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81. [Requests] More turret choices - in Feedback/Requests [original thread]
Ulysses Knapse wrote: We'll have seven turret variants. 1. Blaster 2. Railgun 3. Artillery 4. Autocannon 5. Pulse Laser 6. Beam Laser 7. Missile That's what CCP has planned, I would say. Don't come up with ridiculous nonsense like "Plasma Can...
- by Reno Pechieu - at 2013.11.10 14:48:00
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82. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: Turret AI is OP. I'm particularly thinking of large rails. Honestly, what is the point of putting AI in game that can OHK any infantry from across the map? At least with tower forging, cheap as it is, someone feels the be...
- by Reno Pechieu - at 2013.11.10 14:40:00
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83. [Requests] LAVs gunman position. - in Feedback/Requests [original thread]
So, IGÇÖm a bit confused. Why donGÇÖt turrets on LAVs have metal cover to protect the gunman? They stand wide open are easy pickings. Heck, why doesnGÇÖt the LAVs shield extend to protect its occupants? The main point; some metal cover (with view...
- by Reno Pechieu - at 2013.11.10 14:36:00
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84. [Requests] More turret choices - in Feedback/Requests [original thread]
Where are the other turrets? Where are the plasma-cannon or the mass-driver turrets for tanks? One would assume that these weapons have large size applications and would exist as main turrets on some tanks. I would love to see some real tank batt...
- by Reno Pechieu - at 2013.11.10 14:26:00
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85. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Torq Torqelson wrote: Right now, I find the turrets to have the highest strategic value just as the game is starting. You can usually jump into one just as the match starts and slam on vehicles being delivered to the other team EVEN BEFORE THEY...
- by Reno Pechieu - at 2013.11.10 13:41:00
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86. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
This might just be my imagination, but I also get the impression that scanners scan in all elevations when the scan a direction. If this is the case I would like them to have more of an actual cone (not just on the overview map), making it possibl...
- by Reno Pechieu - at 2013.11.10 02:20:00
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87. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Seriously; who made these, the Suicide Bunnies? They are large stationary objects with low Hit-Points, they possess no self-repair, their weapons are possible militia grade, their on board targeting AI is slow and taking manual control leaves the ...
- by Reno Pechieu - at 2013.11.10 01:56:00
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88. Disable infantry friendly collision in pubblic matches - in Feedback/Requests [original thread]
Seymor Krelborn wrote: shaman oga wrote: A lot of time i collide against my teammate, when i try to go behind covers, when i run near someone, when we try to pass in a narrow path, please disable the collision on friendly infantry this will ...
- by Reno Pechieu - at 2013.07.18 00:02:00
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89. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Poonmunch wrote: Reno Pechieu wrote: This is a compromise; there are plenty of other stuff people would have to stand still to hack, and people entering (or leaving) a null-canon control installation are still vulnerable. But itGÇÖs reasona...
- by Reno Pechieu - at 2013.07.17 23:40:00
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90. [REQ] Baloch - Impact Blue-Print Removement - in Feedback/Requests [original thread]
Reaper Skordeman wrote: Hey guys. I'm sure many of the players here have noticed some Heavy Users running Prototype Level Gear and using the Baloch to simply charge and/or run over players whilst using the car as a second layer of protection t...
- by Reno Pechieu - at 2013.07.17 23:36:00
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91. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
ThereGÇÖs a cap? If so, they should also make it possible to refund some skills. While not a huge proponent of that at the moment, itGÇÖs because I was under the assumption that given enough time I could get the SP to invest in the skills I actual...
- by Reno Pechieu - at 2013.07.17 23:12:00
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92. Operating vehicle delay - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: before people shoot their guns, there should be a short delay, so that they can check if th safety is off and mag clip is inserted. Heavy suit take longer time than Light suit, Keep in mind that this is only being able...
- by Reno Pechieu - at 2013.07.17 20:08:00
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93. Why can't we go prone ? - in Feedback/Requests [original thread]
Poonmunch wrote: TheEnd762 wrote: Prone probably won't happen, because non-snipers already cry endlessly about not being able to kill snipers with their short-to-mid range weapons. Sure, it's about as stupid as someone complaining that they ...
- by Reno Pechieu - at 2013.07.17 14:43:00
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94. Operating vehicle delay - in Feedback/Requests [original thread]
Godin Thekiller wrote: You must have not read Templar One then. Oh well, I'm just writing you off as a bluedot and will keep on walking. Peace, Godin Resorting to straw man fallacies tactics are we? (As well as poorly Ad Hominem attack)...
- by Reno Pechieu - at 2013.07.17 14:30:00
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95. Operating vehicle delay - in Feedback/Requests [original thread]
Godin Thekiller wrote: Reno Pechieu wrote: Godin Thekiller wrote: That'll kill vehicle fights, and as soon as we're in the driving sest, we ARE in control of the vehicle. No. Peace, Godin Then you use a pilot-suit Getting into a v...
- by Reno Pechieu - at 2013.07.17 10:54:00
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96. Operating vehicle delay - in Feedback/Requests [original thread]
Godin Thekiller wrote: That'll kill vehicle fights, and as soon as we're in the driving sest, we ARE in control of the vehicle. No. Peace, Godin Then you use a pilot-suit Getting into a vehicle doesnGÇÖt automatic mean you have the nece...
- by Reno Pechieu - at 2013.07.17 00:27:00
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97. Why can't we go prone ? - in Feedback/Requests [original thread]
TheEnd762 wrote: Reno Pechieu wrote: TheEnd762 wrote: Prone probably won't happen, because non-snipers already cry endlessly about not being able to kill snipers with their short-to-mid range weapons. Sure, it's about as stupid as someone...
- by Reno Pechieu - at 2013.07.17 00:18:00
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98. Why can't we go prone ? - in Feedback/Requests [original thread]
TheEnd762 wrote: Prone probably won't happen, because non-snipers already cry endlessly about not being able to kill snipers with their short-to-mid range weapons. Sure, it's about as stupid as someone complaining that they can't talk to someon...
- by Reno Pechieu - at 2013.07.17 00:10:00
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99. Change the sniper rifle - in Feedback/Requests [original thread]
If they implement the ability to go prone (as I hope they do) , should have an effect. Using scope while standing up should have plenty of sway, while going prone should have very little. I also support better scope, the sniper-rifle is a prec...
- by Reno Pechieu - at 2013.07.17 00:06:00
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100. Flux Grenade suicides - in Feedback/Requests [original thread]
Has had it happen to me, donGÇÖt know why. And itGÇÖs really odd, seeing as it should only disrupt electronics.
- by Reno Pechieu - at 2013.07.16 23:07:00
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