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Assert Dominance
Ahrendee Mercenaries EoN.
326
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Posted - 2013.09.07 14:31:00 -
[1] - Quote
When you die? Please explain thoroughly with proof. |
Soldiersaint
Deepspace Digital
448
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Posted - 2013.09.07 14:57:00 -
[2] - Quote
If I die its because I did something wrong end of story. The same goes for any one else |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
180
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Posted - 2013.09.07 14:59:00 -
[3] - Quote
i too want to know the answer.
Also, what happens when two aim assist players attack each other?
Time paradox?
Black Hole forms?
Both die instantly?
New Episodes of Robot Chicken?
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Csikszent Mihalyi
DUST University Ivy League
115
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Posted - 2013.09.07 15:21:00 -
[4] - Quote
Because aim assist is the new Canada. Also, aim assist ate my homework. |
Autoaim Bot514
Kameira Lodge Amarr Empire
45
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Posted - 2013.09.07 15:29:00 -
[5] - Quote
aim assist is socialism for bad gamers. |
Meeko Fent
Seituoda Taskforce Command Caldari State
860
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Posted - 2013.09.07 15:42:00 -
[6] - Quote
Because it isn't.
It lets new guys, which are desperately needed in this game, so I am a good bit happy whenever I play DUST.
Now I know that it wasn't my sluggish controls, or the gear that the other guy has.
It's that he could aim. For me, IDC about aim assist. It just makes the game sober for me to play. |
Boot Booter
Omega Elite Mercs INC.
77
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Posted - 2013.09.07 15:49:00 -
[7] - Quote
I think the real question now isn't whether to have it but rather why has CCP made it so strong. It aims for you to an extent, this much is certain. Does this strong of an aim assist really belong in the game? Does it reward players who try to master the FPS mechanics? |
Provolonee
Undefined Risk DARKSTAR ARMY
122
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Posted - 2013.09.07 15:49:00 -
[8] - Quote
The game feels like a ps3 shooter, Dont know what to tell you. Either i am going against KBM players who cannot aim, Or they have not learned the new dance yet. The 2 step wiggle doesnt bork up hit detection anymore, But the new dance moves have been working for me. Im dodging bullets better than ever. |
Operative 1171 Aajli
Bragian Order Amarr Empire
277
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Posted - 2013.09.07 15:56:00 -
[9] - Quote
Aim assist will make the leet whiners go away. Fun will return. |
Beld Errmon
Paladin Survey Force Amarr Empire
844
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Posted - 2013.09.07 16:04:00 -
[10] - Quote
The worst thing Aimbot514 has done is lead bunch of re-tarded scrublets too think they have gungame which in turn has lead them to think they can swagger around the forums like big men, throwing the HTFUs and trololol QQs, when CCP kicks the crutch out from under you, ppl who can actually play are going to beat you to death with it. |
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Everything Dies
Chatelain Rapid Response Gallente Federation
62
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Posted - 2013.09.07 16:21:00 -
[11] - Quote
Assert Dominance wrote:When you die? Please explain thoroughly with proof. Going from personal experience, just pay attention to the killfeeds during the battle--you'll notice considerably more AR/SMG kills then you were seeing in 1.3. Even though mass drivers--the apparent weapon of choice in 1.3--didn't really change, they've largely been replaced by the high ROF weapons, as nothing else can really compare to their DPS ability now.
For (hypothetical) example, say you fire 100 shots with an assault rifle in ten seconds (600 shots per minute) that does 30 damage per shot. Without aim assist, let's say that you hit on 25 of those shots, giving you 25% accuracy and 750 total damage dealt. With aim-assist, let's give you a small bump of 5% accuracy. You've now landed 30 shots and done 900 damage. Anything less than a fully-upgraded proto medium suit or a heavy suit is certainly going to notice that "slight" accuracy bump as it now results in 150 more damage over the same span of time.
Prior to aim assist, individual battles were often decided by who could move the most while keeping their shots on target. Now, however, it basically comes down to who can get off that first volley of shots.
In my opinion, aim assist should be limited to the initial targeting of an enemy, but can be countered by moving. In other words, aim assist should give you a small (invisible) window/box that focuses your shots in, but that window is broken the moment your target steps outside of it.
I hope that makes sense!
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Xender17
Ahrendee Mercenaries EoN.
578
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Posted - 2013.09.07 16:23:00 -
[12] - Quote
When i get killed around the corner. |
Ren Ratner
Infinite Raiders
90
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Posted - 2013.09.07 16:28:00 -
[13] - Quote
Because only the hardcore gamers with real gaming equipment (a mouse with built in aim assist) should be able to slow down their reticle while they're lining up shots.
Just in case you're ********, I'm being sarcastic. |
Everything Dies
Chatelain Rapid Response Gallente Federation
62
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Posted - 2013.09.07 16:29:00 -
[14] - Quote
Xender17 wrote:When i get killed around the corner. I forgot to mention that part in my post--aim assist now makes it more difficult to actually retreat from a losing battle. |
Sgt Kirk
SyNergy Gaming EoN.
1483
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Posted - 2013.09.07 16:39:00 -
[15] - Quote
Because dying is never my fault.
(Although I will say that dying from grenade spam is the only thing I'd say is not your fault directly, CCP was stupid with 3 grenades capable of being instantly resupplied) |
Nemo Bluntz
TeamPlayers EoN.
559
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Posted - 2013.09.07 16:54:00 -
[16] - Quote
The biggest annoyance that I've noticed is my inability to retreat.
I run Minmatar, the reason I do is for the speed so I can get away from losing situations if I realize that's how its going, get my health back, then try again. In 1.4 I can't ever seem to get away. No matter how hard of a target I make myself, at what feels like a ridiculously long distance away from who is shooting at me, it feels like I get hit by every single bullet fired in my direction.
If I knew that I wouldn't be able to get away from situations, and that my winning or losing was totally based off of how much health I have, and how much damage my gun did I probably wouldn't of started playing this game in the first place because that's a pretty boring way to play a ******* first person shooter.
I used to feel like, if I lost, it was my fault for doing something wrong. Now I feel like, if I lose, its because somebody looked in my general direction and held the trigger down. Nothing more. Nothing less. |
Csikszent Mihalyi
DUST University Ivy League
119
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Posted - 2013.09.07 17:00:00 -
[17] - Quote
Boot Booter wrote:I think the real question now isn't whether to have it but rather why has CCP made it so strong. It aims for you to an extent, this much is certain. Does this strong of an aim assist really belong in the game? Does it reward players who try to master the FPS mechanics?
From what I can tell so far, it doesn't aim for you, but it tracks for you (to an extend). A subtle but important difference.
It's still faster to be on target with a mouse. Tracking depends on your sensitivity, and I bet that mouse users will be back on top once they find their personal sweet spot now that hip fire and ADS sensitivity is unified.
THIS is what high skilled mouse-based tracking looks like. Aim assist got nothing on that. Granted, it is hard to replicate this kind of performance with DUST's lousy framerates, but that is another matter. Under ideal circumstances, high skilled mouse users still have the edge.
(Just to be clear, again, I'm a mouse user myself. But I want DS3 users to be competitive, and I am realistic enough to realise that it's not going to happen without some very heavy aim assists). |
Garrett Blacknova
Codex Troopers
3889
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Posted - 2013.09.07 17:29:00 -
[18] - Quote
I'm usually a Scout. If I die, it's because I let a red see me. Maybe only for a fraction of a second, but I got seen, and was therefore dead already. |
Chunky Munkey
Amarr Templars Amarr Empire
1425
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Posted - 2013.09.07 17:42:00 -
[19] - Quote
Assert Dominance wrote:When you die? Please explain thoroughly with proof.
Well, what happens, is that I attempt to strafe towards a target like I always have. Before, a skilled player had a good chance of popping me before I was in range, but an average player would be helpless. Now, there is no functional difference between good & bad players. Their reticle will track me regardless. All they have to do is look in my general direction and squeeze the trigger.
That is how it is aim-assist's fault. |
Assert Dominance
Ahrendee Mercenaries EoN.
329
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Posted - 2013.09.07 17:48:00 -
[20] - Quote
Still no proof to back the theorys here. |
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Chunky Munkey
Amarr Templars Amarr Empire
1425
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Posted - 2013.09.07 17:55:00 -
[21] - Quote
Assert Dominance wrote:Still no proof to back the theorys here.
Granting that everyone here has a working knowledge of the gameplay, the only proof needed is conceptual, not evidential. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
213
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Posted - 2013.09.07 18:07:00 -
[22] - Quote
Chunky Munkey wrote:Assert Dominance wrote:Still no proof to back the theorys here. Granting that everyone here has a working knowledge of the gameplay, the only proof needed is conceptual, not evidential.
While normally i would agree the improvements and anomalies surrounding hitdetection make it harder to judge how effective it is as i found that with AA off my AR still felt more dangerous than before and it is easyier to hit moving targets consistently, dont forget pre 1.4 strafing was very effective due to bad hit detection and clunky aiming your saying that average playes should not be able to hit you this is simply not true no other game that ive ever played had a average of players that cant hit a moving target. |
Chunky Munkey
Amarr Templars Amarr Empire
1426
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Posted - 2013.09.07 18:40:00 -
[23] - Quote
Ranger SnakeBlood wrote:Chunky Munkey wrote:Assert Dominance wrote:Still no proof to back the theorys here. Granting that everyone here has a working knowledge of the gameplay, the only proof needed is conceptual, not evidential. While normally i would agree the improvements and anomalies surrounding hitdetection make it harder to judge how effective it is as i found that with AA off my AR still felt more dangerous than before and it is easyier to hit moving targets consistently, dont forget pre 1.4 strafing was very effective due to bad hit detection and clunky aiming your saying that average playes should not be able to hit you this is simply not true no other game that ive ever played had a average of players that cant hit a moving target.
It's not about whether they can hit me, it's about whether they can hit me enough before I'm the one with the dps advantage. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
213
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Posted - 2013.09.07 18:53:00 -
[24] - Quote
Chunky Munkey wrote:Ranger SnakeBlood wrote:Chunky Munkey wrote:Assert Dominance wrote:Still no proof to back the theorys here. Granting that everyone here has a working knowledge of the gameplay, the only proof needed is conceptual, not evidential. While normally i would agree the improvements and anomalies surrounding hitdetection make it harder to judge how effective it is as i found that with AA off my AR still felt more dangerous than before and it is easyier to hit moving targets consistently, dont forget pre 1.4 strafing was very effective due to bad hit detection and clunky aiming your saying that average playes should not be able to hit you this is simply not true no other game that ive ever played had a average of players that cant hit a moving target. It's not about whether they can hit me, it's about whether they can hit me enough before I'm the one with the dps advantage.
Either way we can not wright it off as 100% AA due to the hitdetection increase and anomolie thats making shots that should have miss hit in some cases the hit box appears to trail behind the target, just because something worked last build does not mean it was going to work if the game was working correctly,
for the record i think that aim assist need toning down the assist needs to not track for you but still needs to assist in aiming for less experienced players who normally in dust were beat around the place, aim assist should be there mostly by adjusting sensitivity but it should not move your aim for you. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
93
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Posted - 2013.09.07 19:27:00 -
[25] - Quote
I don't know what people are crying about. I do know but they won't admit it. Some so called elite players are either dying more or they are afraid of dying more so they QQ. As I've said before, they weren't QQn when it was others that were doing all the dying. When the others did the dying, those so called elite players simply told them to get good and adapt even though Dust had horrible hit detection which allowed them to run away from danger since accurate bullets wouldn't register hitting them. It's not skill when bad hit detection allows a player to scurry away.
The good and really good players I know haven't seen much difference in their kills. They still get plenty of kills and very few deaths. The lesser players still don't get a high amount of kills. I don't die as much as before 1.4 but if aim assist was really that good, I would think I would die more if aim assist is as bad as some say.
If a player is dying simply because of aim assist and a working hit detection, maybe that so called elite player isn't as good as they thought, after all, if I can survive more while being an average player, I'd think an above average players would do much better.
If a player is really that good, they will still be just as good after 1.4. If they're not as good as they thought, then they may not be able to do as well with properly working hit detection and aim assist. |
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