should keep the ISK if we lose, as it is the payment for getting into the fight. As a businessman, I would not risk my resources without a high probability of benefit.. and pickup games have no guarantees. But winners should get a SP b...
- by Rhadiem - at 2012.09.13 22:00:00
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75. Don't offer 'buy skill book' on skills in training - in Feedback/Requests [original thread]
I agree to the OP that in Skills, you shouldn't be able to buy skillbooks you already own or are trained in. That should be in the marketplace.
- by Rhadiem - at 2012.09.13 21:57:00
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76. It would be nice if the 3 tiers of a vehicle model had a different color / look ... - in Feedback/Requests [original thread]
It's hard to distinguish a militia dropship with a mid tier and a top tier version by looking at it. It would be nice if they had different skins at least, so you know if you're about to jump into a noob ship or one that has actually been traine...
- by Rhadiem - at 2012.09.10 19:06:00
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77. Idea to improve KBM movement while keeping dropsuits unique - in Feedback/Requests [original thread]
Whispercrow wrote: Or just make KBM like it is in every other game. I'd be fine with that too.
- by Rhadiem - at 2012.09.09 17:28:00
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78. Idea to improve KBM movement while keeping dropsuits unique - in Feedback/Requests [original thread]
Avenger 245 wrote: The simple fact you could turn aroind faster and there for more time to spot target, and to turn and move would make mouse> controller. I just dont see how this could be fair if yall can turn faster than us you could abuse...
- by Rhadiem - at 2012.09.09 04:11:00
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79. Idea to improve KBM movement while keeping dropsuits unique - in Feedback/Requests [original thread]
Avenger 245 wrote: it would have to be pretty heavy handed to work, and that would mean it would be no better than the current system I disagree. It could be similar to how aim is messed up when scoping with the sniper rifle. Some could say ...
- by Rhadiem - at 2012.09.09 03:22:00
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80. [Request] - Award SP for Mobile CRU use in Vehicles. - in Feedback/Requests [original thread]
For new players to ponder ;)
- by Rhadiem - at 2012.09.08 23:19:00
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