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161. [Request] Vehicle Queue Indicator - in Feedback/Requests [original thread]
Bump, I'd like to also have a report if my vehicle was blown up on it's way to me.
- by Rhadiem - at 2012.08.06 23:06:00
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162. APC HAV Conversion - in Feedback/Requests [original thread]
Better to just make a real APC vehicle. Even if they wanted to replace the large turret with a light turret on a HAV body, add more passenger slots and a CRU and call it done. Edit: From a programming perspective, and a balance perspective, I im...
- by Rhadiem - at 2012.08.06 22:52:00
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163. Snipers and Scout Suits - in Feedback/Requests [original thread]
It's fine, there's a lot of sway at first when aiming, which settles down. I don't think I've ever been hipshot by a sniper, and they are always found in places you'd expect, not running around like a Shotgun scout. Btw, swarm launchers are more ...
- by Rhadiem - at 2012.08.06 22:46:00
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164. Large Turret & Ground vehicle operator feedback - in Feedback/Requests [original thread]
I'm not a fan of the large turrets as they are right now, a small turret for the pilot almost seems preferable for everything. The large missile turret needs to be more like the small missile turret . Either the same as the small, but with a fas...
- by Rhadiem - at 2012.08.06 22:35:00
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165. CCP: Nanohives feedback - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I wasn't saying that you were suggesting it on your own, just that taking aspects from what BOTH of you were saying could easily turn into that system - and that it would be a good way to make things work. Gotcha. I...
- by Rhadiem - at 2012.08.03 04:40:00
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166. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
I'm not sure how I feel about diminishing skill points, or gaining skill points at all.. Currently the game promotes grinding for skill points, and yet one of the great benefits of EVE over other MMO's is that you skill up passively over time. I ...
- by Rhadiem - at 2012.08.02 01:15:00
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167. [Request] POS Like Shield for Primary Spawn - in Feedback/Requests [original thread]
I like this as a deployable like a turret commander option that costs money and can be shut down for a while if overpowered. (passive shield tank sort of regen on it) Once overpowered, the device itself could be killed also, after beating through ...
- by Rhadiem - at 2012.08.01 23:46:00
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168. request,handheld av laser - in Feedback/Requests [original thread]
I'd be ok with an AV laser that's either a heavy or light weapon that is manually aimed and has a clear laser beam back to the person firing it. I'm very much against a sidearm AV weapon though.
- by Rhadiem - at 2012.08.01 23:38:00
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169. CCP: Nanohives feedback - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Rhadiem wrote: Eskel Bondfree wrote: I vote against this idea. Nanohives are a support tool and should mainly be used by logistics players. Reducing fitting requirements is working against this. A less effective h...
- by Rhadiem - at 2012.08.01 23:27:00
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170. [Feedback] My first Dust 514 beta Weekend - in Feedback/Requests [original thread]
Good feedback. I completely agree with the need for a pilot controlled weapon on the dropship class vehicle.
- by Rhadiem - at 2012.07.31 05:56:00
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171. CCP: Nanohives feedback - in Feedback/Requests [original thread]
Eskel Bondfree wrote: I vote against this idea. Nanohives are a support tool and should mainly be used by logistics players. Reducing fitting requirements is working against this. A less effective hive just means you have to wait a little longe...
- by Rhadiem - at 2012.07.31 05:51:00
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172. CCP: Nanohives feedback - in Feedback/Requests [original thread]
Nanohives are great, I carry them all the time, but looking at the advanced versions, they all are bigger "bubble" more ammo/cycle and heals armor. I would like to see an Advanced and Prototype version that does basic level performance, but at a ...
- by Rhadiem - at 2012.07.29 04:49:00
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173. Three things I noticed the game needing... - in Feedback/Requests [original thread]
Dre Gun wrote: #1- Some sort of display on the HUD of who is talking on the mics, Cause right now you don't know very easily so it makes communication a little harder then need be. (I would suggest a GLOBAL indicator with name & mic icon o...
- by Rhadiem - at 2012.07.28 08:44:00
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174. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Reduce the range of 'rockets' and that should fix it. Reduce the range of the only self-propelled projectile? :)
- by Rhadiem - at 2012.07.28 07:31:00
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175. [Request] Grouping in the next build, for the love of God! - in Feedback/Requests [original thread]
+1 Preach it.
- by Rhadiem - at 2012.07.28 07:13:00
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176. Kill Credit - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Mobius Wyvern wrote: This is part of why I love the Kill Report system for EVE Online. No matter who gets the final blow, the percentage of damage done by each ship is accurately represented, so everyone can see that...
- by Rhadiem - at 2012.07.28 07:11:00
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177. Death Notifications [request for enhancement] - in Feedback/Requests [original thread]
It would be nice if your kills and your death would linger longer than the others, and be in a different color / stand out. I'd also like to see global vehicle kill reports when you don't end up killing the passengers. That way you can see if you...
- by Rhadiem - at 2012.07.28 06:57:00
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178. customizable guns - in Feedback/Requests [original thread]
wathak 514 wrote: I have noticed that all guns are uniformed and that should be a crime. We should have modulated guns to where we can change scopes clip size or even range of coarse each set of mods have there own drawbacks for instance u put ...
- by Rhadiem - at 2012.07.28 06:54:00
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179. SL to buggy - in Feedback/Requests [original thread]
SL is very buggy. After some thought, I'd be ok with an arming delay if I could actually be useful outside of tanks, even if it's mild. Make it so if you have a lock though, they auto-arm immediately.
- by Rhadiem - at 2012.07.28 06:49:00
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180. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
+1 for shorter range on forge guns. They're not railguns, they're plasma or something. More akin to EVE Blasters than Rails. Shorter range but sick damage. IMHO, Forge guns should be primarily tank killers, while Swarm Launchers should be primari...
- by Rhadiem - at 2012.07.28 06:39:00
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