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41. Light Aerial Assault Vehicle - in Feedback/Requests [original thread]
Is it just me who is starting to feel that Fighters and such should be launched from the MCC?
- by Reno Pechieu - at 2013.11.22 02:15:00
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42. [REQUEST] Motorcycles - in Feedback/Requests [original thread]
I would expect more a quad-bike than a motorcycle, other than that, IGÇÖm for this suggestion.
- by Reno Pechieu - at 2013.11.22 02:10:00
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43. [Requests] No refund on broken vehicles - in Feedback/Requests [original thread]
CLONE117 wrote: recall only works if the tank is above its critical state hp wise. if the player is recalling the vehicles and the vehicle takes enough damage to put it below this percentage of hp the recall will then be impossible. as the sec...
- by Reno Pechieu - at 2013.11.22 02:06:00
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44. [Requests] No refund on broken vehicles - in Feedback/Requests [original thread]
There have been plenty of times where I have blasted a HAV or Dropship, only to see being recalled and a fresh one order by the enemy. That is a meta playing as it get, it's very immersion breaking. If you recall something thatGÇÖs heavily damage...
- by Reno Pechieu - at 2013.11.21 17:58:00
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45. So... - in Feedback/Requests [original thread]
As someone whoGÇÖs used to play war-games IRL(paintball) and on counsels, it confounds me that this is lacking in Dust 514. Going prone is a very useful tactical maneuver, both while hiding or moving into position. As for the whole GÇÿHeaves shou...
- by Reno Pechieu - at 2013.11.21 17:31:00
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46. [Request] Commander Role for PC/FW - in Feedback/Requests [original thread]
Would be also nice if the commander had more options than just precision strike. Like being able to call in drop-turrets, order an orbital scan and other useful things to help his team. For some reason I imagine the commanders gameplay to be more...
- by Reno Pechieu - at 2013.11.21 16:55:00
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47. [REQUEST] Doors we can open/close - in Feedback/Requests [original thread]
This could also lead to maps in more internal locations, fighting inside bases and titans. IGÇÖm for it.
- by Reno Pechieu - at 2013.11.21 16:24:00
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48. Lets give the vets somewhere to go - in Feedback/Requests [original thread]
Instead of a Vet-only battleground, which many have pointed out runs to risk of VetGÇÖs joining public matches in proto-gear to feel good about themselves, why not something a bit in the other direction? Make a match where you are only equipped w...
- by Reno Pechieu - at 2013.11.15 15:04:00
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49. [Equipment] Temporary Personal Shield - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Thurak1 wrote: I wouldnt mind giving up grenades for this. Especially if this was activate with l2 . That was the sole purpose of having it replace grenades, you won't always be using this to breach, sometimes it'll ...
- by Reno Pechieu - at 2013.11.15 12:21:00
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50. snipers not taking damage - in Feedback/Requests [original thread]
Also, if I may be as bold to post a example of what IGÇÖm thinking of. Here is a scene from the anime movie Ghost in the Shell (***MAJOR SPOILER WARING***) http://youtu.be/EJkxQkGxAsE?t=3m58s 04:00 to 04:18 Although some changes must be done...
- by Reno Pechieu - at 2013.11.15 12:04:00
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51. snipers not taking damage - in Feedback/Requests [original thread]
Pisidon Gmen wrote: Reno Pechieu wrote: So, some better zoom or auto aim if the sniper keeps the target in the center long enough (kinda like lock-on for swarm launchers). we don't need aim assist we need better zoom so that 1 pixel diff ...
- by Reno Pechieu - at 2013.11.15 11:43:00
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52. snipers not taking damage - in Feedback/Requests [original thread]
As some have stated, a improved zoom for sniper-rifles would help a lot. Was trying to counter-snipe a sniper today, but I was using thumbstick and the range meant it was next to impossible to line up a headshot, even though he was standing still....
- by Reno Pechieu - at 2013.11.15 02:45:00
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53. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Meeko Fent wrote: Turrets UP? Tell that to the guy who got headshoted at 164 meters in a moving dropship by a missile installation. Hitting a dropship with a missile installation? I usually avoid those because it more or less firing bucksho...
- by Reno Pechieu - at 2013.11.15 02:34:00
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54. [Request] Better immersion - in Feedback/Requests [original thread]
Some more stuff to help with immersion; being able to jump over rails, jump and grab ledges to scale some walls and crawl, itGÇÖs very immersion breaking when one is used to be able to move freely in other shooters, then play dust and feel like yo...
- by Reno Pechieu - at 2013.11.15 02:11:00
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55. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
I foresee the problem that this will cause a lot of people to GÇ£snipeGÇ¥ with HMG, which could lead to some pretty boring battles with them on both sides and no one wants to lose their suits to pinpoint rapidfire rain of bullets. Increasing accur...
- by Reno Pechieu - at 2013.11.15 01:57:00
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56. [Equipment] Temporary Personal Shield - in Feedback/Requests [original thread]
Since I often play a logi, being able to create a shield so I can ress team mates would be a bless. So while IGÇÖm all for the idea in general, IGÇÖm am however skeptical about some properties. How much damage will it take and how long? Also, IGÇ...
- by Reno Pechieu - at 2013.11.15 00:17:00
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57. [Request] Nanite Injector self injection - in Feedback/Requests [original thread]
I agree, however: There nanite injectors should have charges, to prevent people from spamming it on themselves or others. This could lead to more smart usage of the device. You can refill your charges at a supplydepo or nanohive, better needles ha...
- by Reno Pechieu - at 2013.11.13 23:12:00
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58. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Should point out as to avoid confusion; itGÇÖs mostly the survivability of the turret installations and the one using them that should be improved. The weapons, while sometimes lacking punch against some of the higher tier vehicles, serves as a go...
- by Reno Pechieu - at 2013.11.13 23:08:00
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59. [Requests] More turret choices - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Reno Pechieu wrote: Where are the other turrets? Where are the plasma-cannon or the mass-driver turrets for tanks? One would assume that these weapons have large size applications and would exist as ...
- by Reno Pechieu - at 2013.11.13 23:00:00
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60. [Request] Add a vehicle entry/exit timer and animation - in Feedback/Requests [original thread]
Agreed There should be a slight time delay from getting into a vehicle and the time you can operate it (assuming you are behind the wheels) , and it should also be based on what kind of suit youGÇÖre using: Heavy suit take longer time than Light...
- by Reno Pechieu - at 2013.11.13 22:42:00
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