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61. [Feedback] Playing Dust 514 is more frustrating than fun (protostomping) - in Feedback/Requests [original thread]
I agree with OP and most others in this tread. Most of the battles I have seen of late have been one sided, which is not fun either way. Resulting in me playing with just blueprint militia stuff we get at the start; if IGÇÖm going to die fast at l...
- by Reno Pechieu - at 2013.11.12 01:30:00
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62. We need jump suits or jetpacks - in Feedback/Requests [original thread]
Did a search on jetpacks and found this, so giving it a bump I would love to see a jetpack module, as many have mentioned that often a group of enemies will entrench themselves on top of a high building or whatnot using a Dropship. And getting ri...
- by Reno Pechieu - at 2013.11.11 17:09:00
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63. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
I really donGÇÖt see the problem, as many have stated; snipers need a hard to reach point in which to snipe. However, I would like there to be more options to counter sniping than just with sniping. At the moment I often use a scout suit with pro...
- by Reno Pechieu - at 2013.11.11 16:19:00
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64. [Request] Vehicle locks - in Feedback/Requests [original thread]
Well, are we talking about a whitelist or a blacklist? I play a lot of public games on my own, and one of the things I enjoy is jumping into tanks and helping out. And by helping I mean; wait blasting until there is an actual target, focusing on ...
- by Reno Pechieu - at 2013.11.11 00:09:00
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65. [Suggestion] Vehicles on fire - in Feedback/Requests [original thread]
shaman oga wrote: Broonfondle Majikthies wrote: How is this a suggestion? This is describing exactly what happens in game. I leave doors open, personally i'm for deleting fire effect on dropship, but maybe someone would like to add fire e...
- by Reno Pechieu - at 2013.11.10 23:54:00
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66. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Talos Alomar wrote: Reno Pechieu wrote: Talos Vagheitan wrote: I always hated the scramble to destroy all the neutral turrets right off the bat. I feel that destroying a neutral turret should offer zero WP, only reward destruction of enem...
- by Reno Pechieu - at 2013.11.10 23:46:00
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67. [Requests] LAVs gunman position. - in Feedback/Requests [original thread]
Disposable Meatbag wrote: I agree the LAV needs to be covered. I have a heavy driving suit for my LAV because 9 out of 10 times its me thats killed inside my 250,000+ isk LAV. my 2c on shields-Is it a bubble shield or a coating shield. It appe...
- by Reno Pechieu - at 2013.11.10 23:29:00
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68. [Requests] More turret choices - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Reno Pechieu wrote: The ballista / crossbow a good example. No, no it's not. Crossbows use tension to fire a bolt or arrow. It was developed from the bow. Ballistas use torsion to fire a dart or other projectile. It ...
- by Reno Pechieu - at 2013.11.10 23:07:00
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69. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Cat Merc wrote: Lanar Korras wrote: They do have a cone. You'll miss clones and equipment on rooftops if you don't look up during a scan. The same goes for looking down when scanning from atop. Also, good thinking, Cat Merc! I very much lik...
- by Reno Pechieu - at 2013.11.10 19:42:00
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70. Request: add quadrants to the overview map - in Feedback/Requests [original thread]
This has my support.
- by Reno Pechieu - at 2013.11.10 17:22:00
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71. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I always hated the scramble to destroy all the neutral turrets right off the bat. I feel that destroying a neutral turret should offer zero WP, only reward destruction of enemy controlled turrets. Agree, even though I b...
- by Reno Pechieu - at 2013.11.10 16:58:00
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72. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: But what benefit is there to it getting you when you're otherwise occupied or unlucky? In what way does getting OHKed by an AI hundreds of metres away make things more enjoyable for you? I always try to have a pretty d...
- by Reno Pechieu - at 2013.11.10 16:38:00
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73. [Requests] LAVs gunman position. - in Feedback/Requests [original thread]
Powerh8er wrote: Reno Pechieu wrote: Ulysses Knapse wrote: I don't need to explain. Why would shields work like that in the first place? DonGÇÖt try to dodge the question , you are expected to provide reasonable arguments! And seeing a...
- by Reno Pechieu - at 2013.11.10 16:20:00
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74. [Requests] LAVs gunman position. - in Feedback/Requests [original thread]
Talos Alomar wrote: Nothing says that it can or can't work like that I don't want it to because I like shooting people out of a LAV. Reasonable, I try to do it myself, although it doesnGÇÖt happen enough to my liking when IGÇÖm the shoote...
- by Reno Pechieu - at 2013.11.10 16:11:00
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75. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Talos Alomar wrote: Ryme Intrinseca wrote: Reno Pechieu wrote: Ryme Intrinseca wrote: Turret AI is OP. I'm particularly thinking of large rails. Honestly, what is the point of putting AI in game that can OHK any infantry from across th...
- by Reno Pechieu - at 2013.11.10 16:06:00
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76. [Request] Variable sniper zoom - in Feedback/Requests [original thread]
I have a love/hate relationship regarding snipers. I love playing one, but I hate being sniped Anyway, I support this suggestion. A variable zoom option on sniper rifle makes sense. And as people have posted, current sniper rifles have an effe...
- by Reno Pechieu - at 2013.11.10 15:57:00
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77. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: Reno Pechieu wrote: Ryme Intrinseca wrote: Turret AI is OP. I'm particularly thinking of large rails. Honestly, what is the point of putting AI in game that can OHK any infantry from across the map? At least with to...
- by Reno Pechieu - at 2013.11.10 15:48:00
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78. [Requests] LAVs gunman position. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I don't need to explain. Why would shields work like that in the first place? DonGÇÖt try to dodge the question , you are expected to provide reasonable arguments! And seeing as force-shield, energy-shield (and other na...
- by Reno Pechieu - at 2013.11.10 15:14:00
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79. [Requests] More turret choices - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I see no sense involved in it, therefore "nonsense". It means exactly what I think it means. Ah, I see. ItGÇÖs merely your failed reasoning. As stated; conflict tends to make people creative with weapons, either scaling ...
- by Reno Pechieu - at 2013.11.10 15:06:00
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80. [Requests] LAVs gunman position. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Reno Pechieu wrote: Heck, why doesnGÇÖt the LAVs shield extend to protect its occupants? It's a shield, not a forcefield. You will have to explain what the differences of those are in EvE universe, because at the mo...
- by Reno Pechieu - at 2013.11.10 14:52:00
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